Noita
All Spell Wands
10 Comments
Tw1ntend0 14 Mar, 2024 @ 4:17am 
Would you be able to introduce the option to override floor 1 wands?
wondible  [author] 13 Jul, 2023 @ 8:42am 
Can you please post your mod list? (in order, it sometimes matters)
Vice President 12 Jul, 2023 @ 11:18am 
doesnt work unfortunately
wondible  [author] 29 Jan, 2022 @ 8:00pm 
Yeah, Varia does some kind of unsafe stuff. I"m not sure I want to figure out the details since I'm reworking ASW in a way that should avoid it anyway. But maybe I should think some more about stubbing out all the stuff they are doing.
Devious_Craven 29 Jan, 2022 @ 3:40pm 
I am using Health Containers, Player Ghost, Config Lib, Varia Addons, Noitavania, Hover Gauge Near Player and Entry hall objects.

Sometimes it isn't in the Holy Mountain, after some more play throughs. Piles of excrement. I only noticed them after I used your mod, unless I was oblivious to them before.

Once I disabled the Player Ghost mod, I didn't get the permanent buff anymore.

However, I noticed that some wands seem to have an invisible buff applied to them which increases damage and spell effect radius, this effect remains only on that specific wand though.
wondible  [author] 29 Jan, 2022 @ 11:23am 
Oh, and are you running any other mods?
wondible  [author] 29 Jan, 2022 @ 10:55am 
Hmm... I've been seeing that as well. Thanks for identifying the trigger case for the buff.

What material are you referring to?
Devious_Craven 28 Jan, 2022 @ 9:48pm 
I've noticed that once you kill the player ghost, you gain a hidden berserkium type buff. Is that apart of this mod?

I also like the new... 'material' in the Holy Mountain :winter2019joyfultearsyul:
wondible  [author] 20 Jan, 2022 @ 5:53am 
I'm calling the standard random-spell function, which I believe is used by the shop, so I expect results to be the same, but I have a nearly fully-unlocked profile.
anarcher 20 Jan, 2022 @ 3:16am 
Does this take into account the unlocks a player has achieved?