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I don't really use it anymore.
They should have varying damage stats against hulls and doors now.
I wanted to make them more balanced according to their various payloads.
Let me know if you think any of them need some tweaking.
And most importantly, have fun!
Update them.
Keep in mind you do need some distance from where you shoot them so they detonate properly.
Think of the range being somewhere around 3 crawlers from you to your target.
Checking into it now.
The shotgun magazine currently only goes to the Europa Gutbuster.
I may work on making the vanilla shotgun compatible with it.
The AA-12 uses AA-12 mags, which I believe have the same ammo options as the shotgun magazine.
I haven't update this mod in quite some time because I've been busy with some real life things, but I'm kind of hoping to eventually get back to it at some point.
I could try doing some bug fixes soon since I haven't done anything with this for several of the game's updates.
I'm just busy with my other projects, but when I get those dealt with I can make a few tweaks to this again.
I'll definitely see about adding some more advanced stuff when I can get back to it
Been busy with some irl projects, so I'll see about eventually working on anything but I'm on a bit of an hiatus for the time being
Was the game recently updated with any new weapon features?
I haven't been on steam for awhile, so it could be that a new update may have skewed how my mod works
I seen someone made some custom maps with my stuff in a random game I joined.
They were using the AR10s in this Vietnam one which was mostly just a spray and pray game, but was still nice to see random people using my stuff for custom games
I'm working on an irl project at the moment, but the deadline for that is gonna be around June.
Definitely by then I'll get to working on mods again.
And I get that realism isn't necessary, I'm just big into guns and just wanted these to seem somewhat realistic, despite being in a game about fighting giant shrimp dinosaurs on a moon
Me personally, I don't care about realism, we are on the Europe in a submarine fighting monsters at the end of a day. If I had an option, I would just transmog your m16 on something I would like to use stat wise, but we don't have such an option. And other mods - weapons are either ugly or too freaking big. I don't know, maybe burst fire would be great and I would use is all the time, who knows, but for future consideration just think about it, alright? And good luck with your work!
Only because I wanted to make one that was 3 round burst.
Might make a small mod with one for my main mod later
I actually did have a deagle in the mod already and if you looked at the sprite for it in the weapon files, I picked a png of one that has this kind of tiger stripe decal
Yes and I removed it because what I wanted to do was get another sprite for it and make it three round burst, but I have yet to figure out the coding for that.
I'll eventually bring it back when I can figure that out and another thing I wanted to do was make an M4 with a grenade launcher since the last update added a lever action rifle that can also shoot 40mm grenades, although I'm having a time figuring out how to get that to work as well
Glad I made something enjoyable
No worries.
Actually forgot about that, so thanks for pointing that out
I do have a sprite for an obrez M82 that seemed like something kinda funny to add sometime
I actually was thinking about some kind of heavy machine gun that uses the same ammo as some of the turrets since there was another weapon mod I used to play with that used coilgun ammo and it was a beast
I'll eventually make use of some of the new stuff they added in the holiday update.
I can see acid based ammo becoming a thing
They should all fire underwater