XCOM 2
Strategy Overhaul Bridge: Light Strategy Overhaul
10 Comments
Alex.S 21 Aug, 2023 @ 2:16am 
There seem to be a bug where during Operation Gatecrasher, there is no listed objectives (i.e. eliminate all forces, rescue prisoners)

However, you can still complete the unlisted objectives and progress the game as usual.
MrCloista 17 Mar, 2023 @ 6:52pm 
@Kinsect no, CI effectively replaces that mod in functionality when it comes to LSO,
Kinsect 19 Feb, 2023 @ 11:07am 
Do we need the covert action missions mod to work alongside this mod?
while it is compatible it also says that it's discouraged for making things unbalanced
WerewolfMike 27 Jun, 2022 @ 11:12am 
Don't suppose there's any chance this might cause a region to suddenly decide to take 157 days to make contact? Just trying to narrow down why this might happen
Jess 10 Jun, 2022 @ 11:53pm 
Does LSO still require the dependency mods with this bridge mod enabled?
Tacoaloto 30 Jan, 2022 @ 9:20am 
I did not expect the return of RealityMachina to Xcom2 modding to feel this good.
LeyShade 29 Jan, 2022 @ 7:33am 
Nice. I assume it's possible to deactivate the changes to heat system Sitreps while keeping the activity chain and tech changes??
lordabizi 29 Jan, 2022 @ 3:01am 
The original LSO has Covert Action Missions as a dependency. I assume it's not really needed if it's played in CI?
RustyDios 28 Jan, 2022 @ 2:47pm 
Nice ! Added to the SO: Compatibility Spreedsheet. Thankyou
MrMister 28 Jan, 2022 @ 2:08pm 
Freakin’ Christmas just did an encore!

I kinda expected you to switch the heat-based sitreps for heat-based infiltration speed penalties (or a bonus if lowest heat) though; is it that it would’ve been hard/impossible to implement, or that you found it too punishing?