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MEET THE PYRO
Not sure what exactly changed, but turning the knob lead to the nozzle being blocked by "something", so I'm guessing an update broke behaviour of raycasting from inside a voxel in some cases.
The engine puts out fire if the framerate drops too low. There is a toggle in the mod options which increases the "hard" cap on fire, but this does not change behaviour in regards to the engines handling of low framerates.