Kenshi
Lifter Unit (Crimper based skeleton)
57 Comments
The Subarashii One  [author] 12 May @ 3:12am 
Hi everyone! Long time no see! Ive been playing a little bit of Kenshi again and id like to give a try on making the mods better again. I have opened up a discord server to make it easier for me to fix bugs and read feedback. Feel free to join if you want to help me fix and improve the mods :D
https://discord.gg/ZqpGaVJPFj
The Subarashii One  [author] 30 Mar @ 11:45am 
@Dysto-Guy I believe you could make rather large skeletons though it requires a lot of fine-tuning in the character editor. I tried making a big transformer in game which worked surprisingly well ish.
Dysto-Guy 4 Mar @ 8:37am 
Nice model, but I was mislead by the screenshot thinking it would be a giant skeleton like the size of the ones in Obedience, I thought this model would have been pretty cool as a giant skeleton. Been trying to done one myself in the FCS but no luck it seems that I get only distorted weird model once I tweak the editor slider xml to be more than 300 size, and now Iam wondering cause your screenshot really look like they are massive in size, but well I put that idea here anyway a giant skeleton npc enemie would have been pretty cool
Smart_Golem 2 Aug, 2024 @ 10:52am 
This guy is hot! I love your mod, brotha!
Trinity 16 Mar, 2024 @ 5:51am 
it says recruit prisoners is required, it isn't right?
Fuedrakia 2 Dec, 2023 @ 3:02am 
Anyone know what the Economy-Chad mod dependency that this mod is talking about, because I already took care of the recruit prisoners dependency, but the mod I found called Economy-Chad (which adds the Economy Limb Skeleton) does not register as a dependency for this mod, thus leading to the game constantly warning me that a mod is missing, even thought this mod seems to work fine without it.
Demonic Ochoa 15 Nov, 2023 @ 5:42pm 
brilliant mod, but I noticed even with just base animations - the lifter stutters around and doesn't attack as it should. not asking for technical help from the author, just something I noticed
Paan De God 23 Oct, 2023 @ 8:36am 
One of my favourite companion mods :)
The Subarashii One  [author] 20 Aug, 2023 @ 2:00am 
I want to thank all of you for downloading my mod and for giving me very helpful feedback and support! It is greatly appreciated and i am thankful for your interest. Your patience will be rewarded. :)

@Wirewing I will look into that, thank you for pointing it out!

@Vatheron Sure!

@Call Cat Thank you! Ill fix that soon.
Wirewing 24 Jun, 2023 @ 11:48pm 
Thing is messed up. Messes with textures of other things in game like crimpers and grigori mod.
Vatheron 18 Sep, 2022 @ 1:34am 
Can I make a patch for Odyssey?
Cali Cat 25 Aug, 2022 @ 1:14pm 
minor typing error in the description, 9th word
The Subarashii One  [author] 8 Aug, 2022 @ 1:15am 
I had recieved some help from other modders in how to solve the issue and i had tried the method that they described to me but as of yet i cannot get it to work yet, this is an issue common across all of my race mods.
Stroodle 7 Aug, 2022 @ 9:41pm 
Any word on fixing the glossing issue?
_Atts_ 19 Jun, 2022 @ 4:51am 
The Subarashii One  [author] 7 Jun, 2022 @ 2:28pm 
I have now made a patch for MCA, Link in the description.
The Subarashii One  [author] 23 May, 2022 @ 8:08am 
Sure, i was planning on fixing the texture issue however i am busy with university studies. You can fix it if you want. It will take some weeks before i get more time for modding.

When im free i might also make a patch for the animation mods.
Red Shirt 21 May, 2022 @ 6:33am 
MCA and MC more combat animation and military craft
Red Shirt 21 May, 2022 @ 6:32am 
Hey, again.. Would you allow someone to edit some asset files in order to fix the uv-shin eand the likes?
The Subarashii One  [author] 21 May, 2022 @ 5:16am 
Yeah, i can turn them into actual thralls.

which mods? Red Shirt?
Red Shirt 20 May, 2022 @ 11:45am 
Is there a way for me to patch my animation mods into these skeletons?
「The Grand Leveler」 11 May, 2022 @ 10:45pm 
Is there any chance you could make the legion thrall crimpers into actual thralls, ie. remove their heads? I guess it would require making a new race?
The Subarashii One  [author] 22 Apr, 2022 @ 1:46am 
Thank you very much! I like following advice from these kind of comments because i get to learn new things about Kenshi modding and i get a chance to improve my mods even further. :)
Dyna1One 21 Apr, 2022 @ 11:27pm 
Also, big kudos to your quick response and taking the time to add/fix these things on such short notice- absolutely killing it and looking forward to what's more to come!
Dyna1One 21 Apr, 2022 @ 11:27pm 
Awesome! Thanks, I'll check it out soon :)
The Subarashii One  [author] 21 Apr, 2022 @ 4:58am 
Alright, i updated the mod to work with Recruitable Prisoners. I hope it worked. :D
Dyna1One 17 Apr, 2022 @ 2:31pm 
That would be awesome! :D
The Subarashii One  [author] 17 Apr, 2022 @ 11:19am 
Aye mate, i could make a patch for it to work with that mod. :D
Dyna1One 16 Apr, 2022 @ 7:27am 
I did wonder though, is it possible to recruit the roaming lifters? I've knocked out a broken lifter and am wondering if I can recruit him (like the recruitable prisoners mod, if not would it be possible to get a patch for this?)
The Subarashii One  [author] 16 Apr, 2022 @ 3:57am 
Thank you! Dont worry guys, im not dead yet. I have been pretty busy in uni but i havent forgotten about the mods, i got a lot of ideas to implement when i got the time.

I like your Idea Dyna1One! I will keep that in mind.

Gotcha Gevurah, ill see what ill do.
Dyna1One 16 Apr, 2022 @ 1:43am 
Keep it up! Hopefully you can add more and more over time and make that town you mentioned in the cleanser description with genesis support, would be awesome to have a skeleton playthrough with these doing the labor for example, have some for armor/weapon crafting, some for this and that :)
Gevurah 8 Mar, 2022 @ 2:57pm 
Not the mod itself, just the test starts. There's no reason to keep those when the race is selectable for most others.
The Subarashii One  [author] 8 Mar, 2022 @ 9:55am 
Aye, i could do that when i got more time. Why would you like me to remove the limbs mod though?
Gevurah 20 Feb, 2022 @ 12:33am 
Now that you've published, do you mind deleting the test starts from this and your Crimper Limbs mods? The starting scenario list gets easily crowded.
Sir Cumcise 11 Feb, 2022 @ 5:15am 
is there an animation patch of MCA for this new race? Great mod btw, good regen speed, good stat
The Subarashii One  [author] 31 Jan, 2022 @ 2:45pm 
@Bacon-chewtoy It is definitly on my list. :D
COMMANDER SLOPPY 31 Jan, 2022 @ 10:09am 
security spider skeleton when
The Subarashii One  [author] 31 Jan, 2022 @ 2:26am 
@洛羽尘 In what way is it too strong? Could you elaborate?
The Subarashii One  [author] 31 Jan, 2022 @ 2:20am 
Heck yeah! I love BIONICLE! The head even looks like a kanohi mask to some extent. xD
ScoundrelRed 31 Jan, 2022 @ 12:20am 
It's a muh fuggen BIONICLE
Enshrouded 30 Jan, 2022 @ 4:56pm 
Ah, he is literally wandering the streets. I found him.
Enshrouded 30 Jan, 2022 @ 4:53pm 
I cannot seem to find the recruitable in the Hub. Am I just blind?
The Subarashii One  [author] 30 Jan, 2022 @ 10:51am 
This mod is playable now yes. But if you do encounter any bugs please do report them here thanks! :D
天纵羽RX 29 Jan, 2022 @ 5:44pm 
Too strong!
COMMANDER SLOPPY 29 Jan, 2022 @ 3:05pm 
Fantastic mod
RoxeusRose 28 Jan, 2022 @ 3:01pm 
Mil gracias si funciona perfecto !!!!:steamhappy: me moria por poder usarlo ya que te quedo fantastico , gracias por repararlo tan rapido :3 gran trabajo
The Subarashii One  [author] 28 Jan, 2022 @ 2:47pm 
@RoxeusRose pruebalo ahora. con suerte, la nueva actualización soluciona el problema con el ícono del avatar.
The Subarashii One  [author] 28 Jan, 2022 @ 2:45pm 
I have updated the mod so that dialogues and recruitment works now. I hope additional issues have been solved with this update as well.
Casual Contender 27 Jan, 2022 @ 2:15am 
I try to talk to the skeleton and my game immediately crashes.