Project Zomboid

Project Zomboid

Kayli's Evolution Mod [EXPERIMENTAL]
182 Comments
ElDiabloFR 13 Jun @ 9:03pm 
it needs a b42 update ngl
RudyTheNinja 5 Apr @ 4:34pm 
Secretmapper's Accelerating Zombies
RudyTheNinja 5 Apr @ 4:32pm 
I dont play PZ alot but pretty sure this mod does work
Make sure it's at the bottom of your load list

And for those looking for a mod that slows down or speeds up zombies
There's one that does that n makes them start slow n speed up to what type of zombie they are (e.g: shamblers will not speed up to sprinters) and vise versa
.. I just forgot the name of it lol dont play alot remember :p
Daro! 31 Jan @ 4:59pm 
any plan to update this to b42?
Melatonyl 23 Dec, 2024 @ 5:38am 
plague inc. necroa
UtterlyFlabbergasted 30 Sep, 2024 @ 4:48pm 
Is there a way to make zombies start out fast but turn slow as the days go on?
dxrkdeception83 18 Aug, 2024 @ 4:34pm 
i dont know how to use it i just want zombies get slow after 90 days thats it
Spite 3 Jul, 2024 @ 2:15pm 
Anybodys got the last of us preset?
Spite 30 Jun, 2024 @ 9:50am 
Tried it with the TLOU infected, didn't seem to have the slightest affect on them :/
R2k 25 Apr, 2024 @ 1:54am 
Can someone explain how it work. Do all zombies become runners once they evolve or u where u can change % per zombie?
Siberian Frontier 9 Apr, 2024 @ 9:18am 
Double checked it and tried Milo Dack's comment. But i made it so it evolves 0-100 in 15 days and i sped up in debug mode. They did evolve and i can say it works. But some of sandbox boxes in the bottom (like deviation bla bla) are missing and bugged out. Maybe its a problem in my end. They don't do much because important stuff is at the top. It may be usable.
Siberian Frontier 9 Apr, 2024 @ 8:33am 
Xeph Zombie Modifications [Official]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1992785456
(Customizable zombies link)
these are the alternatives he said in his github but not really useful

there's also a "zombie randomizer" maybe that will give feeling of this. combined with slower sprinters mod would make good choice.
Siberian Frontier 9 Apr, 2024 @ 8:25am 
it was amazing mod. a must have. just update the goddamn mod man!
Banzai27 8 Feb, 2024 @ 7:16am 
does this mod still work?
MrCAPYBARA 30 Dec, 2023 @ 2:33am 
:spiffo::spiffo::spiffo::spiffo:
Jake4159 4 Dec, 2023 @ 4:07pm 
It did not work for me. There was simply no changes or devolutions with negative *Evolution Factor*.
Jake4159 4 Dec, 2023 @ 3:29pm 
I think Kay died and got infected.
La__fonzi 16 Oct, 2023 @ 11:29am 
its been over a year pushing 2 years since this was last updated mod author has not responded to comments since feb last year if things are not working it maybe very well be because the mods dead but happy to be wrong as this looks promising
Darth Dakkers 8 Oct, 2023 @ 2:48pm 
Hey Kayli, I really like the concept of this mod but I am not sure what I am doing wrong in the start up. I set it so there would be no changes for the first 30 days and then they would evolve over the following 90 so that by day 120, they'd be really hard. By day 4, I've got all sprinters that are super tough to kill, which has basically meant I've been forced to abandon the game because it has become too difficult to continue in!
ToxicWildHog 28 Sep, 2023 @ 7:45pm 
It seems like no matter what I do, I cannot get this mod to work. :(

Anyone else experience this?
StarLitNeon 16 Sep, 2023 @ 4:22pm 
can you devolve the zombies to simulate their bodies and minds decaying over time?
Mr. Sinister 29 Jul, 2023 @ 8:30am 
This mod would be better if only some zombies evolved, but then also died after a certain amount of time to make the game balanced.
ToxicWildHog 22 Jul, 2023 @ 12:16pm 
Can this mod make it so zombies slowly and steadily turn into sprinters as time passes?
charon 14 Jun, 2023 @ 9:19am 
@El Capitan Try unsubbing then uninstalling the mod directly from the workshop folder, then validate ur game. Worked for me!
Dai Cavallo 3 Jun, 2023 @ 10:31am 
hi im hosting a MP run with my other 2 friends, but i cannot find where i can set the evolution features. what i have to do? where is the setting menu? do i need another mod? thank you!
Lurivar 26 Apr, 2023 @ 5:08pm 
Ok so either I don't understand how the settings work, or this doesn't work correctly in MP on the latest patch.

Starting with Fast Shamblers with a max evolution of Sprinter and a deviation of 3% instead of 50%, I expected to have 3% sprinters by the time the evolution is at its maximum. It's more of a good 10 to 20%.

I tried lowering it as far back as 0.001% but it's still at the very least 10% of the zombies that are still sprinting.
Hallozer 23 Apr, 2023 @ 1:11pm 
is random zombies compatible with this?
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 23 Apr, 2023 @ 8:54am 
Got my answer. doesn't work with vanilla setting in sandbox
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 12 Apr, 2023 @ 7:04am 
Does it conflict with the vanilla sandbox settings of zombies archetype ?
Desu! 9 Mar, 2023 @ 9:58am 
If I start out with fast shamblers and in evolution use cyclic function with min speed being shamblers, will I ever have shambler zombies?
Nightboss00 21 Feb, 2023 @ 6:56pm 
do you have to have proper zombies on?
pointblank98 7 Feb, 2023 @ 8:14pm 
Does this mod still work? What is it compatible with? Does it work with Don't Feed The Zombies and Susceptible?
terrorbob238 25 Jan, 2023 @ 2:13pm 
Is there devolving
Luzxe 19 Jan, 2023 @ 3:49am 
hey, i have question if zombie start transmission none and then they will evolve to Blood+Saliva, that mean in begining i cant become zombie if i getting bite ? Thanks you
ThunderTrucker 9 Jan, 2023 @ 8:27am 
@Aldrich @Rikki Nakesone

The mod can do that.

Instead of having a positive value for "Evolution factor," use a negative value. The zombies will then progress from their "Max" attribute setting to their "Min," with the "Zombie Lore" setting as the baseline.
Rikki Nakesone 3 Jan, 2023 @ 10:00am 
I guess what I mean is, perhaps a suggestion:
Settings in such a format:
Sprinting:
Starting value: 4.0
End game value: 1.0
Strength:
Starting value: 1.0
End game value: 4.0

Based on above, it would show that while zombies slow down, their strength and *need* to get you increases.
Rikki Nakesone 3 Jan, 2023 @ 9:12am 
Does this mod include de-evolution like, decay? like starting with MAX evolution and ending on minimum?
Aldrich 1 Jan, 2023 @ 6:18am 
IDK man, I feels like the reality should be the reverse of this, since the body starts decaying and stuff, cognitive ability should decrease instead of increasing overtime. But surely, if we use the Fungi mod instead, it will make sense, since Fungi zombies are a whole different life form, not simply dead body moving on its own
Totsnuk 26 Dec, 2022 @ 11:14am 
does this affect all zombies at the same time or does it have a deviation.
Potatonator 28 Nov, 2022 @ 4:51pm 
@TrapperCZE

I've been doing some tests on this setting with regards to zombie speed.
It seems for speed at the least, the vanilla option works as a lower limit of what possible speed zombies can get. I would assume it works similar for the others.
By setting it to shambler i was able to finally get all three zombie speeds in the game at the same time, somewhere a bit after 75% of evolution reached.
HardWorkingLoner 21 Nov, 2022 @ 2:09pm 
so odes it matter what i set zombies to in the base game zombie lore ? should i set them all to normal and evolve them with mid diviation or should i go with all low base lore zombies with 100% deviation ?
Acid Green 7 Oct, 2022 @ 4:38am 
could you add an option for zombies to evolve becoming faster at night?
Tingcat 27 Sep, 2022 @ 2:47am 
@oct, Decomposition is currently bugged (?) at the moment and does nothing
Acid Green 5 Sep, 2022 @ 11:45am 
suggestion: add compatitability to scent of blood, please dont feed the zombies and suspectible so over time the virus will mutate, making it go airborne or giving zombies ability to smell blood/rotten flesh
Lansolot 2 Sep, 2022 @ 5:28pm 
Starting Progression: Evolution has already been going for this many days when you start the game.
For values below 0 zombies will start less evolved, but evolution will not pause.

how far below 0? What does it do exactly???
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 31 Aug, 2022 @ 10:07pm 
For coop
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 31 Aug, 2022 @ 10:07pm 
To add this to coop, like all mods, add them using steam workshop section, NOT mods section!
oct 31 Aug, 2022 @ 8:49pm 
How does this interact with the Zombie Lore "Decomposition" setting? Does the mod override that setting?

I'm also not quite sure I understand how this interacts with something like the "Six Months Later" preset. Will evolution already have progressed if I leave Evolution Delay at the default setting of 0.0 or does it start from whatever my actual day 0 is?
Crodum 14 Aug, 2022 @ 4:02am 
Hi everyone,I'm trying to set it in a cycle evolution of 1 day: 1 day they're slow and weak,1 day they run,but I don't get the right settings,any help?