Project Zomboid

Project Zomboid

FBI Open Up Door
70 Comments
munked one 3 Jun @ 6:55pm 
absolute essential. game is unplayable without
Mah1to1v11 1 Jun @ 10:06am 
not working 42.8.1 please upgrade
Timou 18 Feb @ 12:32am 
Work's fine 42.3.1
Just folow the Guide how to update mod for build 42
Thank's @Preman Kampung
DurtyHose 6 Jan @ 9:17pm 
Yea, how correct file path
ALAMO 26 Dec, 2024 @ 3:15pm 
@胜天半子古尔丹 how?
胜天半子古尔丹 G.B.F. 23 Dec, 2024 @ 7:37am 
still works in B42 if you correct the file path:ontoagoodthing:
Grimmfrost 21 Dec, 2024 @ 4:45pm 
please update build 42 i can't live without this mod :steamsad:
WinterSucks 13 Dec, 2024 @ 5:53pm 
imagine instead of the jumpscare sound when you open a door its "FBI OPEN UP" when you break down a door and theres 9748 quintillion zombikes 🚲🧟‍♂️
UtterlyFlabbergasted 12 Jul, 2024 @ 1:12pm 
what about locked doors?
Mitsurugi 16 Jun, 2024 @ 5:00am 
I clicked expecting a dumb meme mod, but looks to be a legitimately useful mod.
_Killer_TeleTubby_ 13 Feb, 2024 @ 12:51pm 
should change it to when sprinting but good mod
gab1 12 Jan, 2024 @ 12:17pm 
Nice mod but i tried to find mod that allows kick open doors and possibly knock back zombies behind it
Scaly_Pride 26 Nov, 2023 @ 11:53pm 
Falcon Kick the door tho XD
Makoto Freaki 24 Oct, 2023 @ 10:13am 
don't kick a door like that. you'll break your ankle.
Маттоsо 6 Aug, 2023 @ 8:12am 
Not what I expected, but useful nonetheless
Remixedefied 21 Jul, 2023 @ 10:22am 
@Numa If you haven't found a mod for that function yet, you can look up Automatic gates or Remote control gates :) There are a few options for each ^^ Hope this helps
Numa 9 May, 2023 @ 8:04pm 
Does this work if you are in a car? Would be nice to not have to get out of car to open gate and hop back in car
东方彩虹🌈 6 Nov, 2022 @ 11:06pm 
Thanks
Sthyu 25 Oct, 2022 @ 6:27pm 
EL MEJOR MOD!!
Gracias por el mod compa!! lo descargue y me facilito las partidas, ademas mi novia regreso, me subieron el puesto en el trabajo y me "crecio" 4 cm en estos 2 dias, lo recomiendo
100/10
EremesNG  [author] 15 Oct, 2022 @ 10:16am 
@JayHog1992
You have the source code, if you edit this function to always return false then you have the mod that you are looking for.
https://github.com/EremesNG/EreFBIOpenUpDoor/blob/master/Contents/mods/EreFBIOpenUpDoor/media/lua/client/EreFBIOpenUpDoor.lua#L54
JayHog1992 15 Oct, 2022 @ 8:52am 
Sadly not what I was expecting, thought it was a mod about breaking down locked unbarricaded doors by kicking them down. Saves the hassle of going through a window or finding a sledgehammer to get the job done.
Ⓖⓡⓔⓒⓗⓚⓐ 18 Sep, 2022 @ 7:11am 
топ):steamthumbsup:
Criten 1 Sep, 2022 @ 7:56am 
I am playing with a controller great mod!!!
captainbrody 7 Jun, 2022 @ 1:21pm 
Ok, forget my last comment, it works awesome now! Don't have to worry about getting trapped by zombies anymore, lol
EremesNG  [author] 1 Jun, 2022 @ 1:30pm 
@Doctor Decay
The mod is free for everyone, you can use it however you want without any problem, there is even a Git repository if you want to modify it as you wish :ghlol:
Nomad 1-1 1 Jun, 2022 @ 9:14am 
Hello, I am the owner of one of the larger communities and I would like to see if I could request to put your mod into a mod pack. I inform all my members of the full credits of your mod via a dedicated discord channel and a PDF made for the server which has direct links to your page here and users are encouraged to subscribe and upvote. My team and I will ensure the pack stays up to date within 24 hours of a newly released update and will not spam you with questions asking for technical support. The purpose of this pack is so that we can ensure control over the server stability and restarts. I will share any details you need, or answer any questions. From all of us at TNF we thank you for your great work!!
EremesNG  [author] 22 Mar, 2022 @ 9:25am 
@captainbrody
I tested it on the new version and works. :steamthumbsup:
EremesNG  [author] 21 Feb, 2022 @ 8:18am 
@Monario
Should be fixed now :)
Monario 21 Feb, 2022 @ 7:36am 
@EremesNG -- I might be able to get in the game a bit later on, I can't at the moment sadly :( But it's just the crappiest wooden doors (and they look all beat up from low level carpentry), and I installed them on Muldraugh's big warehouse building.
EremesNG  [author] 21 Feb, 2022 @ 7:29am 
@Monario
do you have screenshots of the door? to replicate and test.
Monario 20 Feb, 2022 @ 3:16am 
Edit: Weird. I just created a new door (just as crappy xD), however this time the door is in a Northern-Southern orientation, and it seems to work alright. The door that isn't working correctly is facing West-East.
For a bit more context, although I'm not sure if this has anything to do with it, the door that isn't auto-closing is surrounded by crates on the inside (it's the Eastern door on the big Muldraugh Warehouse, between the 2 garage doors). Maybe the crates/objects on the in-side are somehow making the door think it's obstructed or something? even though it isn't.
Monario 20 Feb, 2022 @ 2:55am 
@EremesNG -- Hey! Still enjoying this mod thoroughly :D however I think I may have found an oversight:

- I just crafted a crappy-looking wooden door (with low level carpentry) and when I run into it, my character opens it just fine, but it doesn't automatically close. It's a new game, and not only I made sure the sandbox options were set correctly, but double-checked using the "Change Sandbox Settings" mod; doors *should* be auto-closing behind me, but this one (and as far as I can tell *only* this one) isn't.

Thanks a lot in advance!
EremesNG  [author] 17 Feb, 2022 @ 12:51am 
@Sir Shmoopy
Now you can from the sandbox settings :)
Sir Shmoopy 14 Feb, 2022 @ 12:02am 
Is there an option for this to work with just sprinting and not running?
Cliff la salade 11 Feb, 2022 @ 12:46am 
How does the mod work's ? should i use a diferent bind ?
laopao 8 Feb, 2022 @ 6:23am 
door:thank you...
Afterworlds 7 Feb, 2022 @ 9:43am 
@EremesNG
Dope. Thanks!
EremesNG  [author] 7 Feb, 2022 @ 9:34am 
@Afterworlds
Np, do it :)
Afterworlds 4 Feb, 2022 @ 10:17pm 
@EremesNG

I'd like to use a few snippets of your code for a mod I am working on that uses the players strength score to check to see if they can bust open/down a door by shoulder checking it. Would you be ok with that? I would provide you with credit on the mod and a link back here.
Ewk95 2 Feb, 2022 @ 6:47pm 
THANKS
FormableMass945 31 Jan, 2022 @ 5:04pm 
finalmente puedo hacer roleplay de aldeano del minecraft
Monario 31 Jan, 2022 @ 7:05am 
Awesome, thank you!
EremesNG  [author] 31 Jan, 2022 @ 6:58am 
@Monario
Already fixed I only need to publish the update, I will later on.
Monario 31 Jan, 2022 @ 6:51am 
@EremesNG -- Oh I see! Well at least you found it though :D does that mean it's fixable, hopefully?
EremesNG  [author] 31 Jan, 2022 @ 6:39am 
@Monario
I only see this issue on SP, I don't play SP so I didn't notice it, for some reason in SP interior doors can be individually locked by key.
Monario 31 Jan, 2022 @ 6:14am 
@EremesNG -- Is there a Discord I could join to pass you the link of an .mp4 video he shared? Basically the video shows him having this problem, he was in a grocery store, but the front door was unlocked, so it couldn't have been a case of The in-doors were locked because the Front door was locked. Very puzzling.
Monario 31 Jan, 2022 @ 6:06am 
@EremesNG -- Interesting, but he only has troubles in-doors where doors are not locked. I'm very curious to see if you can figure that out haha, and thank you!
EremesNG  [author] 31 Jan, 2022 @ 5:37am 
@Monario
It's something about doors locked, at first this mod can't open doors locked by key. I will try to replicate on my game to see whats is happening.
Monario 30 Jan, 2022 @ 11:27pm 
@EremesNG -- So, off the bat to be clear, mod is working perfectly for me :D However I have a friend that is having a specific problem:

The outside doors of buildings work just fine for him, but the inside doors don't; he has to open and close them manually first, *and then* they work when sprinting.
It shows no errors for him (he tried debug mode), and even asked him to install Eggon's mod, perhaps something in this mod got updated in a way that now kinda required that, but that's not the case either.

He doesn't have a lot of time to play, so that's why I'm reporting for him.

Any ideas what could it be? It's not an old update either since he had *just* downloaded the mod, right after your last update.