Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The issue was in bh_engine.lua file
I had to add a few lines to compare values to "~= nil" so that way it handled those situations better. Now the clock updates even faster than before!
I have a little problem with the mod.
If I assign the display as described and connect it to a stop, no departure times are displayed. Is the problem known or how can it be fixed?
@briansyston coading
@Reddragon792
To DELETE: Just PAUSE the game. Delete in pause mode
May I make a mod-on-mod to edit the display on the board?
Such as translating to other language or putting on other information.
When a vehicle approaches an alternate terminal, the sign displays the new terminal in a flashing pattern, and any signs on the new terminal update to display the incoming vehicle.
I was worried in case I missed some set-up or something.
Didn't want problems later down the line.
Brilliant
@johnathan000o works for trains and buses (stations and street-side stops) - not tried with boats because i don't use them, maybe it works, maybe not. the larger sign doesn't work properly with street-side bus stops though, only the smaller single-terminal ones
One small problem. The main time showing (Digitally, under the arrival/departure display), don't correspond with the Station clock. Example ::::: Board shows 19:05, Station clock shows 12:39.
Unless I'm reading something wrong.
Anything I can do to correct this.
Anyway, A terrific Mod.
@Dennis0102 If it's a new line or with new vehicles it will take some time, the vehicles have to complete the line at least once for it to calculate timing info