RimWorld

RimWorld

Pulse Weaponry
18 Comments
BREAD64 4 Mar, 2023 @ 5:07pm 
hey hey people...
hovershift 3 Mar, 2023 @ 4:50pm 
oh my god
sweet delicious and terrible ss13
SolarFlare1234 3 Mar, 2023 @ 3:46pm 
my intrusive thoughts compelling me to click the mod with ss13 sprites
Indy 1 Mar, 2023 @ 5:27pm 
Everything reminds me of her...
Rehawoo 1 Mar, 2023 @ 11:21am 
RimStation 14?!?!?!?!
somerandomguy 28 Dec, 2022 @ 10:16pm 
deathsquad flashbacks.....
Pyrodes  [author] 27 Oct, 2022 @ 8:39pm 
thanks a ton for the support, i'll probably make some more mods in the near-future as i'm back from my break
Roxbury 27 Oct, 2022 @ 6:32pm 
Nicely done for your first mod! I hope to see more in the future! Enjoy the award and a def thumbs up :steamthumbsup:
DELTA SQUAD MARINE 6 Oct, 2022 @ 8:40am 
:ujel:
Admiral Zander 1 Oct, 2022 @ 4:37pm 
nice, good enough for me
Pyrodes  [author] 1 Oct, 2022 @ 4:07pm 
alright well without having to copy-paste a long wall of code, the stats for the pulse weapons are pretty much better charge rifles each into their own specialization (rifle for long-range, carbine for CQB, etc)
Admiral Zander 1 Oct, 2022 @ 3:34pm 
...im not a coder and dont know how to do that. not everyone is a coder
Pyrodes  [author] 1 Oct, 2022 @ 3:18pm 
look in the code
Admiral Zander 30 Sep, 2022 @ 8:31pm 
stats?
Voymir Griffitz 19 Jul, 2022 @ 3:39pm 
hey... I wanna make an Syndicate and Syndicate Wars stuff by watchin' this... :P and OF COURSE Cybernetic Skeleton of Eurocorp agents
Pyrodes  [author] 14 Mar, 2022 @ 1:07am 
Perhaps, one day...
jaykman0173 11 Mar, 2022 @ 9:47pm 
Deathsquad armor when??
Thranos 7 Mar, 2022 @ 9:40am 
-Stun
-Kill
->D E S T R O Y