MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Equipment Collection
228 Comments
acv55555 24 Jun @ 5:55pm 
OH! I see.
Modular TC = FCS Modular
acv55555 24 Jun @ 5:54pm 
Where is the modular TC?
Luchian 1 Jun @ 1:22pm 
Does the Harjel repair automatically activate, or is it toggled, and if so, what hotkey is used?
BLACKcOPstRIPPa 30 Nov, 2024 @ 1:21pm 
Is this still used? or has this mod been made obsolete from the heatsink restrictions mod?
stanislav_sh 31 Aug, 2024 @ 9:50am 
Fork of this mod - Yet Another Equipment Collection Revived (find it on nexus). Fixed some issues of original YAEC
Sky 20 Jul, 2024 @ 7:35am 
Jump Jets-I Class I can no longer install into MAD-BARA2, is this a bug or something?
SirFallsDownALot  [author] 19 Jun, 2024 @ 1:18am 
what does "cannot find" mean. Can you see it in Instant action? If you mean in the campaign please check the intro dates.
Vank 18 Jun, 2024 @ 1:15pm 
i also cant seem to find the modular armor kits mk1-4
and i have no conflicting mods at this time
Vank 18 Jun, 2024 @ 1:09pm 
Hey question I cant find the Modular TC or Advanced Targeting computer as its called so as it stands all of the Battle computers in this mod are useless which is really frustrating is there a fix for this?
SirFallsDownALot  [author] 12 Jun, 2024 @ 9:36pm 
Das ist in der Tat seltsam denn auch wenn ich nicht mehr so aktiv bin so habe ich nicht aufgehört. Danke für den Hinweis.
YxSleepyheadxY 11 Jun, 2024 @ 6:56pm 
Hi, ich hätte mal eine kurze Frage.

Auf NexusMods ist vor kurzem eine Mod aufgetaucht mit dem Namen "Yet Another Equipment Collection Revived" (hochgeladen von Deserea) mit der ModBeschreibung "Continued development of YAEC/Harjel due to the mod dev being MIA".

Meine Frage wäre, ob du diesen Mod nicht weiter entwickelst und die weitere Entwicklung von nun an von Deserea in diesem neuen Mod weitergeführt wird. Ich finde das ein wenig verwirrend und, solltest du auch weiterhin an diesem Mod arbeiten, irreführend.
Cabon Beesechurgers 28 Apr, 2024 @ 7:29am 
Do BC Missile and BC Artemis stack on artemis missles on same mech?
RJ 23 Apr, 2024 @ 3:53pm 
I can't find the "Modular TC" in the equipment list. Is it currently broken or something?
SirFallsDownALot  [author] 19 Apr, 2024 @ 11:36pm 
yes, skills can go above 10.
Tired 19 Apr, 2024 @ 10:14am 
Haven't seen this asked yet. Does equipment that modifies skill level allow pilots to exceed the skill cap? e.g. If I have a pilot with 10 evasion and they're in a mech with the evasion retrofit, is the skill now effectively 12, or is it hard-capped at 10?
Tsukuyomi Kurai 11 Apr, 2024 @ 2:52pm 
Is the NSS intended to require manual reactivation after a ppc disruption? Is there a way to have it automatically reactivate instead?
Burusagi 8 Apr, 2024 @ 10:08am 
lol aight. I guess I'll just have to try real hard to practice some self-restraint in their usage. :D
SirFallsDownALot  [author] 8 Apr, 2024 @ 12:21am 
:D I will never touch the modular armor ever again! The last time I tried to rebalance them, let's just say hell broke loose.
Burusagi 7 Apr, 2024 @ 1:36pm 
The Modular Armour pieces are kinda broken. They don't abide by their supposed chassis limitations? You can put +24 Armour (supposed to only fit on Assaults) on a Light 'Mech for 0.75 Tons which is... kinda broken?
Jazz Kazoo 23 Mar, 2024 @ 9:04pm 
just today this mod started causing a bizzare issue where the screen flickers in the mech loadout screen
ahedgcoth 15 Mar, 2024 @ 1:52pm 
sweet thank you very much
Zack 15 Mar, 2024 @ 1:26pm 
It just got updated today, it works.
ahedgcoth 15 Mar, 2024 @ 12:45pm 
Does this work with DLC6
Ogir 27 Jan, 2024 @ 7:53am 
Hey, first off, thanks for the mod, I really enjoy the modular armor and stuff, especially for trying to build unkillable monsters :D
However, I noticed that HarJel seems to run only once everytime after taking damage, and then stops repairing.
I saw there is a discussion about Harjel 1-3 open, so I added some more info there. It would be great if you could take a look into it, because it is really annoying :D
Brother Urben 25 Jan, 2024 @ 3:23pm 
hope to see that implemented some day really love the mod
SirFallsDownALot  [author] 21 Jan, 2024 @ 9:25pm 
We did not manage to implement the target sharing. The c3 just improves the sensor range,just like the description says
Brother Urben 19 Jan, 2024 @ 9:15pm 
what do you have to do to get c3 system to work i have the master and my friend has a Clint non of us are using ECM but we cant share targets
SirFallsDownALot  [author] 5 Jan, 2024 @ 12:31am 
in YAML it works pretty much the same way, except that the UI does not show the 0 weight. But the total tonnage of the mech does relect it.
Punished Todd 4 Jan, 2024 @ 5:55pm 
yeah, that's what I meant by "external engine heatsinks", otherwise they're just normal external heatsinks
SirFallsDownALot  [author] 4 Jan, 2024 @ 11:08am 
does not change heatsinks. And external hs are not weightless in Roguetech. The only "weightless" are the ones required to get to 10 for engines < 250.
Punished Todd 4 Jan, 2024 @ 1:58am 
does this make external engine heatsinks weightless like in roguetech?
SirFallsDownALot  [author] 4 Jan, 2024 @ 12:20am 
@baltic: armor always goes in the same slot in the CT. Some armor types have fixed slots which need to be in certain components, other have movable fillers. This is all handled automatically by YAML. There is no point in having the player move those manually. Whatever you can move YAML will move for you if you want to put something else in the same slot.
baltic1284 3 Jan, 2024 @ 1:29pm 
One thing i did notice i wish you could move the EndoSkelton Stuff and the Armor stuff around right now it is just completely random where they go slot wise may wanna do a two page Battletech Mod page one for armor placement and the skeleton to include the armors of the mod that can allow theme to be moved around and one for the inside like the sensors cockpit ammo and such if possible.
SirFallsDownALot  [author] 14 Nov, 2023 @ 11:01pm 
No, it's in yaml, that's where all the functionality is implemented. I will find the issue, just need a little time
RuffyRoxX 14 Nov, 2023 @ 4:48pm 
@SirFallsDownALot it might be Yaml as well. like i wrote only happens in coop. must have something to do with the heatsinks. thats why i thought i might be your mod since its "yet another equipment collection" might even be Heatsink kits mod but i dont think the mod has been updated for a while now. would have to check
SirFallsDownALot  [author] 14 Nov, 2023 @ 12:47pm 
@Sotanaht, that sounds weird. I will investigate that.
Sotanaht 14 Nov, 2023 @ 11:16am 
Except I'm getting the error on engines OVER 250. Slap a 300 in, stick a heatsink removal into one of the engine heatsink slots on an otherwise stripped mech, and error.

This is absolutely a bug, and oddly it doesnt affect everyone. I play the game multiplayer with a friend hosting and he's able to edit the mechs perfectly fine, but I can't do it either in his game or in instant action by myself.
SirFallsDownALot  [author] 12 Nov, 2023 @ 10:18pm 
Previously heat sink removal allowed to cheat on engines < 250 since they removed one engine hs while also granting -1 tons. That way you actually got -2. Now that is fixed and they only give -1 everywhere. Keep in mind that with yaml an engine below 250 does not include the missing heatsinks in it's weight.
Sotanaht 12 Nov, 2023 @ 6:58am 
As of the November 10 update of this mod, Heatsink Removal Kits now count against the minimum heatsinks required on a mech, making them effectively useless. Please either undo this change or add a toggle. This completely breaks multiple of my mech builds.
SirFallsDownALot  [author] 11 Nov, 2023 @ 11:50am 
@ruffyRoxx: are you sure this is not caused by plain YAML? Because in this mod I did not change anything code-wise, only added more equipment.
RuffyRoxX 10 Nov, 2023 @ 2:29pm 
found a bug thats connected to this mod i think. only occures in Coop. at the start of the mission the clients mechs just shot down like they are overheated. when you turn them back on they take a ton of heat damage to the structure. so far a reload has helped but its not a longterm fix imo. must be connected to this mod bc it only happed after the mod got updated. regards
Black Hole 22 Oct, 2023 @ 7:08pm 
Cool content but....just ads more to the grind Id prefer vanilla settings just with clan mechs added no need to have to buy every little component just a repair all and it gets replaced for a certain amount.
NiKuTa 28 Sep, 2023 @ 2:32pm 
BUG
Hi. Form about few days (or maybe Mission difficulty) I found some problem with assassin missions.
Most common error is. I have to kill 4 enemy mech mechs but I found only 3. The target market don't disappears when I'm close to waypoint. All other mission places are checked ant there is no tgt mech. I cant finish mission. Restart don't work.

https://i.postimg.cc/Vvrqkm8C/Mech-Warrior-Win64-Shipping-2023-09-28-22-11-03-482.png
There was one more mech but it was normal not as a tgt ( I kill him before make a screenshot)
https://i.postimg.cc/K8y70V6D/Mech-Warrior-Win64-Shipping-2023-09-28-22-08-10-392.png
https://i.postimg.cc/xnv68gnK/Mech-Warrior-Win64-Shipping-2023-09-28-21-47-35-136.png

this post was on Coyotes Mission Pack bug forum and he answer:
Not a bug withy my mod, as my mod doesnt affect how assassin targets spawn at all compared to vanilla.
Probably a bug with a modded mech variant. OR von biomes bug perhaps?

I send this bug to few mods which add mech variants.
YxSleepyheadxY 28 Sep, 2023 @ 5:38am 
Thanx alot for the extremely fast update to DLC5.
SirFallsDownALot  [author] 25 Sep, 2023 @ 9:32pm 
Clan DHS are 2 slot instead of 3
Arkk 25 Sep, 2023 @ 7:46pm 
I've noticed that the Clan Double Heat Sink has the exact same stats as the normal/vanilla version. Is this supposed to be the case? I see no advantage to equipping them.
SirFallsDownALot  [author] 8 Aug, 2023 @ 2:48am 
regarding into dates: for stuff I added early in development I did not set the proper intro date since it would have meant that noone would ever see it. How that there is my AdvancedCareerStart mod this could be fixed. I will have a look.
Anime Wolf Enjoyer 3 Aug, 2023 @ 8:29pm 
In-game,radical heatsinks have an introduction date of 3055, but according to Sarna, they weren't introduced until 3122?
MaKiro2 27 Jul, 2023 @ 9:55am 
@SirFallsDownALot i really thought it adds armor lol. but i jus tlet steam check my files and something was corrupted. now its fixed but ty anyway! And ialso thank you a lot for youre great mods!
SirFallsDownALot  [author] 26 Jul, 2023 @ 4:33am 
@MaKiro2: which armor from YAML does not add armor? Stuff like ferro only makes the armor lighter, it does not add any.