Take On Mars

Take On Mars

TKOM: ECO BUGGY
15 Comments
pepe143  [author] 27 Jun, 2022 @ 5:20am 
At the moment I don't have much time to work to the Addons. Maybe in the fall.
ErikV70 27 Jun, 2022 @ 3:44am 
To things you might consider::
1) stop charging when internal battery i 100%
2) allowing for turbo
pepe143  [author] 22 Jun, 2022 @ 11:03pm 
@ErikV70

I have a cable charging in progress. I still have to finish scripting.
ErikV70 21 Jun, 2022 @ 7:16pm 
Oh this looks nice.
Suggestion is that the buggy has an internal battery, that can be extended with up to 2 battery-barrels and can be charged by cables, or by ICE (internal combustion engine). Like a plug-in hybrid. It would be really cool if the buggy then also could upload power to other devices/batteries by cables.
pepe143  [author] 4 Feb, 2022 @ 1:22am 
Barrel is like a decoration - a substitute. I didn't find anything better. The buggy will charge via the cable. Connection to base, solar panel or MMRTG. I don't have finished scripts. The addon will be gradually updated.
guyinachair2 3 Feb, 2022 @ 7:05pm 
Also man great job on this :)
guyinachair2 3 Feb, 2022 @ 7:04pm 
Suggestion: To charge rover instead of battery you have to plug it up using 10m cable. It will charge better in my opinion. Then make another rover like mk1 gose 13kmph then a mk2 that gose 26kmph. This will make it work a lot better by not having to deal with the battery barrel.
guyinachair2 3 Feb, 2022 @ 5:57pm 
This looks insane I am ex sided
pepe143  [author] 2 Feb, 2022 @ 11:24am 
Thanks for the support. I had one big 2GB addon planned. Unfortunately, I don't have that much time for work anymore, so I publish it piece by piece, which I have fine-tuned.
Ket 1 Feb, 2022 @ 4:22pm 
pepe please keep up the work and keep this game alive, it needs people like you :steamthumbsup:
Ket 1 Feb, 2022 @ 4:21pm 
oh my god, good to see people are still enthusiastic about this game
pepe143  [author] 1 Feb, 2022 @ 4:54am 
@bladerunner97
It's already for both versions. :)

My fault. I'll forget to rewrite it. :) I create addons in the game version 1.0.0015. This will also write to the * .xml file. I always check them on Main version 1.0.0011.
bladerunner97 1 Feb, 2022 @ 3:05am 
I'm sorry. When I say "Main Branch" I mean v 1.0.0011:39544 and not the Story mode. The .pak file mentions 1.0.0015:39551 which I assume is the "Test Branch".

It's not a problem, it just means I cannot use this version. If you do make a version for 1.0.0011:39544 then that would be most fortunate and highly appreciated. :steamhappy:
pepe143  [author] 1 Feb, 2022 @ 1:39am 
@bladerunner97

This addon does not change the vehicles in the main story. The originals remain unchanged. Adds one new vehicle (electric) - further use in scenarios or adds to current scenario (print). Originally, the vehicle is to be charged from the MMRTG, distribution base or solar panels during the night. I don't have all the scripts ready :) That's why there's a temporary alternative - Charger.
bladerunner97 31 Jan, 2022 @ 8:56pm 
This looks interesting. Although I don't think it works correctly in the Main Branch of the game.
Then I noticed it says GameVersion="1.0.0015:39551" in the .pak file. So that explains that. No worries. :steamthumbsup: