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Thanks for the info
nope
Oh you mean the part where they fall down when it isn't fatal and get back up?
Kinda weird that the AI do ragdoll somersaults when shot with anything like a rifle and sometimes the impacts don't register (seems to be past 600+ meters?).
I wanted to further adapt this mod for my own use, namely making the "knockout" timer a random time between 1-30 secs, and making it always apply to player to skip the "missionspace variable part". Any chance I could get access to raw files? I am unsure if I am breaking your license by doing any of this.
"AI before die"
I am using ragdoll physics plus+ mod with this.
No, it does not affect your performance and framerate, and it does pretty well with the AI can/cannot unconscious just like ace mod, But without ace. AND one last thing, it does unconscious your AI also.
If loaded with ragdoll mods e.g. (RHRM, Realistic Unit Ragdoll, Ragdoll Physics+ (but a better a lil bit, makes limbs heavier), etc.) the victim became helicopters/cartwheels for 1-3 meters,
If unload with ragdoll mods works fine like pristine. But all of the hits make my AI unconscious even fully healed by zeus (no ace btw).
its a cool mod and very useful for a bit of realism I suppose.
what if you use impact for explosion ?!!