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this is amazing dude. well done!
thanks for this! ima have a lot of fun wit it
: )
the meteor might be landing 1k east because of randomization inside the function itself or because it's better to use `getPosATL` instead of the simple `getPos`
[_pos] call PHEN_fnc_230mm_Meteor; in a any player trigger init. and named an invisible H h1. the meteor lands about 1k east of h1 😁 nothing better than getting a script to work 🥳😂
it needs a position not an object, Try this on a server only checked trigger:
_amountofMeteors = 3;
for "_i" from 0 to _amountofMeteors do {
_rPos = [[[(getPosATL _thisTrigger), (random 100)]], []] call BIS_fnc_randomPos;
[_rPos] call PHEN_fnc_115mm_Meteor;
uiSleep (random 3);
};
Of you mean the simple snow module then its tied to overcast
2. create a zeus with include unoffical addons in the game master module in 3den
3. go in-game and check the modules section of weather plus.
thanks