Tabletop Simulator

Tabletop Simulator

Gelatinous Cube
18 Comments
Mezzo Roo 26 Mar @ 4:26pm 
I would love one of these that deletes everything in its path like a good gelatious cube does XD

Side note, can you make that??
Immoral Flame 20 Oct, 2024 @ 4:14am 
Is there a way to make it unmovable? Even when I lock the ice cube it keeps sliding
Se7ntus 2 Oct, 2023 @ 7:34pm 
Any way to include a trail-less version
FireFoxxGaming 1 Apr, 2023 @ 10:53pm 
is their anyway to bring it into a game where its just the cube atop another game?
SnickerToodles 7 Jan, 2023 @ 9:35pm 
I love this little guy so much.
Cpt Nickos 29 Nov, 2022 @ 6:35am 
Gotta say I am a big big fanof your work with Tabletop simulator, and using your tools & watching your odd video has helped me alot with my work.
Please keep up your excellent work.
Jamster 10 Oct, 2022 @ 12:33pm 
Awesome!
DerParagorn 11 Jul, 2022 @ 8:20am 
To bad. But okay. Its fine. Would have been nice to have. But i like this Realy! :D Nice work.
ColColonCleaner  [author] 11 Jul, 2022 @ 6:46am 
No it's not unfortunately. It's using a unity trail renderer, which isnt affected by changes to the base object color. I might be able to do it via component apis but would need to take the time to dig into that, and I'm short on time these days.
DerParagorn 11 Jul, 2022 @ 4:54am 
It's really Nice! Funny to watch the little slimes for hours. It is Possible to change the Trail Color?
Jinn 28 Mar, 2022 @ 4:06pm 
Would it be possible to make a dice version of this that could roll, then after a period of inactivity begin to move on it's own? I'd love to use these as dice for some fantasy/wizard themed games!
hal's peanut sprinkles 8 Feb, 2022 @ 1:53pm 
MAKE MORE PLS:slimehappy:
dragonborn1138 3 Feb, 2022 @ 4:44pm 
Amazing
Megatron 3 Feb, 2022 @ 1:12pm 
I love this little guy! I like just putting it on the table during games and watching it go like it's a pet.
BeautifulMountAiryLodge 29 Jan, 2022 @ 5:02pm 
I can't tell you how much this pleases me.
ColColonCleaner  [author] 28 Jan, 2022 @ 7:49pm 
1. Completely reworked the trail. The cube uses an asset bundle now so it shouldn't cause performance issues anymore.
2. It now has rudimentary obstacle avoidance. May only work at the current scale.
3. The trail resizes with the cube.
ColColonCleaner  [author] 27 Jan, 2022 @ 10:24pm 
Plans for future if i have the spare time: 1. making it glance off of obstacles instead of just reversing direction. 2. Allow resizing to affect the trail too.
ColColonCleaner  [author] 27 Jan, 2022 @ 9:25pm 
Updated to improve some performance and remove the black boxes.