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I really hope it works, this is a great ship and a staple of any large fleet.
i like doing 1 shot open verse games with this where i take a number of these and a fleets of destroyers and attack the Xenon threat. then when i cant really fight them after wiping sectors of them, i go back to the factions and run missions or i try a new verse with diff builds of these carriers and the fighter/bomber crafts.
tons of fun!
Don't remove the mod, its working for me at least. I really love your carrier here, its probably my favorite of all the carriers.
But you do what you got to do, just know you have at least one person who loves your work.
How on earth can I get my fighters to launch like they are in the 4th of 8 picture here.
For some reason my fighters never take off that way, they just all take off out the top of the carrier. Am I not doing something right? Do I have to store the fighters first, if so how do I store the fighters without doing it one by one (which is crazy). Do I have to be piloting the carrier in order to do this? I'm lost because I love this ship and how it has those launch bays on the side.
Thanks
Great work!!
However, could you design possibly design the bridge is more higher?
I would like a view to overlook the landing pads on the deck. Maybe you use the inspiration from the aircraft carrier irl (right side in the middle of the ship).
-Reduced S-Ship capacity from 180 to 140
-Reduced M-Ship capacity from 8 to 0
But why tho?
What happened to your Arawn Auxiliary Ship mod that's on this page?
{LINK REMOVED}https://catalogue.smods.ru/archives/171041
The steam link on that page is dead and I can't seem to get the file that I downloaded from that other site to work.
Also, sorry for posting my question here, I can't seem to figure out how to send you a direct message.
https://www.youtube.com/watch?v=MM96E4UOVqI&ab_channel=%E2%AD%90TRON-STARFIELD%E2%AD%90
-Redone ships collision mesh to hopefully reduce chance of docking ships getting stuck in the Scaldis's geometry (issue with the new collision in 6.0)
-Added waypoints for docking ships to speedup docking procedures, and reduce chance of ships getting stuck (issue with the new collision in 6.0)
-Relocated the launchtubes slightly to "hopefully" reduce chance of ship getting stuck in the launchtube during launch (issue with the new collision in 6.0)
-Relocated Crew quarters and brig to fix the invisible wall blocking player. @DrKartoffelsalat
-Updated Russian language support thanks to @aladinaleks