Stormworks: Build and Rescue

Stormworks: Build and Rescue

Engine Thrust Test
24 Comments
Thales  [author] 21 Jan @ 4:16am 
Updated: Fixed issues caused by gas update and simplified control panel.
Thales  [author] 22 Mar, 2023 @ 10:56am 
you are welcome
Chris6ix 22 Mar, 2023 @ 10:53am 
Oh didn't even notice that...must have missclicked when i flew around to check everything out. Thanks man :)
Thales  [author] 22 Mar, 2023 @ 10:47am 
There is a hole in the big left blue tank.
Chris6ix 22 Mar, 2023 @ 10:33am 
Hey, I'm not sure if I'm doing something wrong or if the creation is broken, but the "Total Fluid (Tare + Lifted)" just goes to 0 after waiting for quite a while without the "Balance Achieved" light going on...

I have uploaded my try to get it to work to the workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950665986

Could you please try it yourself and tell me if i did something wrong?
Thales  [author] 5 Jan, 2023 @ 4:03am 
@krail,
Thanks!
krail 30 Dec, 2022 @ 1:12am 
Nice system!
Thales  [author] 14 Dec, 2022 @ 1:44pm 
It does not matter much, other than precision and waiting time. Smaller slot numbers for bigger engines, bigger slot numbers for smaller engines. I use slot 1 most of the time. If your engine is medium or big you can use 0.3 or 0.5 slots to wait less. If you are not comfortable with precision (this is usually the case for very small engines) switch back to slot 1 or maybe 2 if your engine is really small.
ApocTheWanderer 14 Dec, 2022 @ 1:22pm 
I get that but how do I determine what number I NEED to use
Thales  [author] 14 Dec, 2022 @ 12:02am 
ApocTheWanderer,
See numbers on the beam
ApocTheWanderer 13 Dec, 2022 @ 2:34pm 
how do I determine the correct slot for my engine?
Keh 5 Jul, 2022 @ 2:13pm 
Hands down one of the most most useful creations on the ws right now, thank you for making this.
Thales  [author] 13 Feb, 2022 @ 6:20am 
I made comparison test with generator outputs (sWatt). Results were perfectly proportional to the measured thrust with this. But each generator have different efficiency, large being the best.
Thales  [author] 2 Feb, 2022 @ 1:50pm 
@Flying Sherman Jumbo,
It looks like your engine is powerful enough to lift over 100,000 mass at least for a moment. Try using engine mount slot number [0.3] which the thrust direction is towards down.
Flying Sherman Jumbo 2 Feb, 2022 @ 12:45pm 
Results inconclusive, crashed into hangar roof
UndeadHunter64 2 Feb, 2022 @ 4:46am 
ah ok, i do understand many people don't get how to install mods very excited to see your new collection
Thales  [author] 2 Feb, 2022 @ 4:40am 
@UndeadHunter64,
Thanks.

Currently I'm close to finishing a modded civilian plane but it'll be my last modded plane to upload in to workshop due to negative feedbacks/ratings. (This would change if there'd be modding support via Steam that mods can be uploaded to Steam workshop instead of external download requirements.)

Regarding my future builds I plan to create a new collection based on realistic weight and power output in addition to featuring 1:1 scale as I always aimed. So, I'll most likely make a WW2 fighter, it may be new or remake of my previous ones. Thanks for suggestion.
UndeadHunter64 2 Feb, 2022 @ 4:25am 
very cool indeed but I am just asking can u make a P-51 using the modded parts?
Thales  [author] 29 Jan, 2022 @ 11:40am 
Thanks :steamthumbsup:
carn1vore 28 Jan, 2022 @ 11:05pm 
Very cool!
GrumpyOldMan 26 Jan, 2022 @ 11:47pm 
Most excellent, as usual.
Can't wait to give it a try!
ThatOneGuy1917 26 Jan, 2022 @ 11:07pm 
I like it, though I can't get the custom parts for your other builds, I've tried everything, but that is truly my problem.
KazBoom10 26 Jan, 2022 @ 5:42pm 
It is nice to see you making more quality workshop content.
Thales  [author] 26 Jan, 2022 @ 5:17pm 
Feel free to ask questions when needed.

Feedback would be good especially for finding the best kg/kW ratio for power estimations (Horsepower and Kilowatt) using the measured thrust in mass.