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1 cannot be steered sufficiently. (Newtonian?)
2. It cannot be docked unless AI is in control.
3. you are confined in the pilot's area.
4. you cannot move around the ship.
5. you cannot undock from the ship.
etc
It can dock but no upgrade options are allowed.
Please tell issues.
Geht übrigens mit allen von mir erstellten Schiffen, da grundsätzlich meine Schiffsmods die Cheatmod-Erweiterung für die Cheatmod von issue0 enthalten (z. B. auch die Bayamons von mir).
Ich habe z.B. auch die Schreckfeuer als Bauschiff-Varainte umgeschrieben, aber nicht veröffentlicht. Das ist auch mit Cheat-extension. Wenn da Bedarf ist, müsste ich mal die Permissions abfragen...
Ich finde die Mod super-auch für Vanilla.
Если вы хотите максимально улучшить свой персонал, не дожидаясь прогресса игры, я рекомендую cheat-моды. Настоятельно рекомендуется и полезен тот, что в issue0.
Я не думаю, что имеет смысл добавлять на корабль дополнительный персонал. Большее количество персонала на кораблях не приносит практически никакой пользы и только неоправданно раздувает экономию.
Я ничего не менял в оплате труда экипажа. Либо это ваниль, либо другой мод вызывает это.
Надеюсь, вам понравится и вы получите удовольствие.
Переведено с помощью www.DeepL.com/Translator
Когда я был мелким, в Х2 меня тоже прикалывало скриптом создавать себе Титан со старта и просто летать на нем стреляя во все что движется.
Feel free to modify the mod for your own use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893691324
Somewhere I mentioned that the main guns are not meant for dogfighting, but rather as station destroyers. For this is the long reload-/cooldown time. (Read the ships and weapons description ingame for best immersion)
I think you will like the cheat mod. Speed, thrust and drift are much better, hull and shields too. Weapons (including mining) are moderately stronger and have more range. To not destroy the combat balance too much, but make the ship much more resistant.
Translated with www.DeepL.com/Translator (free version)
I agree that a 13km ship shouldn't handle like a fighter, but at the same time I want the ship to be usable (and that requires a certain level of agility, if only to change orientation to point the main guns at the target).
If you have ever personally piloted one of the construction ships, you will know why. Taking 2 minutes just to do a U-turn is not exactly "fun". Especially when you are doing a U-turn to bring a gun to bear on a bunch of Xenon capital ships that just popped into their gun range via travel drive.
As far as superior ship mods goes, I want to kyoto to be blatantly overpowered, but not completely broken. After looking at the modifiers of those mods, I think they would just be too much.
But... more turrets? What exactly do you have in mind?
Placing more turrets is extremely time consuming for me. I don't work with 3D programs. I would have to code via xml. Create, position, look ingame and start over. However, I have long wanted to mirror the 8 top L turrets to the bottom. When I'm done with my study paper...
When it comes to thrust, I give it another thought: an ocean-going container ship, fully loaded, behaves just as sluggishly. The Kyoto is a 13-kilometer-long ship. I understand that overall it is all very slow and sluggish to fly. That's exactly what I wanted it to be - for me. For me, it's just important for a good gameplay experience that everything is reasonably consistent and immersive. But the tastes are just very different ;-)
At this point, I'd actually rather have more turrets than better maneuverability.
Btw. Update is out now: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2727896776
@Astarte: I will need some time to make an patch for you. (I have to write a paper for my studies :-| )
btw, really nice ship!
Main issue I have is the loss of control while ships are on landing pads. A fix for that, if its possible, would be ideal.
Other than that,
-I'd like the strafe acceleration to be brought up to around 1m/s instead of 0.2
-I would like the pitch/yaw/roll to be brought up (but not nearly as much, maybe a 20% buff over what it currently is)
-I would like the forward acceleration to be brought to 10m/s.
-I'd like the ship mass to be brought down from 12,600 to maybe 5,000?
It will still be nowhere near agile (and I didn't touch its actual speed because nothing that big should be able to move fast -- frankly, the 3500 I can squeeze out of it from Slingshot engine mod and nanotube chassis mod is more than sufficient), but it will at least be more usable.