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真正的强者:提着300斤的盾追着人砸
挺好玩的 恨不得瓶装诅咒
关于回防的调整主要是数值成长过快导致数值堆叠在效率上还是很恐怖的,而且不同于其他角色来说椛能存甲,所以进行了调整...
忠诚的话之后会考虑在费用上进行调整,不过金卡位置应该不会变(笑
木屐这个遗物出于我个人的一点私货设定,不过改到现在也不是很满意,我会进行新的设计...
总之非常感谢你的游玩和建议!
In fact, the design of this character basically comes from a whim of mine, but I know nothing about balance
I just want to make the cards designed by myself have no meaningless existence, and make sufficient combinations between cards, so that people who contact this mod can have fun!
Thank you very much for your visit!
Thank you very much for your visit and support!
In fact, the balance of the "shadow impact" card has been adjusted recently, but there is an error in the description of the card. Its actual effect is: 2cost,ethereal, deal 12 damage, lose all block, gain block half your limit(Remove Ethereal after upgrading)
I will reflect this problem as soon as possible. This problem will be fixed in the near future, and I will continue to optimize and adjust this mod in the future
There's a card called - in English - Shadow Impact. It looks like it was changed recently to try to balance it a bit, but now when upgraded the card incorrectly states that it's Ethereal. It's not, as I tested it, but it does make it look like the upgraded version is strictly worse than the normal version. I mean, it's still bad because the upgrade doesn't actually change anything either - no cost reduction, no damage increase, nothing - so that will need to be fixed too.
Hopefully that can be addressed soon because I really want to get back to running this character! Again, really fun, one of my favorites in a really long time! Great work!
btw just to add to what laharl says... i noticed that sometimes (even with this silverwolf as the main character, when i have 0 current block, it shows a slightly faded "16", but when i gain for example 3 block, it shows "3/16" (assuming 16 is the max)...
is there any way for 0 block, to show up as "0/16"? (sometimes i see the 16 and make a mistake thinking that i have 16 and then get whacked by monsters
But it's a limitation preventing you from dealing too much damage when you have no block in the beginning
i died 2 times, but my 3rd game im still going strong now in infinite /endless mode at floor 121 so far :)
there was 1 card that maybe i need more coffee to understand properly, or maybe there is a bug r possible conflict with some other mods i have enabled, but i kept getting stuck with CounterAtttack, and not able to predict how much damage it will do...here is a feedback page for you with more info if you have a minute...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733703432
(if you open it in a browser or zoom in, it will have 1 large merged picture in high quality containing 4 pictures)
This mod is designed by 月明隐歌 and it is also a commission. The character has an interesting mechnic and I helped him realize the idea.
Also finding bugs helps me a lot.
the silver wolf bock mechanic sounds like an interesting concept... i look forward to trying a game :) (can i check how the blocking mechanic will work with some other vanilla or modded cards/relics which prevent block from being removed, or which add x block at the start of a battle? (some relics i think give 18 block on the start of turn 2 for example)