Barotrauma

Barotrauma

Survivor New Creatures (DEPRECATED)
59 Comments
spectator 1 Sep, 2023 @ 5:36pm 
update: it was from a different mod it turns out, probably from the super pack
spectator 30 Aug, 2023 @ 9:05am 
if "crawlernaught" is from this mod then please fix up its attacks as it just waves one of its leg/tendril things instead of attacking with the parts that are actually placed well for attacking aka the head and those tentacle things on the front

prolly should make it able to bite and/or smack things without having to sit directly on top of them to land hits
Tinteex in Taiwan 30 Mar, 2023 @ 6:49am 
what kind of creatures does this mod add?
Ollith 3 Feb, 2023 @ 10:01pm 
Seems to be bugged when trying to enable. Does anyone else have this bug?
Kreepy 30 Oct, 2022 @ 11:15am 
okay okay, two things:

1. Best Barotraumatic pack

2. What is this eldritch horror called Europa- (love the creature tho)
mikehagen22  [author] 2 Oct, 2022 @ 2:52pm 
hmm thanks for report
Breacher 2 Oct, 2022 @ 8:40am 
Error in an Attack defined in "Europa, Explosion" - could not find an affliction with the identifier "shocker".

Europa spawning error xd
Wallace {Lord of Owls} 31 Aug, 2022 @ 9:01pm 
The thing is far more dangerous than any abyss creature I've ever encountered, and yet is a normal spawn. Additionally, it seems super buggy, damaging the ENTIRE ship, not just the parts where it hit, and often times even at range as well. The amount that characters are thrown around by it hitting the sub is insane as well; again, abyss creatures, which are far larger than the ridge whale, don't even come close to sending people flying like the ridge whale can. Finally, its ai seems to be super buggy, getting stuck on rocks a lot and spazzing out while attacking the sub, as well as swimming through the sub on several occassions despite there being no way it should be able to fit. I'd request that this creature be removed until these issues are addressed, as encountering one simply ends your submarine.
Wallace {Lord of Owls} 31 Aug, 2022 @ 9:01pm 
I'm not really sure if this is the Barotraumatic sub mod that adds the Ridge Whale (please add a list of the creatures that this adds so people can bug report things), but if it is I have some issues with the Ridge Whale in its current form.
Wallace {Lord of Owls} 30 Aug, 2022 @ 12:31am 
Aaaaaaah okay, that makes sense. It does seem actually kind of unbalanced, seeing as the fractal walkers are quite easy to kill and have insanely good drops. I would personally say that it would be best to not have them spawn while docked due to both the afformentioned craziness with farming them and what they do to outposts.
mikehagen22  [author] 29 Aug, 2022 @ 11:57pm 
Fractal walkers can spawn in randomly due to artifacts on board the ship, I recommend you sell them or deconstruct them
Wallace {Lord of Owls} 29 Aug, 2022 @ 6:50pm 
The fractal walkers appear to be spawning while docked at outposts, both abandoned and occupied. When spawning at occupied outposts they just kinda kill everyone because the outposts don't repair; are they supposed to spawn there? It feels pretty glitchy.
Mantha 11 Jul, 2022 @ 6:20pm 
Also, do I absolutely have to use BaroTraumatic for this mod to work, or is it just in the Required Items because it's the original mod?
Mantha 10 Jul, 2022 @ 2:53pm 
What are the creatures included in this mod?
Boss 3 Jul, 2022 @ 7:22am 
Massive lag being caused by something. Fractal Walkers I think over time? I'm not sure.
mikehagen22  [author] 28 May, 2022 @ 5:55pm 
@Sony Ericson, The new charybdis is WIP and shouldn't be spawned in. Abyssal Moloch shouldn't cause any errors anymore
Minx 28 May, 2022 @ 1:13pm 
I don't use this for actual barotraumatic but some of the shit in this mod is fire. The new fractal shit is great for admin bullshitery and new gamemodes thanks for this.
S.S.Mogeko 28 May, 2022 @ 12:36am 
Can Confirm, Most if not All creatures from this mod are causing errors of some sort
Sony Ericson 20 May, 2022 @ 11:17pm 
I keep getting Abyssal Moloch and new Charybdis errors, the thing is not even viewable in creature customization. Pls fix, ty
CAPTAIN COMMANDO 14 May, 2022 @ 4:57am 
i have the husk dependency error with the xan monsters 2 fix aswell
Acetylsalicylic Acid 13 May, 2022 @ 11:52pm 
@mikehagen22.

I think the creature causing this error may be the Conjoined. Since it's the only creature in this pack that comes from Improved Husks..

That may be causing the dependency error.
Had a friend search this for me.. I hope this info helps.
Acetylsalicylic Acid 13 May, 2022 @ 8:21am 
Getting an error whenever i try to start a new mission. This mod is destroying me campaign experience. Error keeps on saying it is "dependant" on another mod called "Huskmod".

I have Improved Husks. But this no work. I will need to disable this just so i can continue :\
mikehagen22  [author] 10 May, 2022 @ 3:12pm 
a week
Dentist [2 RANG] 10 May, 2022 @ 1:38pm 
fix when?
joememe787 9 May, 2022 @ 12:35pm 
i got that problem too
mikehagen22  [author] 8 May, 2022 @ 9:52pm 
expect a fix tonight
CROW 8 May, 2022 @ 7:53pm 
im so horny, please fix this bug, thank you in advance!
CROW 8 May, 2022 @ 7:53pm 
even disabling improved husks doesn't fix the issue
CROW 8 May, 2022 @ 7:50pm 
Yeah im getting that error too
King Zog 8 May, 2022 @ 11:41am 
@mikehagen22
Its not a specific creature it crashes upon game start, the error message says "Error while reading a message from server. {"Barotraumatic New Creatures" depends on a package with name or ID "Huskmod" that is not currently enabled.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line"
But i think you've seen that comment too many times now
Dentist [2 RANG] 8 May, 2022 @ 9:45am 
this is the error i get "Error while reading a message from server. {"Barotraumatic New Creatures" depends on a package with name or ID "Huskmod" that is not currently enabled.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line"
Breadman 8 May, 2022 @ 2:19am 
hm got this the same husk mod error on a ruins mission, so it might be due to a creature spawning there?
Speaker15071 6 May, 2022 @ 10:58pm 
We get this error on level start, so we can't tell which one is it.
mikehagen22  [author] 6 May, 2022 @ 8:19pm 
okay please tell me which specific creature has this problem instead of spamming :)
Spale 5 May, 2022 @ 3:15pm 
Got crash "Barotraumatic new creatures depends on Huskmod". Fix it please. +3
Nole 4 May, 2022 @ 6:55pm 
Same i also got crash "Barotraumatic new creatures depends on Huskmod" :steamsad:
TJX 30 Apr, 2022 @ 1:27pm 
Got crash "Barotraumatic new creatures depends on Huskmod". Fix it please. +1
Speaker15071 30 Apr, 2022 @ 6:27am 
Got crash "Barotraumatic new creatures depends on Huskmod". Fix it please.
MasonMachineGuns 28 Apr, 2022 @ 4:30pm 
Survivor dont forget to post the spawnlist for your creatures
MIRROR 9 Apr, 2022 @ 12:11pm 
the humanimmortal npc is like an engineer from prometheus
MIRROR 9 Apr, 2022 @ 6:04am 
the test babymoloch is like the teenager version of the normal molochbaby
Goostave 30 Mar, 2022 @ 12:41am 
Ah, I wanted the 20% more experience given by medic's talent, so I had a habit of keeping 2 artifacts on the ship. Now I know why they keep spawning and what to do, put them in the demonstrator! But still, it's a good way to have more fulgurium, you just have to keep them above your ship, then treasure will be collected:captainsmooth:
Thanks for the explanation:steamthumbsup:
mikehagen22  [author] 30 Mar, 2022 @ 12:04am 
Fractal Walkers and Watchers spawn because you have an artifact in your ship. Mason wanted to remove artifacts from being scavenged throughout a single map and had an idea to let the artifact spawn fractal creatures so to make it look like any random object you pick up is cursed. Same goes for wreck items aswell to make the game be unexpected and challenging. Just get rid of the artifacts you have on your ship and your all safe and sound. And I won't be nerfing gameplay for Single player because single player can break our mods for some reason.
Goostave 29 Mar, 2022 @ 10:19pm 
And WATCHERS HAVE TO DIE!!!:ne::bodybag:
Goostave 29 Mar, 2022 @ 10:19pm 
It is a good idea to keep every one busy, but it's not friendly for single-player sometimes. I know little about the spawn mechanism or else, so I'll just let your guys to it.:captainsmooth: Please take your time, your test team always awaits for new updates.
Goostave 29 Mar, 2022 @ 10:18pm 
As for the fractal walkers, they are awesome for sure, but there are just too many. I got more than 10 faraday artifact during a round, never have to worry about fulgurium battery.
Goostave 29 Mar, 2022 @ 10:18pm 
There are 3 scenarios:
1. When you're in a friendly station, AI crews refuse to take the coilguns, and the big eye(and others) could spawn behind the station so that you can't hit with coilguns, big eyes are the most annoying kind among them of course.
2. When you're in a abandoned station with eradication mission, these monsters still comes out after a while. Big eyes makes it really hard to complete the mission, and it could still hide behind the station. The only good news is, AI would take the coilguns.
3. During the round: To avoid the 1st scenario, yes you could start the round, and start cleaning up near the station. But what about when you explore the shipwreck or alien ruin, I've encountered at least 3 times in one round when watcher spawn right behind the hull or heavy alien wall, so I have to give up the exploration and rush to the next station.
Goostave 29 Mar, 2022 @ 10:18pm 
Well, another problem, I'm pretty sure it's about this mod cause this is the one that includes Fractal Walker. Removing BT don't solve the problem.

So when you let the sub maintain its position and start cleaning up the ship, just after a little while, annoying fractal walker, watcher, mudraptor, sometimes even clown-fighting- mummyhusk begins to show up.
A_KILLER_GOOSE 11 Mar, 2022 @ 6:24pm 
ok ty sorry for wasting your time
mikehagen22  [author] 11 Mar, 2022 @ 5:37pm 
There is no such creature called Watchhusk. You might have to redownload your mods