Project Zomboid

Project Zomboid

AIZ Expansion 3 [41+ SP/MP]
185 Comments
DislodgedHinder 16 Mar @ 4:20pm 
Is there any way to fix vehicle spawns for some of the modded maps, I feel like they used to work but now I just cant get them to spawn?
thesimphany 2 Dec, 2024 @ 8:09pm 
figured it out
thesimphany 2 Dec, 2024 @ 7:37pm 
Hey my friend cant find this in the workshop any more
livingrock 24 Nov, 2024 @ 11:06am 
Thank you 🙏🙏, ed's auto with out gas pump is tragic 💔,
DislodgedHinder 22 Sep, 2024 @ 1:00pm 
Much Love here cant live without this mod, lets make a new version fellas
TurtleShroom 18 Jul, 2024 @ 12:47pm 
Does this Mod have Foraging Zones, Vehicle Spawns, and so on?
thesimphany 4 Jul, 2024 @ 4:03pm 
i love this mod
2024 still working
Ernesto 1 Jan, 2024 @ 10:50am 
anyone know why randomized house chance needs to be set to off?
TurtleShroom 24 Nov, 2023 @ 8:30pm 
This Mod hasn't been updated for almost two years. Is it dead?
cloud 29 Oct, 2023 @ 8:33pm 
Im in new Ekron and there are no cars anywhere nearby, playing on Survival, so there shouldnt be alot, but there arent any. Anyone else had this problem? PS whats a good medium sized map in aiz3?
么丨 Sloth 27 Sep, 2023 @ 11:26pm 
How do I disable the cheat menu, I keep getting the message "dumping any pasted road data to console.txt"
Mangaclub 15 Aug, 2023 @ 12:18pm 
Where did you put grapeseed?! This was a important Vanilla map!
AmaDeus 22 Jun, 2023 @ 2:57pm 
Why "You NEED to TURN this option OFF in sandbox (Randomized house chance - set NEVER)" ? What will happen if I dont ?
Mammoth466 20 Jun, 2023 @ 8:13am 
this possible to use in host multy player? since when i tried using only this mod the server is Server Has Stopped During Launch(Normal Termination)
Besbeset 28 Apr, 2023 @ 6:26pm 
Error:

function: MCOverlayMap.lua -- file: MCOverlayMap.lua line # 3 | MOD: AIZ Expansion 3

LOG : General , 1682730693529> attempted index of non-table
LOG : General , 1682730693660> creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2728359552/mods/AIZ Expansion 3/media/lua/server/Items/MCOverlayMap.lua
✪ VoLcOms D. Sтoяm™ 26 Apr, 2023 @ 6:09pm 
I am playing on the newest version. I can't see maps like BarcoAbandonado. but the other ones I checked are working. can't tell what maps are working but 100% there are not all appropriately loaded. can someone tell me what I need to do that they lead prop?

thanks in advance
[TEA] Tareku 15 Apr, 2023 @ 4:21pm 
Also for the error:
"function: MCOverlayMap.lua -- file: MCOverlayMap.lua line # 3 | MOD: AIZ Expansion 3

ERROR: General , 1681600657996> 0> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index of non-table at KahluaUtil.fail line:82"
Could we get an update to fix that? I believe it might be missing something along the lines of "local overlayMap = {}" (not really sure though)
[TEA] Tareku 15 Apr, 2023 @ 3:57pm 
Currently have it on my 41.73 server and working fine (the best it can lol)

I re-uploaded this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2962314128
I don't know if it has been renamed or what happened to it in the workshop.
I DID NOT make this mod or will help with anything regarding it. I found it on a different forum and re-uploaded it to steam workshop. As far as I can tell it works fine (using it right now on my server) but mileage may vary. Use at your own risk
TurtleShroom 21 Mar, 2023 @ 4:36pm 
OH MY GOODNESS! THANK YOU SO MUCH!
DeepDarkCat 31 Jan, 2023 @ 3:26am 
How do I disable the cheat menu, I keep getting the message "dumping any pasted road data to console.txt"
Kenpa 20 Jan, 2023 @ 9:40pm 
Very cool, but no City of Blueberry? dafuq?!? O_o
HowToReload 17 Jan, 2023 @ 11:42pm 
Is this still working on current build?
Ruko 4 Jan, 2023 @ 10:28pm 
Anyone got the minimap for this saved locally, it finally bit the dust on the workshop
jacques 10 Dec, 2022 @ 5:23pm 
im looking to edit the pack and add some new maps, any way to do that?
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 16 Sep, 2022 @ 4:52am 
holy shit does this still work?? I wanna try it with darkness is coming and yacht mod and chill in silent hill ;D
Strelok 25 Aug, 2022 @ 9:39am 
@dadradskittle You need Eris Minimaps AIZ3. But still dont have all the minimaps. It's a mess. I would that you should add every map you want that have minimap. It's much better. And AIZ3 is a deal breaker after while, performance it's terrible. Stutter everywhere.
DadRadSkittle 14 Aug, 2022 @ 10:27am 
I enabled the uncover all map for my solo game but much of the non vanilla map is still not filling in when i explore it? is there something else i need to get?
Meatrider 8 Aug, 2022 @ 7:54am 
My man, please add me, I have questions regarding this mod.
BAMFZone 7 Aug, 2022 @ 3:17pm 
@Boge, I dont know how that fixes it. But it worked! I put Muldraugh at the bottom of the list in maps. And it started to work in MP/coop server!
Boge 6 Aug, 2022 @ 11:09pm 
I'm fairly new to this game and modding it, but I recently learned I had to change the map to "custom" and add the custom maps to the Map= section with Muldraugh being the last one listed. Otherwise the areas weren't loading.
BAMFZone 4 Aug, 2022 @ 9:49am 
I'm having the same issue as Auren Wolfstein. If anyone knows of a fix, then I'd be very greatful and save me a lot of headaches trying to get it to work in MP. I'm most certainly sure I'm missing information somewhere. So I also apologize if there's a fix somewhere and i haven't seen it.
Stabburet 1 Aug, 2022 @ 8:08am 
How do you remove the popup text above char? Dumping any pasted road data to Console txt.
FIXED. Disable Cheat Menu Mod. Or delete the folder in PZ workshop folder.
Auren Wolfstein 31 Jul, 2022 @ 8:45pm 
So I apologize if this is answered, but I'm unable to find a solution. I can get this to work just fine in singleplayer, but with a steam server (or whatever the "host" button on the main menu is) I can't get the maps to work even when its the only mod enabled. As far as my steps I just ensured it was in both mod sections in the server settings, double checking it wasn't conflicting I made it the only mod available. Textures were enabled, randomized houses set to zero and so on.
Strelok 29 Jul, 2022 @ 12:06pm 
2 in 1 Survivors works with this mod?
DislodgedHinder 24 Jul, 2022 @ 7:26pm 
Thank you so much for this holy shit
gormotha 24 Jul, 2022 @ 11:15am 
luv you bro, keep up the good work!
DoktorFar 21 Jul, 2022 @ 3:07pm 
Does this work or was it abandoned? Im thinking about this sentence "Sorry if you have start a game with AIZ 3.0." from the description... why would the dev be sorry if we installed his mod? Because he abandoned it and it is not working?
Gorg420 21 Jul, 2022 @ 2:54pm 
Yes this map works and has loot, modded loot spawns as well
Filthy Canuck 4 Jul, 2022 @ 1:44pm 
camp hill seems to be gone for me :( any else having this issue? my fav spot as a solo
LotLizardsWithHorses.club 27 May, 2022 @ 2:15pm 
Is this mod actually functional? loot and spawn wise? i'm tempted to use this but i'm not sure the additions would just be buildings with nothing in them at all.
Andrew 23 May, 2022 @ 5:45pm 
Does anyone have an issue with not seeing past the original sections of the map with eris gps? I can't see farther south or the island northwest.
Ash00182 2 May, 2022 @ 4:52pm 
@MuteDonkey I can't remember the exact numbers but a decent amount of the maps overlap and have had their positioning changed to fit in as seamlessly as possible. Therefore, it is not as simple as removing overlapping maps and making players manually download them as they'd overwrite other sections of the map when they return to the original position. Also, about 1/3 of the maps are no longer available for download and are relics to the past.

Even the current version of this map has incorrect map cells and overlapping / missing roads etc. It can be corrected yes, it's reasonably simple to do, I will just take a lot of time doing tedious, monotonous and repetitive tasks/edits.

If someone is well versed in programming then this process could be streamlined via a script that could automatically edit the relevant map files making it easier and more efficient at combining maps. But alas that is not my forte.
MuteDonkey 2 May, 2022 @ 1:31pm 
@Ash000182 Then list the map mods with issues and remove them from the collection. People can download them manually. If AIZ 3 is missing some map mods but keeps the parts in which merged them together, then it should work seamlessly.

This is my go-to map mod, I dont want to bother messing around with trying to get everything separately, paricularly with the disjoins between them that are mostly fixed here.

I'd happily pay $5 ro $10 dollars (or pounds or Euros) to support the merger work in this specific mod. Hell if I have to add something like 20 cents/pence per map included to go the to the original authors to keep them happy, I'd totally do that. This is on top of the $5 to $10 for the merger work.

I'm not well off, but I play enough PZ for this to be more than worth it to me.
Ash00182 23 Apr, 2022 @ 3:38pm 
@MuteDonkey I can't remember the specific reasons he unlisted this but it's probably something to do with the negative discourse from well-know PZ mod authors and permissions.
MuteDonkey 23 Apr, 2022 @ 12:34pm 
How do we show support for this whilst its unlisted?

Also why is it still unlisted? There shouldnt be any issues unless there are specific concerns from original authors. The referencing looks solid!
Grochówka 20 Apr, 2022 @ 4:01pm 
Why steam is hiding this mod? Everytime I try to search it up nothing showing up.
The only way to find it is by google.
MuteDonkey 20 Apr, 2022 @ 5:20am 
Does anyone have opinions on mod load order? I have a rather unhealthy number of mods, although it seems ok on my machine as I forced it to use up to 20GB of RAM.

If there are any general guides to mod load order that would be appreciated
Foslix 14 Apr, 2022 @ 2:24pm 
these are great any chance for Sema city or Dolgoprudny integration?
AlexSledge 13 Apr, 2022 @ 10:10am 
If they are not using the official permissions system laid out by The Indie Stone, you have a lot of flexibility in what you do.

Obviously if you are cool about it you will first ask for permission from the author.

If they are unresponsive for a reasonable amount of time (30 days), and they are NOT using the official permissions system, feel free to do whatever you want, go crazy. BUT if or when they resurface, and they ask you to remove their work, then you do so.

If they have permissions in place from the official system, follow those permissions.
MuteDonkey 10 Apr, 2022 @ 7:17am 
I'm refreshing this page every few days waiting for updates... I cant give points to show my appreciation of this mod as its blocked whilst its unlisted.

I'm in agreement that I would see if you can release the mod without the maps you dont have approval for (or including them by default with a note in the description). Unless someone has explicitely said not to use their workshop submission in the description, its essentially good to be included with a note as long as its not being used for commercial purposes.

Please resolve this soon so I can show my appreciation!