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2024 still working
function: MCOverlayMap.lua -- file: MCOverlayMap.lua line # 3 | MOD: AIZ Expansion 3
LOG : General , 1682730693529> attempted index of non-table
LOG : General , 1682730693660> creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2728359552/mods/AIZ Expansion 3/media/lua/server/Items/MCOverlayMap.lua
thanks in advance
"function: MCOverlayMap.lua -- file: MCOverlayMap.lua line # 3 | MOD: AIZ Expansion 3
ERROR: General , 1681600657996> 0> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index of non-table at KahluaUtil.fail line:82"
Could we get an update to fix that? I believe it might be missing something along the lines of "local overlayMap = {}" (not really sure though)
I re-uploaded this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962314128
I don't know if it has been renamed or what happened to it in the workshop.
I DID NOT make this mod or will help with anything regarding it. I found it on a different forum and re-uploaded it to steam workshop. As far as I can tell it works fine (using it right now on my server) but mileage may vary. Use at your own risk
FIXED. Disable Cheat Menu Mod. Or delete the folder in PZ workshop folder.
Even the current version of this map has incorrect map cells and overlapping / missing roads etc. It can be corrected yes, it's reasonably simple to do, I will just take a lot of time doing tedious, monotonous and repetitive tasks/edits.
If someone is well versed in programming then this process could be streamlined via a script that could automatically edit the relevant map files making it easier and more efficient at combining maps. But alas that is not my forte.
This is my go-to map mod, I dont want to bother messing around with trying to get everything separately, paricularly with the disjoins between them that are mostly fixed here.
I'd happily pay $5 ro $10 dollars (or pounds or Euros) to support the merger work in this specific mod. Hell if I have to add something like 20 cents/pence per map included to go the to the original authors to keep them happy, I'd totally do that. This is on top of the $5 to $10 for the merger work.
I'm not well off, but I play enough PZ for this to be more than worth it to me.
Also why is it still unlisted? There shouldnt be any issues unless there are specific concerns from original authors. The referencing looks solid!
The only way to find it is by google.
If there are any general guides to mod load order that would be appreciated
Obviously if you are cool about it you will first ask for permission from the author.
If they are unresponsive for a reasonable amount of time (30 days), and they are NOT using the official permissions system, feel free to do whatever you want, go crazy. BUT if or when they resurface, and they ask you to remove their work, then you do so.
If they have permissions in place from the official system, follow those permissions.
I'm in agreement that I would see if you can release the mod without the maps you dont have approval for (or including them by default with a note in the description). Unless someone has explicitely said not to use their workshop submission in the description, its essentially good to be included with a note as long as its not being used for commercial purposes.
Please resolve this soon so I can show my appreciation!