Project Zomboid

Project Zomboid

Darkys Firearms rebalance Build 41
31 Comments
mimi 7 Mar @ 9:49pm 
build 42pls....................
Copy cat 25 Jan @ 3:00pm 
I'm curious about Vfe compatibility
ARTYR_007 21 Jan @ 3:56am 
Обновите пожалуйста....
ARTYR_007 18 Jun, 2024 @ 5:28am 
Самый лучший мод на оружие, хорошие модели оружия, отличный баланс, без лишней ерунды, спасибо вам большое, единственный достойный мод из всего мусора.
⋆ ♔♘𝒜𝓁𝑒𝓈𝓈 4 Jun, 2024 @ 12:59pm 
Hello ! How can I use the "Gun Tool Kit" please ? :)
SoberSnacks 30 Nov, 2023 @ 6:20pm 
@Iron Without Actually, IDIOT, Brita's works with several other weapon mods. Maybe read a few lines above the botttom where it says:

This mod is running on the brand new Server:

[EU]NIGHTMARE PvE

Realistic & Fair Setting 300% exp. Brita´s Weapons/Armor. Ravencreek included. 10% Sprinters chance. Zombie Infection Cure available. Random Spawn on character creation + safehouse spawn. Loot respawns every ingame month. Two real hours is 1 ingame day. Zombie infection is lethal within 18 ingame hours. Map revealed
1958 Plymouth Fury 6 Nov, 2023 @ 5:56pm 
No idiot. Literally brita is only compatible with its own
haileejohnsummers 28 Sep, 2023 @ 7:25pm 
Is this compatible with Brita's mod?
Stellar Harbour 3 Jul, 2022 @ 9:28am 
Desert Eagle can be silenced and can we install them to revolvers with this mod?
varimathras 2 Jul, 2022 @ 12:48pm 
And the graphic of the silencer of the rifles dont show up
varimathras 2 Jul, 2022 @ 12:19pm 
I just wanted to say the same like @Viper ,the suppressors are not working at least the sound, the pistols and rifles do the normal weapon sound and not silenced.
Viper 5 Apr, 2022 @ 5:49pm 
The Suppressors are not working as intended
pistol and rifle suppressors do not work

This is the only weapon Mod I am subbed to
Mustafa 30 Mar, 2022 @ 6:07am 
Models and textures are not displayed in-game
Aleee 25 Mar, 2022 @ 3:26pm 
make this compatible whit snake mod pls
Faich 28 Feb, 2022 @ 3:43pm 
I love original version that it add new guns.However, i suggest that the figure of damage should stick to the game. thank to Darkys to rebalance the mod but i think it still powerful.

For this mod, shotgun have 2-3 damage is still too powerful. In zomboid, when you use js-2000 with 1.5-2 damage, zombie may not die. it is good for the game to keep zombie not easy to die.

Also, i notice that is the double barrel shotgun damage may be bug? min damage 3.5 but max is 3. but like i said it is a bit powerful. the double barrel in game got 2-2.7 damage already.

Last but not least, the Hyzo's version add some more shotguns and this mod still have it. maybe it is good to remove those date since they are too powerful and messy
Faich 28 Feb, 2022 @ 3:22pm 
.308 can convert to 7.62x39
STRONG 13 Feb, 2022 @ 4:28am 
what whepons use ammo 7.62x39 ?? o.O cant find match,...
Zlobenia 5 Feb, 2022 @ 10:36am 
Seconding the idea of this damage reduction as a patch instead of a new mod
Maven 28 Jan, 2022 @ 12:22pm 
I can technically confirm, though its a very minor difference. Its mostly a difference to the shooter's perspective or someone behind the shooter. Anyone outside of a few meters wouldn't likely notice a serious difference. Making or having ammo that is subsonic makes far more of a difference in sound level than barrel length. That sort of ammo is problematic for several reasons, though. Lower velocity, and thus stopping power, combined with the tendency to fail regularly make it an issue in most calibers.
assm0nk3y0 27 Jan, 2022 @ 6:32pm 
@Darkreaver1980

A longer barrel allows for more propellant to burn which means for a quieter sound along with less flash. My snub nose Colt Python .357 mag (2.5 inch barrel) is a lot louder and has more of a kick than my .50 Desert Eagle. Also a simple google search is faster and easier than asking for someone on here to verify.
Hunter 26 Jan, 2022 @ 8:26pm 
Hey man, just wanted to report something strange with .308 rounds. I have an M14 and added this mod mid-save, the loot appears to be spawning fine, but I cannot find 7.62x51 anywhere. Could be other calibers too, not sure. Here's the weird thing: All the .308 rounds in the gun converted from .308 to 7.62x51, but all the .308 in my inventory turned into .308 winchester. I'm wondering if the ammo out in the world did the same thing. Is there just no 7.62x51, or does the .308 just convert to .308 by default and I won't see 7.62 until I get to unvisited cells? Appreciate any info. Great mod otherwise, feels like just the right amount of new content, change, and balance.
SUBMARINE 26 Jan, 2022 @ 4:10pm 
Has anyone tried switching over from the B41 firearms mod to this one midsave? Would all the weapons/ammo disappear or would the stats just change?
Darkreaver1980  [author] 26 Jan, 2022 @ 2:12am 
@assm0nk3yo

Thanks, no i dont know that. Can anyone confirm that? :)
assm0nk3y0 26 Jan, 2022 @ 1:11am 
Revolvers - 70. Long Revolver + Colt Action 100. You do realize the longer there barrel on a revolver the quieter it is?
Dapper Pan Man 25 Jan, 2022 @ 5:27am 
For some reason Mossberg500Tactical has it's sound radius set at 200, which makes it the loudest shotgun. That's the case for both original mod and yours. Maybe there's a reason for that I'm not getting?
Darkreaver1980  [author] 25 Jan, 2022 @ 4:30am 
@Kina
Thanks for the feedback.

Fal stats:
Min 1.2
Max 2.0

Glock 17 stats:
Min 0.9
Max 1.5

The FAL does way more damage and also has higher aim stat.
You either have a older version of my mod or its caused by something completly different

I just made a new version. Pistols are now weaker and need in average more shots to kill a zombie. Rifles arent changed
♥Kina♥ 24 Jan, 2022 @ 10:52pm 
Ah yes, the glock (A 9mm handgun) 1 hitting every single time at it's maximum range at aiming level 10, while the FAL (A 7.62x51 Rifle) 2-3 shots from about 10 feet away also at aiming level 10 and very, VERY rarely ever one hits... Indeed, much balance.
STRONG 24 Jan, 2022 @ 2:26pm 
@Agitatio right, same question here...
Agitatio 24 Jan, 2022 @ 2:08pm 
Why not just make it a patch for original?
Darkreaver1980  [author] 24 Jan, 2022 @ 10:01am 
The weapons are included in loot tables which are generated when you click the first time on any container. So yes, it will work on any world :)
briCk 24 Jan, 2022 @ 8:56am 
tryin it now :) do the weapons spawn midgame or has the world to be reset?