Avorion

Avorion

ESCC Weapons
15 Comments
KnifeHeart  [author] 18 Sep, 2024 @ 5:49am 
Only the ones you have installed in your galaxy.
Enlonwhite 18 Sep, 2024 @ 2:19am 
When you say all weapons of "Arsenal (insert of your mods here name)" does that mean all of them, or only the ones I would have installed for my Galaxy?
KnifeHeart  [author] 3 Dec, 2023 @ 7:19pm 
I could not replicate your error. This is unquestionably a problem with another mod that you have installed.
eaglegundam 14 Nov, 2023 @ 12:04pm 
hadd an issue with getting ships to spawn with this mod active after i deactivaded it enemy spanwd again
KnifeHeart  [author] 13 Aug, 2023 @ 6:21pm 
Still need to add the flamer / pulse laser, will probably do that within the next couple of weeks.
KnifeHeart  [author] 18 Feb, 2023 @ 8:56am 
Yeah I could probably do that someday. The problem is the amount of testing I would need to do.
Strife 18 Feb, 2023 @ 3:51am 
oh it worked but sometimes just first wave would appear and nothing more and mission would fail when timer ended Xavarion galaxy mod warps systems /sectors so that Avarion titanium can be in same system well randomises everything my thinking was that it might change how the missions worked but you would know better than me :-P or it was an faction pack other than those 2 mods added ive never had any problem with your mods wich are awesome btw,
since ive got you here is there any chance for a mod to rework dps of all your weapons mods so it could get in line with het/star trek weapons mods this request is in no means expected to be followed m8 but would be nice addition anyways ty for answering my comments, im sure ur very busy ^^
KnifeHeart  [author] 17 Feb, 2023 @ 8:46pm 
I don't see any reason why the mission mods wouldn't work with Xavorion, but I've never tried them together since Xavorion doesn't hold much interest for me.
Strife 17 Feb, 2023 @ 3:18am 
well its ok game got corrupted by a turret mod so i removed xavarion mod cause i think it interfered with your quest mods since space is warped and not a progression twards the center :-P
KnifeHeart  [author] 16 Feb, 2023 @ 6:49pm 
The best I can do is fix server / client errors that come up.
KnifeHeart  [author] 16 Feb, 2023 @ 6:48pm 
I have no idea how this mod interacts with brankor's faction mod / xavorion.
Strife 15 Feb, 2023 @ 6:01pm 
hmm just worked now so i guess it works sometimes hmm while 2 or 3 of em was wonky just now it worked but i got killed i might have made my game a bit 2 hard lol hmm also dunno if escc weapons might have an effect but most likely culprits in my eyes is probably brankors faction mod :-/
Strife 15 Feb, 2023 @ 5:36pm 
HI knife im using all your pirate mods just started a new game with a bunch of mods tho seems there is something interfering with atleast 4 now ambush pirates mod just spawns 1 wave of pirates than it failes after a while was wondering if Xvarion extended is interfering or or brankors faction mods are u got any insight ? also some of the pirates just stand there and don't fire at all
KnifeHeart  [author] 16 Jun, 2022 @ 8:28am 
No. It will work with whatever weapons you have installed.

And I don't see why it wouldn't unless he uses some wacky weapon generation methods, which I don't think he does.
[TC] Toaster Oven 16 Jun, 2022 @ 7:33am 
Do I have to have all the weapons from Arsenal Extension to use this?
And does this work (or is compatible) with SDK's Ship and Station Generation?