The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Bethesda Blunders
122 Comments
Kad 19 Jul, 2015 @ 2:31am 
Oh No Worries, I'm not a very Companionable person, :) sorry... my son does that and I just don't survive, same as daughter who does the nightwalker thingy,.. I used to stay mainframe and make houseswhich they enjoyed too, for a bit. Now, wow with your efforts I can explore the world and not worry about the houses at all. Well, occasionally I make one just for fun :) thanks for not being upset I asked :)
Mechanical Poetry  [author] 19 Jul, 2015 @ 12:36am 
@lianasworld, you should be fine. The only thing I would be worried about is the companions quest line. I tested this mod to make sure nothing at the Skyforge gets in the way of the quest where all the companions are standing around the skyforge, in mourning. So with double everything at the skyforge because of someone elses mod, I don't know if all the npcs would fit standing by the skyforge.
Kad 19 Jul, 2015 @ 12:17am 
Just had to pop over and tell you... someone else has had similar idea on not enough smelters in ... errr one of my 44 mods ulp!! and now I have overlapping smelters in Riverwod and the Skyforge, plus overlapping markers for the Skyforge too, with two benches up there, sadly they overlap so I can be banging away and he comes over and we overlap as characters too..but there are 2 leather things, and they don't . really weird huh, it doesn't seem to affect the game - should I check my mods and get them deleted or will it be OK ?? I ask yu cos you seem to be the most prolific one I have followed with great mods I trust :) hope it's not a hassle thanks again for the time, effort and brains...
Cytrix Drakani 13 Jun, 2015 @ 11:01pm 
lol.
Mechanical Poetry  [author] 13 Jun, 2015 @ 10:35pm 
Just put the mod that has weightless dragon bones and scales before this mod in your mod load order. It should work. Or it goes after this mod. I forget.
Cytrix Drakani 13 Jun, 2015 @ 6:28pm 
i have mods that make dragon bones+scales weightless, could you upload one that doesn't affect those please? i was at near overweight with the dragon bones not weighing anyhting, i went up like, 150 weight thingies
Kad 10 Jun, 2015 @ 6:30am 
many many thanks

Mechanical Poetry  [author] 12 May, 2015 @ 9:55am 
True. I don't really use this mod anymore though. I could update this mod and get rid of the savant, but a whole bunch of people might like it. I use to use it myself. But I don't anymore.
Gamzee 25 Apr, 2015 @ 10:32pm 
true but im pretty sure its not meant to be there
Mechanical Poetry  [author] 25 Apr, 2015 @ 10:31pm 
@PsYk0Wo1F, why? Bethesda put it there, and it's not hurting anything.
Gamzee 25 Apr, 2015 @ 4:25pm 
one other fix for there is a daiadem of the savant at frokis shack on a log can u pls remove it it kinda pisses me off
Mechanical Poetry  [author] 25 Feb, 2015 @ 10:13pm 
@cheese_nugget, the creation kit. And thank you!
Bogan Headass 25 Feb, 2015 @ 2:54pm 
Great mod! What are you using to make it?
AKEERA@29 24 Feb, 2015 @ 11:43pm 
YA!
Comicsans32 12 Jan, 2015 @ 7:28pm 
@kishin ashura FOR THE LOVE OF TALOS HAVE YOU BEEN IN THE MEAD (read this carefully and you will understand why i said this)
(SBG) Kenpachi Zaraki 5 Jan, 2015 @ 7:06am 
fine..... PRAISE THE SUN
Mechanical Poetry  [author] 4 Jan, 2015 @ 10:19pm 
@Solaire of Astora, um. No. Please don't.
(SBG) Kenpachi Zaraki 4 Jan, 2015 @ 2:14pm 
PRAISE MACHINESofGOD777!!!!! \( '_' )/
yogurt 3 Jan, 2015 @ 3:10pm 
Agreed.
Mechanical Poetry  [author] 3 Jan, 2015 @ 3:10pm 
@REINDEER, thank you! I changed a lot of things that bothered me. I think I might update this mod again soon. When I'm at work tonight, I will try to think of something that bothers me that I have not changed. Someone told me to add horses in the wild, and to take them. I wouldn't know how to make them be tamed. Like you do in Red Dead Redemtion. But even adding a ton of horses all over Skyrim would be a huge pain in the ass.
yogurt 3 Jan, 2015 @ 2:58pm 
This is amazing. Everything I see here definitely should have veen in the game from the beginning. Thank you for fixing this with this great mod.
Mechanical Poetry  [author] 27 Dec, 2014 @ 6:53am 
@SantApoca, Cool thank you!
Santa Poca 27 Dec, 2014 @ 6:31am 
gr8 m8 I r8 it 8/8
Mechanical Poetry  [author] 25 Dec, 2014 @ 2:32am 
@Raexer, Cool! I did not know that, as I have not used the patches.
Raexer 25 Dec, 2014 @ 12:57am 
Thanks MachinesOfGod. I use the unofficial patches from Nexus. There's 5 of them in all. 1 for vanilla game, 3 for each of the DLC expansions and 1 for the HD texture pack. Those do fix a massive number of stupid mistakes that Bethesda should be more proactive about fixing with patches themselves. This mod of yours addresses quite a few things that the unofficial patches don't though.
Mechanical Poetry  [author] 24 Dec, 2014 @ 11:50pm 
Is that from that nexus website. I have yet to check any of that out.
boobymilkerzzz 24 Dec, 2014 @ 11:48pm 
It changes lighting and graphics in a game. They're usually a bitch to install.
Mechanical Poetry  [author] 24 Dec, 2014 @ 11:28pm 
I feel dumb right now. What is an ENB?
boobymilkerzzz 24 Dec, 2014 @ 11:21pm 
Aye, you get that too? It's about as annoying to fix as installing an ENB.
Mechanical Poetry  [author] 24 Dec, 2014 @ 10:37pm 
@SeventhTrumpet, It's odd. I was going to make a Camp Raven Rock, and every time I tried to boot up the creation kit with Dragonborn it didn't work, just gave me some sort of error message.
boobymilkerzzz 24 Dec, 2014 @ 9:38pm 
You should make a Dawngaurd and Dragonborn edition. Shit needs fixin'.
Mechanical Poetry  [author] 24 Dec, 2014 @ 10:08am 
@Raexer, Thank you very much! I don't know if you have heard of the "unofficial Skyrim patch" before. Some have told me that patch is 100 times better than mine. I just fixed things that bothered me, and what not. So I don't really call this a patch.
Raexer 24 Dec, 2014 @ 8:39am 
Thank you for this mod. Some of these idiotic mistakes that Bethesda left in the game simply defy common sense. Then again, given how badly Bethesda handled the task of porting this title over from consoles, I'm surprised that the game is even playable. If it were not for a programmer creating a control editing app that I got from Skyrim Nexus to fix the horrible hard-coded control map, I would not even be able to play this game at all on PC.
Mechanical Poetry  [author] 29 Nov, 2014 @ 10:24pm 
@badger.woman, Someone else asked me to get rid of the enchanters table and this is what he did. Hope that helps, and thank you! I am going to be updating this mod soon.

"When I looked up about how to remove static items on skyrim, it said to click on the object you want removed and first type "setfordelete" then optionally type "disable" afterward. I think this way it stays disabled."
Teigan 29 Nov, 2014 @ 2:04pm 
Is there a chance of releasing pieces of this seperately? For example, I wouldn't want the enchanting table in my kids bedroom, and there's another mod that covers arrows for people who only have vanilla (you can make them if you have Dawnguard without an addon). The same mod adds lockpicks, torches, etc. Perhaps there is somewhere else the enchanting table could go? There's some useless furniture upstairs that could be replaced. Or you could get rid of those barrels under the stairs and put it there? I really like the other changes you've made. Quite brilliant, especially the part about cooking helping alchemy and tanning and smelting helping blacksmithing. Nothing OP/unbalanced sounding, and well rounded.
Mechanical Poetry  [author] 18 Nov, 2014 @ 10:20am 
I have a couple requests. So I will be updated this mod soon. Finishing a mod right now, and once I'm done with that. I will update this mod.
Aequipondium 18 Nov, 2014 @ 7:09am 
Oh.. Never mind, horses all over skyrim should be fine.
Mechanical Poetry  [author] 18 Nov, 2014 @ 7:06am 
Hmm... Well, I don't know how to do that?
Aequipondium 18 Nov, 2014 @ 6:53am 
Yeah but maybe also an option to tame them so you don't have to buy a horse
Mechanical Poetry  [author] 17 Nov, 2014 @ 10:41pm 
@jurre_2000, That's a good idea. Do you mean adding random horses in the world of Skyrim?
Aequipondium 17 Nov, 2014 @ 10:58am 
add*
Aequipondium 17 Nov, 2014 @ 10:58am 
Maybe at Wild horses that you can tame so you don't have to buy one?
Mechanical Poetry  [author] 31 Oct, 2014 @ 5:26pm 
@Lizzi'sBow, Yes sorry, I forgot that I did that. Yes.

"Lock picks can be made at a forge in the (misc. category)" That's what the description says. I think it's 25 lockpicks?
76561198052981246 31 Oct, 2014 @ 5:22pm 
Didn't you add a feature to your mod that allows turning an iron ingot into lock picks? I thought i read that you did.
Mechanical Poetry  [author] 31 Oct, 2014 @ 3:13am 
@Lizz'sBow, Thank you for the feedback.

(Silver arrows and daggers) I don't have the skill to add what isn't already in the creation kit.

("How many picks do you give for an iron ingot.") Are you talking about arrows? If so one ingot, and one wood will give you 25 arrows. If your talking about using the pick axe in the game, I left that alone. So what ever you normally get when you are mining ore.

I will look into turning money into gold bars, and gold ingots into money. Because I don't know for sure if you can do that right now.
76561198052981246 31 Oct, 2014 @ 3:07am 
Would also like to turn gold coins into ingots. A mod im using gives me 100 coin per ingot but doesn't let me reverse it as well.
76561198052981246 31 Oct, 2014 @ 2:59am 
This looks great and incorporates a lot of things that i like.

Like the craftable bows. I just posted online about the bow issue. The uncraftable mod i installed in order to get some more vampire gauntlets doesn't have those bows. I'm not playing a vampire, the armors upgrades best of all that i have found with my smithing skills.

Silver arrows and daggers would be a good thing to have also.

How many picks do you give for an iron ingot. A mod im using gives me one hundred but i think it should be more like 50 or even 25. I have over 500 and it seems like overkill.

I do think though that you go too far with adding smithing items into the cities and towns that dont have some of the equipment at the smithy. This is an unrealistic thing you have done imo.

Yung Ducky 15 Jul, 2014 @ 9:59am 
When I looked up about how to remove static items on skyrim, it said to click on the object you want removed and first type "setfordelete" then optionally type "disable" afterward. I think this way it stays disabled.
Mechanical Poetry  [author] 15 Jul, 2014 @ 9:42am 
@a duck named bill, Sorry and thank you. Wouldn't you have to do the console commads each time you load your game though?
Yung Ducky 15 Jul, 2014 @ 8:57am 
Never mind dont remove it. I wasnt thinking at the time I made that comment and forgot that there were console commands. I just disabled it since the house mod for breezehome allows me to upgrade the basement with an enchanting table along with other stuff.