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Ok so first off great job on lighting and fixing the stairs. I had no clipping issues anywhere on the map so that part is done as well as lighting : ^ ).
You also did manage to bring down the lag and up the premormace overall. You still experience lag though when you are on the wall looking out on the river, just do anything you can to increase preformance without ruining the atmosphere; removing grass, and other things like that will help up preformance.
With the objectives, I would increase the time the attackers have to burn the pyre AND more time to kill the king. I did a test and it took me 3 minutes to get to the top WITHOUT any masons protecting it. This means that it would be almost imposible to complete if people were actually trying to defend it. I would make it at LEAST 10 minutes for this objective. And make the king 8-9 minutes.
For the third objective, when you are ascending the wall there is only one stair case that goes up. This can also be easily blocked my two tower shield knights. Maybe put a ladder or some other way to get up, NEVER only have one way to the objective.
You are getting closer though. Keep working because you really are almost there. This map will soon be alot of fun online. Thank you very much for your hard work.
-Caladbolg
Check it out and let me know if you find some bugs.
Oh, I also fixed the stairs.
Okay, so they don't have to be. But every TO map has inaccessible spawns and they're there for a reason.
1) Ill add a little bit more torches to the bridge and the unfinished tower
2) Water and rain meshes, I can make less planes for rain for sure.
3) The wooden planks' collision is a little bit off, I noticed it as well.
4) More time on the pyre or less? I didn't quite get that. Whoever's attacking the wall, should have more time to light it up?
Lag
I own a beefy computer and as soon as I started playing there was a noticable amount of lag. Some things you can do that wouldn't affect tone would be less or no rain because you harly notice it anyways, and please please slow down the water lol. To fast and you dont really see anyways. Anything else you can do to reduce lag please do.
First of all i LOVE how you came up with the flashing lightning idea, its epic being the mason and charging towards the Agatha wall and then having a sudden flash light everything up, its awesome. However, I suggest putting more light sources on the main bridge and definatly on top of the watchtower and some along the stairs to the top of the wall, its a little to dark in those places. There also is a bug on the wall that cast a huge shadow wherever you walk and it's very annoying.
Objectives
I would give the masons more time to light the signal fire on top of the wall. The time doesnt seem like enough to get up, light it, then defend it long enough. Also there are some clipping issues on the wood stairs up to the second tower you should fix so people dont get stuck.
All in all there is HUGE potenial in this map. And again super good job with the atmosphere, hands down best atmosphere ive seen on any map.