RimWorld

RimWorld

Secure Contain Rimworld
589 Comments
Latex Santa 21 Jul @ 10:48am 
@Nimn
There's a Mal0 anomaly mod !?! SOLD.
Nimn 21 Jul @ 5:27am 
Just a harmless report. One of the masks, i forget the name so i'd have to check but it's got the red eyes on it, has no left facing for me. It has facing up, down, and right facing, but the left facing faces right instead. No issues notable otherwise that other mods aren't also having. The scp box worm looking thing has that red square cross when nothing is in the box, but i use ambition of the cosmos too and it has that same bug with one of the meals. Harmless as far as i've seen. Loving the mod overall, especially when i add the new mal0 anomaly mod.
Jack Konstantine 20 Jul @ 5:00pm 
Removing the alpha gene was enough to get the game to start, but there was still an error message indicating problems related to mods that modify genes. I'll test your patch and if it doesn't work, I'll try to identify the incompatibilities if they are unknown. Thank you for your responsiveness and your incredible work!
Kamikaze_dalek 20 Jul @ 12:49pm 
Rip Blast Doors not being air tight XD
DeeMainiac  [author] 20 Jul @ 5:46am 
@Vulkandrache I don't think there's enough overwhelming SCP content in this mod for it to be its own entire campaign. Selecting the custom storyteller might drown out some others though
Vulkandrache 20 Jul @ 5:08am 
Would you say the scope of this mod is more suitable for its own campaign or can it be thrown into larger modlists without drowning out the competition?
DeeMainiac  [author] 20 Jul @ 4:57am 
I think it was actually a bug with the Framework as opposed to the Alpha Gene mod, but I've fixed it now
DeeMainiac  [author] 20 Jul @ 4:22am 
@Jack Konstantine that's an odd incompatibility, I'll look into it
Jack Konstantine 20 Jul @ 1:02am 
Nvm, that was à compatibilité issue. Alpha gène is not compatible with scr
Jack Konstantine 19 Jul @ 11:31pm 
I think the mod is broken, when I activate it and my game restarts, I have the log window that opens with lots of errors and my mod deactivates indicating that I have activated incompatible or corrupted mods. I have tested all my mods and I confirm that it comes from this one. Is this an error following the last update or does it come from an incompatibility with my modlist?
TurtleShroom 13 Jul @ 9:02am 
MAYBE HE'LL FINALLY INCLUDE MY WORK.
gunns22 13 Jul @ 7:31am 
@mysterious blue

Literally the first thing the desc says is "1.6 update coming soon."
mysterious blue 12 Jul @ 9:44am 
1.6?
CKchaos 12 Jul @ 7:15am 
kaelumkennedy
yes that is 610 aka The Flesh that hates
TurtleShroom 11 Jul @ 6:54pm 
@2445520059

SCP-500 is already in the Mod.
TurtleShroom 11 Jul @ 6:53pm 
Anotheralex is correct, that is SCP-610.
AnotherAlex 11 Jul @ 5:09pm 
SCP-610 i think
kaelumkennedy 11 Jul @ 4:33am 
anyone know what the scp is on the last image?
CKchaos 9 Jul @ 4:14am 
are you able to disable the Guns That give tranquilizer effect
TurtleShroom 28 Jun @ 12:16pm 
I think I did something to make him hate me and he won't tell me what it is.
.:Kemauri:. 28 Jun @ 11:36am 
i guess Deemaniac just does not fw you for some reason
TurtleShroom 26 Jun @ 1:06pm 
I've messaged him every time I've seen him. There in no way I'm ever getting my stuff added into the Mod.
gunns22 26 Jun @ 1:00pm 
I may be misinterpreting 2057, but it can still work that way in RimWorld, if you feel like adding it.
gunns22 26 Jun @ 12:59pm 
SCP-2057: You Are What You Eat. A chicken soup that turns you into a chicken if you reheat it, but can heal any illness when eaten hot for the first time. Possible Pawnmorpher synergy?
PYT 8 Jun @ 2:20am 
Can you add SCP-500 Panacea?
.:Kemauri:. 17 May @ 8:29pm 
oh well let us know any updates then
TurtleShroom 17 Apr @ 8:50pm 
The problem is that you will never receive any updates unless you go back to that website and manually download it all over again.
.:Kemauri:. 16 Apr @ 8:19pm 
alr i can do that
TurtleShroom 15 Apr @ 10:12pm 
@Kemauri

You can manually download the Mod as a ZIP file and unzip it in your local RW Mod folder.
TurtleShroom 15 Apr @ 10:11pm 
@Runnr_Man

That is implemented! There is an entire SCP-610 Biome !
.:Kemauri:. 15 Apr @ 8:31am 
idk how to use github ngl what am i supposed to do with this i thought it was workshop or something
Runnr_Man 14 Apr @ 7:57pm 
I would love to see Scp 610. The flesh that hates.
TurtleShroom 14 Apr @ 9:49am 
@Keamuri

Here you go: {LINK REMOVED} .
.:Kemauri:. 13 Apr @ 9:23pm 
what is ur version called?
TurtleShroom 11 Apr @ 8:57pm 
I know what that is and I know how to fix it. If I remember, my version will fix it tomorrow.

Sadly, it will never be merged in by Deemaniac, because he refuses to do anything with my long standing Pull Requests.
DRG Engineer 11 Apr @ 6:46pm 
I found a error in this addon can you fix this?

[Secure Contain Rimworld] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="Apparel_Robe"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2728183627\1.5\Patches\SCR_SpawnInAncientRuins.xml
TurtleShroom 28 Mar @ 3:12pm 
No, "Anomaly" is not required.
Lissy 28 Mar @ 3:12pm 
this
Lissy 28 Mar @ 3:11pm 
does the need anomaly?
prob not bc you can play it at 1.3 but still also does it work with the multiplayer mod?
ToodleDoot 19 Mar @ 5:36pm 
when i check out an abandoned scp facility from a quest theres no structures or anything, its just empty land
.:Kemauri:. 23 Feb @ 2:30pm 
is it possible to make it to where the scp factions can spawn with clothes from the scp(only clothes) mod or nah
TurtleShroom 21 Feb @ 7:18pm 
Actually, the playable SCP race will be SCP-1788! If Deemaniac would merge my Pull Request in, you could play as them RIGHT NOW. It's completely ready to go.
blue 21 Feb @ 7:03pm 
cannot wait for SCP-914, wonder how it would work
TurtleShroom 19 Feb @ 8:15pm 
@Saltycrab

No. This Mod is eventually going to include a fully playable, anomalous Race, so it is necessary.
Karkino 19 Feb @ 7:18pm 
are we ever gonna get a no-har content version?
Gbaby_1738 17 Feb @ 1:46pm 
hey i got an idea for a mod but why not make the creatures from nuclear nightmare and add a way for your pawn to become infected by them and the clothing from the game ?? nuclear nightmare is basically the thing "movie"
DeeMainiac  [author] 15 Feb @ 7:23am 
@Professor Capybara that's really strange, I'll see if I can fix that shortly
123 15 Feb @ 1:48am 
not sure if this is the place to mention it but 857-E has very little value so gets spawned as HUGE manhunter packs while at the same time packing 15 fucking melee dps which is insane
TurtleShroom 4 Feb @ 1:59pm 
@EastCoastCrow

You are in luck they are here and you can ally them. In my version, they also have the Iconoclast Meme from the Vanilla Factions Expanded Memes Mod.
Rat Alchemist 4 Feb @ 1:06pm 
Nah, id GOC.