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Where do I find the fragment axe, please?
Anyway, these were fantastic additions to the game. Thank you.
Also I love the polesabre design
Thanks for the answer.
I understand about the blueprint and research.
Hey. Absolutely, go right ahead
Thanks for the translation mod! Yes, those weapons having no research/blueprints is intentional
This mod only adds new weapons into the game, and doesn't touch item stacking settings, so another mod is probably responsible. However I will check in the FCS just to make sure there weren't any accidental changes I made, just to be 100% sure
Thank you for making a great mod.
I have created and submitted a Japanese language mod.
If you have any problems, please contact me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2846356646
I also have a question about the mod.
There is no research on the following weapons, is this a specification?
Also, there are a few weapons that have research settings but no blueprints found, is this a specification?
- Weapons without research
Iron Machete
Chain Club
Flesh Picker
Hundred Blade
- Weapons without blueprints (There is a research setting.)
Grass Sabre
Totem Axe
Prowler's Blade
already check the Scrap and Black Scratch.
I will note that I believe some of the weapons from this compilation are included in another mod I made a patch for so there may be some redundancies. I don't know how to account for this so if you run into this, I would just research one of the items. I don't know if the game will account for this and remove the redundant research items or not. If you do run into this, let me know and I'll see what I can do to account for them, if anything.
Hey guy, thanks for the compliment! I'm glad you like the reverse engineering mods!
Hey. It's no problem. Your reverse engineering mods are a must have for me, so thanks for making a patch!
Should work with animation mods. As far as I know animations get applied to weapon categories, not individual weapons, so yeah. Should be fine
Hey guy, a user of one of my mods asked to make a support patch for this mod of yours here. I hope it's no trouble. It does not change any of the contents of your mod but just allows one to use my mod to gain access to the weapons through alternative research.
... and overpowered stats of other weapon mods...
THIS. That's a reason, i normaly avoid item mods. Many guys spend 100s of hours in 3D art and destroy it in 5 mins with the stats they give their work to praise themselves.
I will try the mod. But then again, another mod who i need to translate for my personal taste to german. -.-
I had the same issue when looking for weapon mods. Part of the reason I started making my own was that I was disappointed with the aesthetic and overpowered stats of other weapon mods. Every weapon added has taken stats from vanilla weapons and slightly tweaked or swapped around stats so as to not ruin the balance of the weapons
the weapons feel like they fit the game more than other weapon packs out there like NWD (no hate).
are the real mvp
So it's not exactly the kind of 'backup weapon' people want I guess.