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black ice though... that would be a nice feature (:
Thanks
But I noticed a problem and maybe I will be forced to remove it until it is fixed: The initial values of possibility of slippering of 1000/500 seem to remain unchanged even by modifying them, I have come to lower them down to 50/25 but I always get falls at least 1 time on 2.
I'm testing the mod with a pg with 0 nimble, I think I understand that nimble is the ability that most regulates the possibility of falling (I'm not sure), I need to put less chance of falling because my server is hardcore with sprinters and many zs, so when it snows, the players would all be dead on the first step.
I'm testing with nimble at 0 because it is the average value with which new characters spawn, and for developers 0 does not mean "completely incapable" but rather "normal", this applies to all abilities except passive ones.
I'm trying everything to be able to lower the chance of falling but everything seems in vain :(
...perhaps zombie intelligence and the zombie's footwear can have an effect on the odds of them slipping too.
I'dd like to lower the fall chance when someone use boots.How do I set a 25% chance of falling with boots compared to shoes?
Zombies are not vulnerable to slipping on the snow, unfortunately. It would very likely break the entire game if this was implemented.
Thanks either way for the mod!
So if you wanted to make boots still let you slip you could subtract 1 to footwear factors and increase the moving factor to compensate.
I was looking at it last night and the number ranges are massive but I'm unsure of how that translates to gameplay... Specifically I wanted to tweak it so that boots give you the most traction but still have a chance of slipping if not carful. Thanks for an awesome mod that I look forward to playing with!
As for working on zombies too, I'm hesitant to do it because it might have a negative impact on server performance.