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>This mod won't be updated to B42. I am merging it into the Community Modding Projects
Hello there mate,im currently working on my radial mod but im having some issues.
I need some assistance with your Radial API.
Can we chat via discord so i can in depth share everything that im currently dealing with.
I'm not the only one who has run into this. Literally impossible, ok buddy
Would we be allowed to put this mod into our modpack?
"Better Lockpick" (zre Better Lockpick to be exact) calls the wrong vanilla function (which this mod overrides), which somehow causes this odd side-effect.
In '2929123989/mods/zRe BetterLockpicking/media/lua/client/Lockpicking/UI/UIVehicle.lua' the mod uses ISVehicleMenu.showRadialMenu instead of ISVehicleMenu.showRadialMenuOutside
I'll report that to the mod author.
I already switched the load order of this mod and the ones requiring it around to no avail.
This mod does "menu:clear()" which for some reason nukes some radial menu entries in e.g. showRadialMenuOutside (or the non outside variant) based on when this mods function is called.
In my Case "Better Lockpicking" Actions disappeared.
This really needs to be more robust - e.g. storing all slices of the menu first and re-adding missing ones or something.
The assumption purely based on load Order (which is what the ! in the lua names is for I assume) is pretty much a no go as this unfortunately shows.
I found a small bug in this mod, in that the "Release" button for the Emote Radial changes on a controller from Down on the D-Pad to Up after you access a submenu. This persists until the Radial is closed, even if you use the "Back" option to go to the main Emote menu. Pressing and holding Down will always bring up the menu like normal when it is closed, and you make the first selection by releasing Down, again like normal. Its just any other selection after that is with Up instead of Down while that Radial is active.
player:getEmitter():playSound("SoundName")
end
local function exampleFunction(menu, player, vehicle)
menu:addSlice("Example", getTexture("media/ui/emotes/shrug.png"), onExample, player)
end