Stormworks: Build and Rescue

Stormworks: Build and Rescue

FCR1
7 Comments
repikj 27 Jan, 2022 @ 11:02am 
Thanks a lot!
猫好き  [author] 27 Jan, 2022 @ 9:33am 
Range関数やFlightY関数、FlightXTime関数を作る方法は難しく、私の説明も上手ではない(日本人でも理解できない説明)ので、ヘビーオートキャノンバージョンを作ってみました。

The method of creating the Range function, FlightY function, and FlightXTime function is difficult, and my explanation is not good (an explanation that even Japanese people cannot understand), so I made a heavy auto cannon version.

CIWS1M1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733324762

(I used Google Translate.)
repikj 26 Jan, 2022 @ 5:47am 
I have changed the values at lines 97,98, and 110, it works at slow and close proximity targets. But I am unable to hit targets at longer ranges. Projectiles fall short. Where to change drag value? I am unable to find it. Thank you.
猫好き  [author] 26 Jan, 2022 @ 3:31am 
Yes, 1000 is the muzzle velocity of the rotary auto cannon.
However, the Range function, FlightY function, and FlightXTime function are functions for the rotary autocannon.
The drag value of the rotary auto cannon is 0.01 and the muzzle velocity is 1000 [m / s], while the drag value of the heavy auto cannon is 0.005 and the muzzle velocity is 900 [m / s].
The parameters of these cannons are similar and may work well if the target moves slowly or is close to the target. Conversely, if the distance to the target is long or the speed of the target is high, the error in the ballistic calculation will be large.

(I used Google Translate.)
repikj 25 Jan, 2022 @ 10:03am 
I tried different cannons with your system. Just simple replacing the rotary one for battlecannon, heavy autocannon and light autocannon. Heavy auticanon works good, but others shoot short. I had found value 1000 in your microcontroller. Is that projectile velocity?
猫好き  [author] 23 Jan, 2022 @ 7:44am 
いつか作ろうと思っています。ですが、かなり時間がかかると思います。(別のものも作っているので…)

I'm thinking of making one someday. But I think it will take a long time. (Because I'm making another one ...)

(I used Google Translate.)
repikj 23 Jan, 2022 @ 7:29am 
Nice system, works flawless. Is there any chance for making autocannon and battlecannon versions? I can make the turrets, that no problem, but your math equations are off the limits what I can understand without spending hours to refresh my math.