RimWorld

RimWorld

Fortification Industrial -Nuclear Dawn
206 Comments
D10z 25 Jul @ 9:22am 
@AOBA I found the root cause for the centrifuge maintenance bug. In 1.6, the centrifuge derives from "FT_Bench", which already includes CompProperties_Breakdownable and CompProperties_Flickable, which makes the centrifuge building definition duplicating these components. Erasing the duplicates from the 1.6 definition of the centrifuge should fix it.
D10z 25 Jul @ 8:55am 
I have the same problem with the centrifuge, when playing with Fluffys Breakdowns, the centrifuge has two maintenance values, only the first gets restored to 100% by maintenance, the second does not get maintained and not repaired. In the Inspection view of Dev Mode, I see two tags <brokenDown>True</brokenDown>. Just checking if there might be a duplicated attribute or entity on the centrifuge that causes it.
格里芬奥斯卡 20 Jul @ 10:09pm 
我的离心机目前放在飞船上,它在故障的情况下无法维修捏
Dixie Flatline 18 Jul @ 9:58am 
strike that - even fixing it still leaves it in a broken state lol...

i tore it down and rebuilt, we'll see
Dixie Flatline 18 Jul @ 9:37am 
update - if you want to fix the centrifuge, make sure you have 100 uranium. without the input it uses, the message to fix the broken machine does not pop up

with the 100 uranium, it does show up and can be fixed with a component. hopefully the mod team will fix that in the future.
Dixie Flatline 18 Jul @ 9:10am 
so i got the centrifuge to work by reinstalling the mod

but NOW i have 2 out of 4 broken down and there's no option to fix them. I have the parts, but they remain broken...
mayonnaise 17 Jul @ 7:32pm 
disregard; it was Fortifications - Citadel
mayonnaise 17 Jul @ 6:51pm 
getting a weird error about reading policies when loading the game with this mod. goes away when removing Nuclear Dawn.

https://gist.github.com/lordmuff/5eb66aae195f5bddab7b5ce29380db32
VioletSkyeS 17 Jul @ 5:50pm 
@Jerrymax4 Thank you! This worked for me as well =D
蛇蛇 17 Jul @ 9:26am 
不是哥们,你家这几个mod都有bug啊
Jerrymax4 17 Jul @ 7:05am 
For anyone struggling to use the Centrifuge to work try placing it outdoors, for some reason it works only outside in my game.
Noisy Koi 15 Jul @ 11:10am 
is the fortifications dependency just because of the concrete? would love it if this was able to work standalone or with the concrete standalone as an optional alternative dependency
Dixie Flatline 15 Jul @ 2:16am 
yeah i also cant get the calutron/centerfuge to work, but i cant find a solution either.
Fellow Kriegsman 14 Jul @ 10:57am 
What I really want now, is ICBM asteroid base.
Mr. Bones' Wild Ride 14 Jul @ 10:14am 
nvm im just stupid, i had the wrong person selected and since it wasnt popping up a thing saying that it was the wrong guy i thought it wasnt working
Mr. Bones' Wild Ride 14 Jul @ 10:12am 
the calutron wont let me send a colonist to work on it to continue the enriching process
Han 14 Jul @ 8:17am 
赞美
AOBA  [author] 14 Jul @ 7:52am 
solved, please make sure your FTND is latest.
alphaxbasil059 14 Jul @ 1:17am 
I'm also experiencing the same with the cement mixer (the electrical one) when using this mod. The manual one seems fine.c
Pugware 14 Jul @ 12:20am 
The Cement mixer (from the required mod) is broken the same way as the centrifuge.
They "cant find a work giver for the bill giver" if you are refactoring all your mods to work with the framework you made that's cool, but doing it staggered like this is super confusing.
Apex Legacy 13 Jul @ 7:20pm 
If its not updated why is it showing 1.6. Spent almost an hour trying to figure out why i could not create new colony or load my save files.
GENESIC GAOGAIGAR 13 Jul @ 10:00am 
这让我连混凝土都做不出来了,去掉核黎明就好了
申白F 13 Jul @ 9:05am 
没报错,但是同位素分离器用不了,也填装不了铀,也没法修理,是必须原版的小人才能使用么?
Pugware 13 Jul @ 3:53am 
The centrifuge cannot find a work bill so absolutely nothing seems to be able to load it.
anson0925 12 Jul @ 11:40pm 
离心装置没了......整個mod都用不了現在
oscarmdsh69 11 Jul @ 2:09pm 
1.6 update coming?
科幻生命 11 Jul @ 8:33am 
1.6的离心装置没了555~等于核电用不了了
Chitosesama 6 Jul @ 9:38pm 
yysy 从写实角度贫铀属性应该和原版的铀完全一致
Dr Diddler 27 Jun @ 6:43am 
@想成你眼中的泪 its best to avoid using wrong verion as much as you can, its not worth having the save get corrupted
想成你眼中的泪 26 Jun @ 9:05pm 
Why can't I use it? Is it because 1.6 is incompatible? I only added this mod and a few other mods that this mod had to add. As a result, I couldn't create new colonies or load existing colonies.
SmellyFishNuggets 21 Jun @ 2:15pm 
i was expecting the Reactor to explode instead of shut down and be toxic and make the whole area greenish
Exactly 150 Snails 22 May @ 12:43pm 
Don't get me wrong Benjamin, i don't have anything against big boom stick on raiders. My sole problem is the EMI effect that happens after that seamingly cannot be avoided as there will likely be more than 1 raider with them.

If they just did a fuck ton of damage, that would be fine, but them being as devestating as they are just by shooting once, hit or miss, is a bit too much fuckery. Practically 0 events in rimworld has the same impact as that and those who do has some work arround or way to manage it, but just loosing all power for 3-4 days straight because a raider missclicked the trigger is silly.
Benjamin Proverb Test 22 May @ 11:42am 
me coming here to to find if this mod adds raiders with portable nukes so I can get attacked... sees people complaining about raiders with portable nukes. I think I found the right place
Exactly 150 Snails 22 Apr @ 11:21am 
I cannot in good faith recommend this mod. Majority of the content is great, but it is soulcrushing how brutal Electro Magnetic Pulse's work in this mod. Unlike a solar flare, which will turn off everything for a day at worst, this mod can leave power outages for days, just because some raider came carrying a mini-nuke in their left pocket....

Especially brutal as it only penalises the player and does practically 0 damage more than a doomlauncer, a vanilla 1 use rocket.

It has made it so i have to check every raider in every raid and zap them with lightning or god powers just to avoid this bs.
Doc Cams 1 Apr @ 2:41am 
coastal battery eats enriched uranium. it balances the OPness of the CP. However, may we request to edit the description so that in the future no more confusion happens. Thanks OP!
sans凌默 28 Mar @ 7:16am 
這個兼容邊緣核能嗎?
Friedrich von Luxemburg 26 Mar @ 3:28am 
逆天袭击带着无后座力核弹发射器炸平我的基地
看不懂思密达
Cayajinge 4 Mar @ 3:07am 
你能不能写点中文简介?或者别把英文做成图?
Gloose 25 Feb @ 5:00pm 
Using the coastal battery from the industrial fortification main mod, but now it not only wants reinforced barrels, it wants enriched uranium as well. Is there a way to disable that? I dont see how enriched uranium should even be used in the repair recipe for a turret that doesnt use uranium.
我覺得我不知道 15 Feb @ 11:24pm 
@crazyscv 装上XML Extensions,然后去设置里边能关掉
另外太阳闪焰护盾也是能挡住电磁脉冲影响的
crazyscv 15 Feb @ 11:09pm 
装了这个mod后,失能机关中平平无奇的象龟袭击中多了两门一次性无后座力核弹发射器,虽然我的龙骑兵连队成功的扛下了2发,并没有造成减员,只是附近的帝国步兵全被炸晕半分钟以上,但是接下来长达2天甚至不知道要多久的emp断电和辐射尘有毒尘埃让我直接上开发者清理核爆残响了,一天一个cherry picker,核弹远离我。(连着断电两天以上谁顶得住啊喂(#`O′))
sk神刹 9 Feb @ 4:20am 
@我覺得我不知道 真是感谢
我覺得我不知道 6 Feb @ 6:18am 
@sk神刹 装上XML Extensions,然后去设置里边
sk神刹 6 Feb @ 4:39am 
一场袭击可以把我的阵地全部干掉实在受不了啦
sk神刹 6 Feb @ 4:38am 
可否告诉我改如何禁用那个该死的核发射器
sans凌默 6 Feb @ 12:41am 
MOX FUEL 依然是英文
AtlasTheReaper 26 Jan @ 5:18pm 
@Yura There is a mod that adds an Electromagnetic shield
nm0i 18 Jan @ 5:33am 
Just use cherry picker, everyone...
Oleander 20 Dec, 2024 @ 5:48am 
For real the raiders with portable nukes is getting tiring. Didn't originally realize it was from this mod but a toggle for that junk would be great, it's super obnoxious...