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I ask because I've been trying to figure out how to add this ability to other units for years and can never figure out how to get it to work.
About Spartans: Yeah, but I was more mentionning for the vanilla Spartan hoplites will this red dress it looks like more a magus or a servant of Mephysto. I never liked the dressing of the vanilla Spartans.
But some Spartans valued agility and had less armour, they were not like in the movie 300 but still prefered to be able to be very agile.
Regardless.
About Iberians: Like I said I really love the units you made/reskined. People think of Iberians as pyjama (tunic) wearers but they also had their own warpaint units like the celts and germans. They also used bow, which in the mainstream Spanish media is a taboo, for some reasons...
I read a lot on these ancient peoples, thats why i get so disapointed when most modders just simplify them
I'm pretty sure I assigned Baliares as balearic slingers' home region, and Nubia for nubian units.
The way it works is each vanilla region has a set of "colors" assigned to it, and you specify the region for each unit, so if the balearics are indeed darker than nubians, that is probably also an issue in vanilla (i can play around with giving them a different default region though since that doesnt make any difference other than for this, can make them for example come from Taraconesis)
The spartans need the armour, doesnt make sense for them to have the high stats without having the armour to show for it. I understand that the half toga would give them a more spectacular (and hollywood) look, but it simply wouldnt make much sense both historically and logically
the sacred band auto replenishment, where is that in the code? thanks
I really love your mod, especially the authenticity of the look of the Iberian units, you are the first to depict them in a historical ways. People think they all just wore tunics, thats not true, Iberian mentality saw fighting shirtless/barechest as very virile! Like true Warriors!
But to be sure, you realize that the Balearic slingers are darker than nubians, right?
Also, would it be possible, when you have time, to put Spartans with half togas? Like the mod "Spartan Pylos".
Other than that, im very happy with your mod!
Cheers! Tenga un excelente dia!
The pikemen (at least the ones that are in the completed factions) do use a 2-handed spear animation though, to differentiate them more from regular hoplites (on top of the longer spears).
Btw. i encountered the same error while playing Julia family. Its caused by barbarian peasant unit in rebel settlement of Bobonia.
And yes, the idea is to eventually work on every part of the map. But it will take a very very long time to do that xD
What are your plans for expansions btw? How would Iberians work and will you also focus someday on greeks or egyptians? :-)
It will take some time to update this though since I started working on the Iberians, so if I uploaded it now it would break in other ways since I'm changing other stuff, so this will likely only be fixed when I finish the iberians
Bottom line i really love your mod and cant stop playing it from every point of view, thanks. :-)
I tested this with one of the Carthaginian families, and when you get a city in a deal like that (and sometimes also when bribing it, if i am not mistaken), you usually receive some random units from the available roster as a garrison. However, with your new mechanics, I didn’t get the usual 3-6 random units from settlement conscription or local mercenaries. Instead, I got 1 unit labeled 'Settlement Conscription' or 'Local Mercenaries' with insane stats. A few of these units could tear through entire armies of Macedon, and they were even retrainable, but they would sometimes vanish at random. Some disappeared after a few turns, while others lasted a much longer.
I would say that is exploint of your new mechanics inside of old exploit of original game. :D
I also tried old deal trick with diplomat offering high regular tribute for all Greek cities except the capital, and then starting a war so that my debts to them vanish. With the stroke of a pen, I get all their lands for free, and once I capture the capital, their armies turn rebel and stop attacking my newly acquired cities.
The civil unrest was not intentional but more accepted. Every time a settlement changes its faction, it gets a temporary unrest rise which decreases public order. This is unavoidable in this case since the settlements are all switching from the remaining faction to the roman empire. At first didn't like it, but it kind of makes sense because of the reasons you mentioned, and if I wanted to remove it I dont think I could xD
The money should switch to the empire unless there is a bug in the command - in which case I can't do anything about it unfortunately, since there's no other way to transfer wealth from a dead faction to an emerging one
However, I have a question. Regarding the conclusion of the Roman civil war: is it intended or a bug that I lost all my money when transitioning to an empire, and also experienced a major drop in happiness and civil disorder, leading to half of my empire falling apart in revolts? I can see how this could be intentional, representing the chaos of a new system and rebellions against the emperor, but it also feels like it could be a bug. Could you clarify?
Either way, the mod is fantastic! I truly appreciate your efforts and look forward to seeing what you add next. :-)
If you dont mind, could you create a discussion here so we can talk more easily? its easier than using the comments lol
Also, if theres any chance you could send me the save file that would be great
Is this normal?
I've done a few turns as the Brutii but unfortunately it's then crashing during the end turn. In case it helps, this is after defeating the Samnites and the first reform event, but I declined the new legion on the first turn it was available.