Take On Mars

Take On Mars

TKOM: Memories of Cydonia SP
21 Comments
ErikV70 17 Jun, 2024 @ 4:33am 
Enjoying this a lot. Good work!
"These rocks look like someone put them there" made me laugh :-)

Some issues:
The biohelmet collided with the No-Intro-mod, resulting in that I could not move inventory items. I tried playing with the normal helmet - but it then crashes sometimes on the HUD-object (the helmet). Seems as if the Bio-Helmet is a must for this to work. Got it to work with Bio-Helmet, and without the No-Intro. But i would prefer to play with the normal helmet and use Slot Keys. ( pressing 1-2-3 for equiping tools ).

Not sure if there is supposed to be a cargo truck, but I only found a wheel.
Unspawned 19 Apr, 2023 @ 7:07pm 
I had a long essay written out over my testing methodology and the steps I took to prevent errors from what you just alluded to, but I suspect you would find it very aggravating and still dismiss it as an error on my end or I might be unclear in description of a crucial step. If you would like to continue this discussion further, I would suggest a more private venue as I feel this has started to detract from the amazing content you have here. Friend invite sent to allow that. Feel free to ignore.
pepe143  [author] 19 Apr, 2023 @ 5:09pm 
@Unspawned

I don't have such a problem. If you had unpacked addons - I do not rule out an error. This is a common phenomenon in TKOM - file collision. The game then does not recognize the parent-child relationship. No one has reported such an error so far, I'm surprised. When creating, I test addons in compressed mode for compatibility. My mods and addons may not work with old addons on Steam. I don't find backward compatibility with addons from other authors. It does not make sense. Some authors don't play TKOM anymore, they don't update their addons, and I don't unpack their addons. That's why I asked the developers that the addons can be password protected so that people don't unpack them and there are no mistakes or thefts.
Unspawned 19 Apr, 2023 @ 3:30pm 
I have unsubscribed from all addons and mods, cleared the userdata folder (causing a reset of settings just in case and removing any lingering addon files), verified the game files, etc... Let's just say I was thorough and I couldn't get both to work together in their current state. I don't know why it's a problem for my system and not yours (I run Windows 10 on this box if it makes a difference), but I was able to resolve the issue (in a copy) by renaming sound "music/extra_1" and "music/extra_2" in sounds/memories.h. It causes a conflict with their declarations in sounds/elpoles.h (in the Electric Accessories addon). I might also mention a discrepancy in your use of underscores between declaring as extra_1 in memories.h and using extra1 or extra_1 in old_site.script possibly causing the music to not play (I didn't thoroughly investigate the underlying sound code for name handling so that result is a guess).
pepe143  [author] 19 Apr, 2023 @ 7:56am 
Do you have active addons from other authors? I have all the addons you mentioned active and I have no problem.
pepe143  [author] 19 Apr, 2023 @ 7:43am 
I'll check.
Unspawned 18 Apr, 2023 @ 5:01pm 
I cleared my log files and tried again to see if it would be a little more enlightening; it seems that the sound files are the cause or at least the last thing to load before crashing. Possibly due to both addons using the same file names for sounds.

---------------------------------------------
Log C:\Program Files (x86)\Steam\userdata\-removed-\244030\local\error.log started at 18.04. 18:53:48

Loading config '$profile:ccsettings.xml'
Widget style 'Colorable' for class 'ProgressBarWidget' has unknown State 'Focus'
Widget style 'Colorable_bb' for class 'ProgressBarWidget' has unknown State 'Focus'
Widget style 'Colorable_tiles_bb' for class 'ProgressBarWidget' has unknown State 'Focus'
Addon 'oldbase_76561198132503053' cannot load file 'data/materials/materials.h' from def 'materials'
$oldbase_76561198132503053:data/sounds/Memories.h(1) Sound shader 'music/extra_1' already exists
Addon 'oldbase_76561198132503053' cannot load file 'data/sounds/Memories.h' from def 'SoundShaders'
Unspawned 18 Apr, 2023 @ 4:51pm 
@pepe143

Highly incompatible with THIS scenario. It doesn't have serious issues otherwise. I just happened to try loading both and the restart from the addon menu causes a crash and the TKOM will fail to launch until removing one of the files from the addonpacks folder. Causes "Unhandled exception". Version 1.0.0011:39544. They both work independently just fine (what I have tested at least). Log files (crash, console, error, filesystem) have no helpful information as the program crashes before it finishes launching.
pepe143  [author] 18 Apr, 2023 @ 9:51am 
@Unspawned

Your Electric Accessories mod is highly incompatible (fails to even launch program until files are deleted) - What is it incompatible with? Please in detail. No one has complained about errors in the Addon yet.
Unspawned 17 Apr, 2023 @ 4:43pm 
The included background and scripted parts are quite remarkable. Your Electric Accessories mod is highly incompatible (fails to even launch program until files are deleted). I was quite a bit flustered for a bit expecting another trigger to kick in before I realized that it was open-ended. It had potential for extended goals and story. I greatly appreciate the effort put into this (and your many other mods). Top notch.
Ket 5 Feb, 2022 @ 6:34am 
so in other words alot of mods.
Ket 5 Feb, 2022 @ 6:34am 
ah yes, i have improved cargo trucks, the eco buggy (of course :) ), the explorer lander, and display resources in datapad
Ket 5 Feb, 2022 @ 6:32am 
alright let me see... the biggest ones i use are botanist revamped, nasa retextures, extra items 2.0, resource cables (main branch), realistic visual overhaul... i have some mods that add vehicles and mess with the data pad itself... let me look for those
pepe143  [author] 5 Feb, 2022 @ 12:38am 
Write me a list of modes you use. I'll tell you which one is incompatible. Mine can't be used with each other - Iodide pill and First Aid. First Aid contains contains an Iodide tablet.

Download the new First Aid. There was an error interacting with the objects. It's already fixed. The items in the first aid kit were respawn via auxiliary * .cfg files. Not over the main as they should. Interaction with them then froze.
Ket 4 Feb, 2022 @ 5:36pm 
yep, just some mod conflicts. if you would like me to, ill try to search around for mod incompatibilites
Ket 4 Feb, 2022 @ 4:53pm 
sorry about this, it may be a mod bug on my end, but for some reason i cant interact with anything in my inventory. ill try disabling all of my mods and see if that works
Ket 4 Feb, 2022 @ 4:36pm 
bro... this is so goddamn cool
pepe143  [author] 30 Jan, 2022 @ 12:44am 
@bernd

Container at the base. Wheel inside. You need a construction tool to build it. Mount it somewhere on a flat surface :)
bernd 29 Jan, 2022 @ 3:47pm 
Shouldn´t there be a cargo transporter somewhere? Cannot find it
guyinachair2 28 Jan, 2022 @ 10:11am 
Same :) I may be working on some stuff to keep it alive.
bernd 27 Jan, 2022 @ 11:37am 
Thanks for new content, I´m glad that this game is still alive and i have to do something on this planet since Occupy Mars is "coming soon" since years and Lacuna Passage is dead.