Crusader Kings III

Crusader Kings III

Summon Valkyrie
48 Comments
Rolf Berndson 10 Dec, 2024 @ 7:42pm 
@fiaura
https://ck3.paradoxwikis.com/Trait_modding
random_creation = X
FiauraTheTankGirl 8 Oct, 2024 @ 10:10pm 
What if I wanted the AI to use it and random characters to appear with it?
D34DLY  [author] 2 Oct, 2024 @ 2:38pm 
Thanks Rolf. I made your changes.
Rolf Berndson 1 Oct, 2024 @ 12:12pm 
i got to work again,
I changed
picture = {reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"}
and added
decision_group_type = courtier
hedue10 26 Sep, 2024 @ 8:18am 
This mod needs to be updated because it doesnt work due to the decitions got rearranged and the decition is not longer correctly worcing (it does nothing and the text is missing)
ImperiumViking 25 Sep, 2024 @ 3:11am 
Please Update I really like this Mod.
D34DLY  [author] 12 Mar, 2024 @ 12:45am 
yes, just remove the code that checks for Norse religion. It's in the file in the folder:

steamapps>workshop>content>1185310>2724864460>common>decisions. look for:

religion = religion:germanic_religion

put a # before that line to comment it out, so:

# religion = religion:germanic_religion
D34DLY  [author] 18 Apr, 2023 @ 12:49pm 
this shouldn't ever need an update, as no game code is used or overwritten. it is all original code added as a decision.
moonelfs 18 Apr, 2023 @ 1:20am 
update??
D34DLY  [author] 20 Sep, 2022 @ 6:24pm 
also do same with \common\character_interactions\ file.
D34DLY  [author] 20 Sep, 2022 @ 6:19pm 
religion = religion:germanic_religion

in \common\decisions\summon_valkyrie_decision.txt

either comment that out with a # or change it to whatever you want.

you may want to make it a personal mod saved in \users\ so it won't get overwritten if i update this.

There are also requirements for fame/faith and need Viking/Raider trait.
InkTide 19 Sep, 2022 @ 8:53am 
Does this work with pagans or is it tied to Asatru? My last Norse Paganism playthrough didn't have the option (though I did have the "paganism has every holy site" mod running - 5 is way too few for how important they are lol).
Deagroth 18 Sep, 2022 @ 4:58am 
Yep. When you accept them they're automatically your friend as well.
DannyDarko 18 Sep, 2022 @ 1:28am 
I can marry one right?
D34DLY  [author] 9 Sep, 2022 @ 5:51pm 
"updated"
D34DLY  [author] 6 Jun, 2022 @ 11:34pm 
still compatible with 1.6

this mod doesn't affect standard game files, so it should always be compatible with any game version, unless someone at Paradox specifically does something just to mess with this mod.
Deagroth 20 Mar, 2022 @ 11:51am 
Gotcha, thank you!
D34DLY  [author] 20 Mar, 2022 @ 11:30am 
change

dynasty = generate

to

dynasty = none
Deagroth 20 Mar, 2022 @ 3:50am 
I have one issue I've come across while using this and other mods, all of summoned valkyrie come with a generated house so they usually can't be adopted. Is it possible to have them generate as lowborn instead?
D34DLY  [author] 20 Mar, 2022 @ 3:43am 
yes, create your own new blank mod, copy this into the folder, edit to liking. This mod just adds new stuff so (except for my OCD) shouldn't need updating.
Deagroth 20 Mar, 2022 @ 3:40am 
You should also make a local copy to tweak so your changes don't get overwritten when this updates and Steam downloads the new version.
D34DLY  [author] 20 Mar, 2022 @ 3:32am 
you can edit the files to your liking. just use notepad and change the numbers, it is very easy.
Deagroth 20 Mar, 2022 @ 3:28am 
It's not meant to be balanced though, that kind of defeats the purpose.
EnumaEllis 19 Mar, 2022 @ 11:56pm 
For balance, I suggest +5 to Martial and prowess, and +2 to the rest.
DR GOO 14 Mar, 2022 @ 8:47am 
Love this mod, I even made my own trait icon :P Thanks D34DLY
D34DLY  [author] 10 Mar, 2022 @ 8:19pm 
This mod only adds new things, so it didn't need an update, and probably won't in the future.

did some clean up, tweaks, and added Russian localization.
D34DLY  [author] 16 Feb, 2022 @ 2:59am 
There is an issue with Norse culture being able to make shieldmaidens, but not (Swedish, Danish, or Norwegian) cultures. While that doesn't directly affect this mod, it does indirectly affect it, because if you can't make women shieldmaidens, you can't turn the brave shieldmaidens into Valkyrie.

The mod I was using to make shieldmaidens, no longer allows for Swedish, Danish, and Norwegian cultures to bypass this restriction since the culture changes with 1.5

so, i am thinking of making a mod to change these Norse subcultures.
Dr. Nolegs 10 Feb, 2022 @ 6:54pm 
Now that's a funny moment, I don;'t know whether my life was improved seeing that, but it was definitely changed.
D34DLY  [author] 10 Feb, 2022 @ 3:26pm 
D34DLY  [author] 10 Feb, 2022 @ 3:20pm 
Ah yes, Warrior Nuns. As seen on Netflix.

Nuns with Guns, Coming Soon !
Dr. Nolegs 10 Feb, 2022 @ 3:15pm 
Well cool, I mean I guess you could make a saintess/battle sister thing as an aside if you wanted to do something equivelant for Christianity, but thanks for the update as is!
D34DLY  [author] 10 Feb, 2022 @ 2:41pm 
i'm thinking i could remove the culture requirement, and just keep the religion requirement. As it is more of a religion thing than a cultural thing. And if someone made a norse hybrid culture, i'd want to include that, but i don't know how to code it.
D34DLY  [author] 10 Feb, 2022 @ 2:26pm 
well, technically, Christians don't have Valkyrie.

Possibly one could reform Ásatrú and continue to use that? -- this was my plan, at least.

it is a genetic trait (in my code), so it can be passed down that way. I put it at 25% instead of the normal 50% to make it more rare, but i could bump it up to 50% or higher.

I don't know how to have a mod remember what you were in the past. So far, I only know how to use current parameters, and not how to make long lasting parameters like, "was_norse = yes".
Dr. Nolegs 10 Feb, 2022 @ 2:11pm 
In fact I already did that, so thanks for the compliment, I just thought having a failsafe for if a raider converts their realm to Christianity or something else while it still works would be cool basekit on the mod.
D34DLY  [author] 10 Feb, 2022 @ 2:11pm 
just comment out the religion requirement with a "#":

# religion = religion:germanic_religion
Deagroth 10 Feb, 2022 @ 2:02pm 
That's correct. The raider trait *is* the viking trait. It simply swaps the name if your culture has the Longships innovation.
Dr. Nolegs 10 Feb, 2022 @ 2:00pm 
While true, your descision has
is_shown = {
religion = religion:germanic_religion
}

if You'd change it to or add an 'or' bypass with has_trait = viking that'd be what Id like.
D34DLY  [author] 10 Feb, 2022 @ 1:56pm 
the raider trait from the ruler designer works equivalently to the viking trait in my tests.
Dr. Nolegs 10 Feb, 2022 @ 1:33pm 
Could you make it so the Valkarie Descision is seeable if you have the raider trait, so if I convert from Norse to Catholic or something I still retain it?
D34DLY  [author] 8 Feb, 2022 @ 8:25pm 
probably 1.5 compatible
D34DLY  [author] 25 Jan, 2022 @ 3:56pm 
OK, i got it done. It was harder than i anticipated (programing usually is). I raised the prestige/piety levels needed to level 3 for both the summon and the conversion. Potential Valkyrie need to have the Brave trait, and the Shieldmaiden trait, and a few other things (like not being disfigured). The "Make Valkyrie" should be near the top of the list when you right click on a qualifying target, and your ruler meets the requirements (same requirements as Summon Valkyrie decision).

If you use a mod to make obtaining/granting the Shieldmaiden trait easier, it should be compatible with this mod. It was with the mod I tested it with, at least.
Deagroth 24 Jan, 2022 @ 8:57am 
Cool. I'm really glad the decision to summon new Valkyries continues to work after I've reformed the Norse/Asatru faith (and formed a new Asatru faith) as well as established the Norman culture.

And by higher requirements, I meant for the character doing the elevating to need a higher level of fame and devotion than simply summoning a new Valkyrie.

To make it once for each character, that'd simply be checking if the receiving character has the Valkyrie trait already or not.
D34DLY  [author] 24 Jan, 2022 @ 8:20am 
@Deagroth possibly. i think the way to do that would be to look at an existing thing that does something similar. For example, the character interaction to make a character a shieldmaiden. There wouldn't be a way to use a cool down (as far as i know) with a character interaction, but each character could only do it once, regardless. let me see, it could be very easy to do.
D34DLY  [author] 24 Jan, 2022 @ 8:08am 
@coach just edit the text files. you can make the numbers lower, or remove abilities all together. i gave the link in the description above.
Coach 23 Jan, 2022 @ 8:19pm 
far too powerful.. Needs to be nerfed in my humble opinion.
Deagroth 23 Jan, 2022 @ 12:59pm 
Would it be possible to have a decision to ascend a specific female vassal/friend/family/courtier/etc to give them the Valkyrie trait? Except with even higher costs, requirements, and cooldown?
Militaryhistory1 20 Jan, 2022 @ 8:47pm 
i'll test it in my next Norse run, plan on actually forming Normandy this time
lobosan 20 Jan, 2022 @ 5:24pm 
nice! Will test it in my next lycan-viking run ;)