X4: Foundations

X4: Foundations

Kyoto Flagg [6.0]
147 Comments
lagios_p 5 Jan @ 2:30am 
This ship is away bugged.
1 cannot be steered sufficiently. (Newtonian?)
2. It cannot be docked unless AI is in control.
3. you are confined in the pilot's area.
4. you cannot move around the ship.
5. you cannot undock from the ship.
etc
SackAbreisser69 10 Sep, 2024 @ 2:12pm 
Soll es so sein das der Kommandoraum auf dem Flaggschiff nicht Terranisch ist?
Astarte 21 Jun, 2024 @ 6:43pm 
Does this work with 7.0 yet?
Alpharisus 17 Jun, 2024 @ 8:49am 
This thing is great but I cannot get it to dock and change equipment, have I done something wrong?
It can dock but no upgrade options are allowed.
g0jira 21 May, 2024 @ 4:14pm 
while i love kyoto in X3, in X4 its way too big, and it kills fun and immersion. if that could be smaller for x4 purpose, that would be awesome. still bigger than other XL, but not so stupidly big
knightphantom420 8 Oct, 2023 @ 10:57am 
lol , there is no such thing as good pilot ... they are highly skilled morons ..cus the ai is as smart as the developers ..which is not saying much...
Innominatam 2 Sep, 2023 @ 11:31am 
This ship doesn't have the ability to do carrier point defense stuff
Dragon Crisis Core 21 Aug, 2023 @ 7:25am 
Man i had overlooked the what the mod does i was shocked starting a new game to find this floating next to my ship lol. Took me a moment to realize the lonely giant was from this mod.
Snowmech 28 May, 2023 @ 9:40pm 
Ok, thank you for responding so quickly. Your work is appreciated.
Prior Micha  [author] 23 May, 2023 @ 2:17am 
yes, because the ship is already equiped with those weapons.
Snowmech 22 May, 2023 @ 11:25pm 
Just to be clear, if I am Not using VRO, those top three mods Are required, correct?
Prior Micha  [author] 29 Apr, 2023 @ 10:38pm 
@TFEi: your problem is solved. New model and meshes are imported. (credits to dtaco!!)
Prior Micha  [author] 29 Apr, 2023 @ 10:35pm 
[6.0] Fix is done, but the equipment menu don't work for this ship. It doesn't hurt atm, because the ship is full equiped. I will fix it asap. The ship itself is working fine, so I set the status to [6.0]-ready.

Please tell issues.
Prior Micha  [author] 23 Apr, 2023 @ 6:37am 
@ TFEi: Doas this happen when you are docked? Then this ist a known bug and nobody can fix. Undocked this shouldn't happan.
3064261968 21 Apr, 2023 @ 8:27am 
reverse to 5.1@TFEi
TFEi 19 Apr, 2023 @ 7:32pm 
When I teleport into the ship I cant move around. Anyone have this problem?
Prior Micha  [author] 21 Mar, 2023 @ 2:48am 
Понятия не имею. У меня нет бета-версии.
ILZ-T 18 Mar, 2023 @ 9:12am 
Как я понимаю в бета патче 6.0 он не работает? Ни один корабль или скафандр не может с ним состыковаться. как будто у него меш от другого корабля .
Prior Micha  [author] 4 Mar, 2023 @ 7:45am 
Na dann hier ein kleiner Tip: Mit dem Cheat von issue0 kannst Du es dir nach belieben rein-cheaten. Einfach Schiff der XL-Klasse hinzufügen und dann zu "Einsamer Riese" blättern. Menge einstellen und bestätigen. Die Mod möchte ich dafür jedoch nicht ändern, da das der Hintergrundgeschichte widerspricht (einzigartiges Flagg).

Geht übrigens mit allen von mir erstellten Schiffen, da grundsätzlich meine Schiffsmods die Cheatmod-Erweiterung für die Cheatmod von issue0 enthalten (z. B. auch die Bayamons von mir).

Ich habe z.B. auch die Schreckfeuer als Bauschiff-Varainte umgeschrieben, aber nicht veröffentlicht. Das ist auch mit Cheat-extension. Wenn da Bedarf ist, müsste ich mal die Permissions abfragen...
Swordfish 4 Mar, 2023 @ 3:50am 
Es ist halt Schade,das es nur ein Einzelstück ist und man es nicht via Blaupause vervielfältigen kann. Das würden glaub ich,viele Willkommen heißen.
Prior Micha  [author] 3 Mar, 2023 @ 12:58pm 
Vielen Dank - das positive Feedback freut mich sehr :steamhappy:
Swordfish 28 Feb, 2023 @ 10:53am 
Ich sehe da keine Probleme für Vanilla-ganz im Gegenteil.Die Xenon strömen aus 4 Sektoren in mein Gebiet das ich Verteidigen muß,weil die Fraktionsparteien nicht wirklich große Kampfschiffe zur Zeit haben.
Ich finde die Mod super-auch für Vanilla.:104:
shinshilka1 29 Jan, 2023 @ 8:43am 
спасибо большое! совет Ваш помог. все установил. еще раз спасибо!!!
Prior Micha  [author] 28 Jan, 2023 @ 11:33pm 
Я не уверен, что правильно вас понял.
Если вы хотите максимально улучшить свой персонал, не дожидаясь прогресса игры, я рекомендую cheat-моды. Настоятельно рекомендуется и полезен тот, что в issue0.
Я не думаю, что имеет смысл добавлять на корабль дополнительный персонал. Большее количество персонала на кораблях не приносит практически никакой пользы и только неоправданно раздувает экономию.
shinshilka1 28 Jan, 2023 @ 5:58am 
Спасибо огромное!! мод очень понравился, и корабль и как он внутри оборудован. Вопрос, возможно как то увеличить персонал, который уже идет с кораблем, который по максимуму прокачан? у меня экипажи еще не настолько прокачаны, а с этого корабля переносить экипаж очень жалко. Заранее спасибо за ответ.
Prior Micha  [author] 25 Jan, 2023 @ 8:03am 
Кстати, корабль полностью оборудован. Оружие уже имеет заказы (заранее назначено). Экипаж находится на максимуме. Это все намеренно и правильно - мод работает безупречно до сих пор.
Prior Micha  [author] 25 Jan, 2023 @ 8:01am 
Привет, мой друг, рад, что тебе понравился мой мод. Спасибо!
Я ничего не менял в оплате труда экипажа. Либо это ваниль, либо другой мод вызывает это.
shinshilka1 24 Jan, 2023 @ 3:47pm 
ПРивет, подскажи, у меня такая ситуация, после установки и появления корабля( классный корабль, скажу сразу), со счета улетели 25 миллионов кредитов, это почему? или экипаж на судне зарплату получает? прокачаны они по максимуму, но нигде не сообщалось что им зарплату выплачивать нужно в этом моде. или это где то глюк?
Prior Micha  [author] 4 Jan, 2023 @ 9:13am 
Модель взята из основного мода от dtaco. Но я считаю, что он проделал обширную и очень успешную работу. Этот корабль (Flagg) в основном такой же, как и Kyoto из его мода. Однако я также считаю корабль очень красивым и модернизировал его в соответствии со своими представлениями. Я также получил удовольствие от написания сценария. Но он слишком тяжелый и неповоротливый, чтобы летать вокруг и стрелять во все подряд. Это больше похоже на мобильную крепость (штаб).

Надеюсь, вам понравится и вы получите удовольствие.
Переведено с помощью www.DeepL.com/Translator
Paradox Tyrant 2 Jan, 2023 @ 6:11am 
Я очень надеюсь что это не просто моделька из Х3.
Когда я был мелким, в Х2 меня тоже прикалывало скриптом создавать себе Титан со старта и просто летать на нем стреляя во все что движется.
Prior Micha  [author] 30 Dec, 2022 @ 4:12am 
See description above.
Feel free to modify the mod for your own use.
AngelofDeath69 29 Dec, 2022 @ 12:21pm 
why allow only tracking turrets and nothing else? :/
Prior Micha  [author] 26 Nov, 2022 @ 9:58am 
Done - Superior Ship Mods (with permission from the first author):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893691324
Zousug 20 Nov, 2022 @ 7:49pm 
yeah thats fine re the update - oh i just meant moduels from the dlc haha was a general comment lol
Astarte 19 Nov, 2022 @ 4:19pm 
Point.
Prior Micha  [author] 19 Nov, 2022 @ 2:27pm 
Yes, of course, this is always a question of balance between armament and armor. Let's not kid ourselves, with the hull and shields you definitely have enough buffer to be able to align. In addition, the carrier feature (even a drone carrier) could be counted as a weapon itself.

Somewhere I mentioned that the main guns are not meant for dogfighting, but rather as station destroyers. For this is the long reload-/cooldown time. (Read the ships and weapons description ingame for best immersion)

I think you will like the cheat mod. Speed, thrust and drift are much better, hull and shields too. Weapons (including mining) are moderately stronger and have more range. To not destroy the combat balance too much, but make the ship much more resistant.

Translated with www.DeepL.com/Translator (free version)
Astarte 19 Nov, 2022 @ 2:14pm 
More turrets just because I'm comparing it to the modded super-asgard. The super-asgard is maybe a 10th the size of kyoto? Yet the kyoto only has at most twice the number of turrets.

I agree that a 13km ship shouldn't handle like a fighter, but at the same time I want the ship to be usable (and that requires a certain level of agility, if only to change orientation to point the main guns at the target).

If you have ever personally piloted one of the construction ships, you will know why. Taking 2 minutes just to do a U-turn is not exactly "fun". Especially when you are doing a U-turn to bring a gun to bear on a bunch of Xenon capital ships that just popped into their gun range via travel drive.

As far as superior ship mods goes, I want to kyoto to be blatantly overpowered, but not completely broken. After looking at the modifiers of those mods, I think they would just be too much.
Prior Micha  [author] 19 Nov, 2022 @ 1:42pm 
Btw. with my interpretation of the Supperior Ship Mod maybe all your dreams come true. Speed, thrust, hull, shields, weapons, ... everything is overpowered. And the best: every new built ship is automaicly tuned up. (it is a cheat)
Prior Micha  [author] 19 Nov, 2022 @ 1:38pm 
I am glad that you are happy.
But... more turrets? What exactly do you have in mind?

Placing more turrets is extremely time consuming for me. I don't work with 3D programs. I would have to code via xml. Create, position, look ingame and start over. However, I have long wanted to mirror the 8 top L turrets to the bottom. When I'm done with my study paper...

When it comes to thrust, I give it another thought: an ocean-going container ship, fully loaded, behaves just as sluggishly. The Kyoto is a 13-kilometer-long ship. I understand that overall it is all very slow and sluggish to fly. That's exactly what I wanted it to be - for me. For me, it's just important for a good gameplay experience that everything is reasonably consistent and immersive. But the tastes are just very different ;-)
Astarte 19 Nov, 2022 @ 1:22pm 
Actually, Prior, if you haven't already started on the "Astarte patch", you don't need to. I found a mod that doubles the thrust of all XL thrusters, and that has made it completely acceptable in the handling department (forward acceleration being the exception).
At this point, I'd actually rather have more turrets than better maneuverability.
Prior Micha  [author] 19 Nov, 2022 @ 9:21am 
@ Draconix: I get the permission to upload my interpretation of eidng8's Supperior Ship Mods [Cheat]. I will push it to steam asap.
Astarte 17 Nov, 2022 @ 3:14pm 
Actually, if you could increase pitch and roll by closer to 40%, while yaw by about 20% that would be better.
Astarte 17 Nov, 2022 @ 1:17pm 
No worries, I'm also in (my last quarter of) university. School comes first :x4boron:
Prior Micha  [author] 17 Nov, 2022 @ 11:55am 
Yes it is known and it seems that no modder can fix this atm. Egosoft? Making the moonwalk is the best solution or undock. I'm sorry for that and I hope you have much fun with this ship.

Btw. Update is out now: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2727896776

@Astarte: I will need some time to make an patch for you. (I have to write a paper for my studies :-| )
꧁ღⳆ⧹LuminasⳆ⧹ღ꧂ 17 Nov, 2022 @ 11:25am 
Ah, ok then. Its not a big problem, I can walk backwards! HHHHHHH
Astarte 17 Nov, 2022 @ 11:23am 
Moe, I was having that problem too. Its already known to the modders, but they haven't had much luck removing it (they have tried a few times, it just never seems to go away).
꧁ღⳆ⧹LuminasⳆ⧹ღ꧂ 17 Nov, 2022 @ 11:21am 
Hi there, I have some problems, when I park the ship in the shipyard, if I turn back on the bridge, the ship disappears, I feel like I am standing in the sky, I can't see anything, but ship still there, I have to find the door blindly x.x
btw, really nice ship!
Astarte 17 Nov, 2022 @ 11:20am 
As far as the docked ships thing goes, I solved it by not taking so many fighters that I need to use external docks. Basically, I just removed a squadron of 36 ships from the Kyoto and haven't had much trouble with this glitch since then.
Astarte 17 Nov, 2022 @ 11:20am 
XD

Main issue I have is the loss of control while ships are on landing pads. A fix for that, if its possible, would be ideal.

Other than that,
-I'd like the strafe acceleration to be brought up to around 1m/s instead of 0.2
-I would like the pitch/yaw/roll to be brought up (but not nearly as much, maybe a 20% buff over what it currently is)
-I would like the forward acceleration to be brought to 10m/s.
-I'd like the ship mass to be brought down from 12,600 to maybe 5,000?

It will still be nowhere near agile (and I didn't touch its actual speed because nothing that big should be able to move fast -- frankly, the 3500 I can squeeze out of it from Slingshot engine mod and nanotube chassis mod is more than sufficient), but it will at least be more usable.