Total War: WARHAMMER II

Total War: WARHAMMER II

The Bretonnian Crusades: SFO Submod (Version 1.0.1)
23 Comments
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 12:46pm 
{LINK REMOVED}

I've got to split the link up

pbox.c

Hopefully it works

om/scl/fi/1hmsrnnn9klhf4d64xchs/the_breton

It's been ages

{LINK REMOVED}
=[NK]= Col. Jack O'Neil 25 Jun, 2024 @ 12:45pm 
Try that link.
Jon 25 Jun, 2024 @ 11:47am 
@=[NK]= Col. Jack O'Neil

I subscribed to this amazing mod, I just wanted to know we I need your dropbox file as well? The link to the external site isnt working.
=[NK]= Col. Jack O'Neil 12 Aug, 2022 @ 10:35pm 
If you don't mind grey, here is a link for the Bretonnia abilities for the units. fit.https://www.dropbox.com/s/mzwrr5tshwsdlo7/the_bretonnian_crusades_sfo_submod.pack?dl=0
greyTiger  [author] 7 Feb, 2022 @ 5:06am 
I have run through her campaign and looked at the script. I have been unable to replicate the issue or locate any hint at what may have gone wrong. I think this is one of those intermittent bugs which will be tricky to track down.
deadhy1 7 Feb, 2022 @ 2:20am 
Hi,
I was just wondering if you managed to have a look at that issue that I've reported with the mechanic of the Fey being frozen after reaching tier 5?
Thanks
sleepyHase 2 Feb, 2022 @ 11:55am 
np! and thank you very much!! your mods really are so amazing
greyTiger  [author] 30 Jan, 2022 @ 12:35pm 
@Erro-senin
I must appologise. You were correct about the overwriting and that has caused an issue with some of the submods. Tables will be renamed to be unique as I did with my Hammer of Grungni submods.
greyTiger  [author] 28 Jan, 2022 @ 9:00pm 
@deadhy1
I have checked the Income from Ports and Income from Trade bonuses on the Esteem screen. The Income from Ports is working and is activated on the same turn, you just need to deselect the port and then reopen it to see the updated value.

The Income from Trade is also working, but the game does not recalculate that until the end of the turn so you won't see the change on the trade screen until the next turn.
greyTiger  [author] 28 Jan, 2022 @ 3:38pm 
I'll investigate but to be honest there is unlikely to be a fix that would repair your current game. I may be able to prevent it occurring in the future though if I can figure it out.
deadhy1 28 Jan, 2022 @ 2:36pm 
I stopped getting blessings after I've reached tier 5. I can only get 1 point of blessing from completing crusades but other than that everything is frozen.
greyTiger  [author] 28 Jan, 2022 @ 6:44am 
Ero-sennin
I don't believe the units added by sfo and mixu are the same, so even though the tables names are the same the correct records should be updated.
greyTiger  [author] 28 Jan, 2022 @ 6:42am 
I have added a fix for the red-line issue which will be in update 1.0.1 Regarding the Fay's mechanic freezing. Do you still receive blessings? Or is it just the tier that is not being increased?
deadhy1 28 Jan, 2022 @ 4:29am 
Hello again. I tried a campaign with Fey this time and her progression mechanic which occurs every 10 turns is stack at tier 5. I'm into turn 92 now so something is not going ok. Also, I realised that the 3 introduced units do not receive any benefits from the red skill line as well.
greyTiger  [author] 25 Jan, 2022 @ 1:59am 
I would like to have version 1.0.1 released this weekend, time permitting. I'll try to get these items resolved in that version.
greyTiger  [author] 25 Jan, 2022 @ 1:58am 
Thanks for the feedback. I'll add these to the issue list on the main mod and investigate. Regarding the 2 melee units I'll up their weapon strength by 20% or so.
deadhy1 25 Jan, 2022 @ 1:53am 
Hi, great mod. Just wanted to report that the bonuses in income from both trade and ports are not working. This is from the "Esteem" mechanic of Louen. Furthermore, it appears that the generic research benefits of non-knight unights of Bretonnia in the standard research tree do not benefit any of the 3 introduced units. Finally, and this is just an opinion, the weapon strength of the 2 introduced meele units is low even when compared to tier 3 infantry, e.g. armor piercing spearman vs Mannan guard. Hopefully, you can fix some of that
sleepyHase 24 Jan, 2022 @ 8:32am 
heya! thanks for this great mod and the submods upon release too! i have noticed tho that if i have both this sfo submod and the mixu lords submod, they both have tables named exactly the same in unit_set_to_unit_junctions_tables which means that one will overwrite the other so only the units added by mixu will get affected by divine will/fealty and not the sfo units and vice versa. thanks!!
greyTiger  [author] 23 Jan, 2022 @ 7:13pm 
For ze lady!
Thinking Machine 23 Jan, 2022 @ 5:18pm 
based and Lady-pilled
greyTiger  [author] 23 Jan, 2022 @ 4:23pm 
I realise that submods for popular mods like SFO are pretty much required so I thought I'd get ahead of the curve and have them ready to go at launch.
NRKE 23 Jan, 2022 @ 3:05pm 
Thanks for the mod friend! I think it is an awesome mechanic and it is really appreciated that you took the time to add submods,