Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://ck3.paradoxwikis.com/Trait_modding
random_creation = X
I changed
picture = {reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"}
and added
decision_group_type = courtier
steamapps>workshop>content>1185310>2724864460>common>decisions. look for:
religion = religion:germanic_religion
put a # before that line to comment it out, so:
# religion = religion:germanic_religion
in \common\decisions\summon_valkyrie_decision.txt
either comment that out with a # or change it to whatever you want.
you may want to make it a personal mod saved in \users\ so it won't get overwritten if i update this.
There are also requirements for fame/faith and need Viking/Raider trait.
this mod doesn't affect standard game files, so it should always be compatible with any game version, unless someone at Paradox specifically does something just to mess with this mod.
dynasty = generate
to
dynasty = none
did some clean up, tweaks, and added Russian localization.
The mod I was using to make shieldmaidens, no longer allows for Swedish, Danish, and Norwegian cultures to bypass this restriction since the culture changes with 1.5
so, i am thinking of making a mod to change these Norse subcultures.
https://www.youtube.com/watch?v=6QL0v5wLxKM
Nuns with Guns, Coming Soon !
Possibly one could reform Ásatrú and continue to use that? -- this was my plan, at least.
it is a genetic trait (in my code), so it can be passed down that way. I put it at 25% instead of the normal 50% to make it more rare, but i could bump it up to 50% or higher.
I don't know how to have a mod remember what you were in the past. So far, I only know how to use current parameters, and not how to make long lasting parameters like, "was_norse = yes".
# religion = religion:germanic_religion
is_shown = {
religion = religion:germanic_religion
}
if You'd change it to or add an 'or' bypass with has_trait = viking that'd be what Id like.
If you use a mod to make obtaining/granting the Shieldmaiden trait easier, it should be compatible with this mod. It was with the mod I tested it with, at least.
And by higher requirements, I meant for the character doing the elevating to need a higher level of fame and devotion than simply summoning a new Valkyrie.
To make it once for each character, that'd simply be checking if the receiving character has the Valkyrie trait already or not.