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Just folow the Guide how to update mod for build 42
Thank's @Preman Kampung
Gracias por el mod compa!! lo descargue y me facilito las partidas, ademas mi novia regreso, me subieron el puesto en el trabajo y me "crecio" 4 cm en estos 2 dias, lo recomiendo
100/10
You have the source code, if you edit this function to always return false then you have the mod that you are looking for.
https://github.com/EremesNG/EreFBIOpenUpDoor/blob/master/Contents/mods/EreFBIOpenUpDoor/media/lua/client/EreFBIOpenUpDoor.lua#L54
The mod is free for everyone, you can use it however you want without any problem, there is even a Git repository if you want to modify it as you wish
I tested it on the new version and works.
Should be fixed now :)
do you have screenshots of the door? to replicate and test.
For a bit more context, although I'm not sure if this has anything to do with it, the door that isn't auto-closing is surrounded by crates on the inside (it's the Eastern door on the big Muldraugh Warehouse, between the 2 garage doors). Maybe the crates/objects on the in-side are somehow making the door think it's obstructed or something? even though it isn't.
- I just crafted a crappy-looking wooden door (with low level carpentry) and when I run into it, my character opens it just fine, but it doesn't automatically close. It's a new game, and not only I made sure the sandbox options were set correctly, but double-checked using the "Change Sandbox Settings" mod; doors *should* be auto-closing behind me, but this one (and as far as I can tell *only* this one) isn't.
Thanks a lot in advance!
Now you can from the sandbox settings :)
Dope. Thanks!
Np, do it :)
I'd like to use a few snippets of your code for a mod I am working on that uses the players strength score to check to see if they can bust open/down a door by shoulder checking it. Would you be ok with that? I would provide you with credit on the mod and a link back here.
Already fixed I only need to publish the update, I will later on.
I only see this issue on SP, I don't play SP so I didn't notice it, for some reason in SP interior doors can be individually locked by key.
It's something about doors locked, at first this mod can't open doors locked by key. I will try to replicate on my game to see whats is happening.
The outside doors of buildings work just fine for him, but the inside doors don't; he has to open and close them manually first, *and then* they work when sprinting.
It shows no errors for him (he tried debug mode), and even asked him to install Eggon's mod, perhaps something in this mod got updated in a way that now kinda required that, but that's not the case either.
He doesn't have a lot of time to play, so that's why I'm reporting for him.
Any ideas what could it be? It's not an old update either since he had *just* downloaded the mod, right after your last update.