Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd kill to be directly involved with BNG's development, because I'd probably learn a ton. :p
Thank you for the continuous support on the performance, and I am sorry that I was dragging you down with my hardware that's not so powerful - I was worried about this so I included framerates of internal tracks in the previous comment. I don't want to be a drag force to your works, so I will stop commenting about this from now on! I appreciate everything you did to try optimizing the track.
I tried a couple other tracks to compare. In Basin Reverse (Basin is queued for an optimization at the moment) I get 40~58, In Arrivon XI I get 59~60. I recorded the races wondering if watching it is any of help, but I am not very confident about that.
I doubt performance optimization is anything easy, so I am accepting that at least I can play this track smooth offline.
So much everywhere I look, I love it.
fluent feel of track
only downside, when using Autopilot powerup, the pathfinding seems not to work, ships always run into the pillars on the plaza when using it
I wonder how people would approach the final chicane without using too much airbrakes in toxic class. That one really makes me want to use as much as possible to just get through smoothly.