Torchlight II

Torchlight II

Epic Encounters (v.56)
106 Comments
DragonOfWar 2 Aug, 2024 @ 6:05pm 
For those, who wants to fix issue with teleport, unpack this mod and go to media\DUNGEONS there will be the file named LEVIATHANLAIR.DAT open it with notepad++ or whatever, you will need to change PARENT_DUNGEON and PARENT_TOWN strings to <STRING>PARENT_DUNGEON:DUNGEONHUB and <STRING>PARENT_TOWN:DUNGEONHUB
Gulp DragonDawn 3 Aug, 2018 @ 10:06am 
balanced?
Emperor of Destruction 17 Jul, 2016 @ 3:23pm 
Warp Portal from SBT leads to Zeryphesh still; dungeon exit lead to a instance entrance in Ossean wastes.

No change from before. Works fine; just allows for sequence breaking.

Loot works great.
Emperor of Destruction 13 Jul, 2016 @ 3:19pm 
Thank you.
Darkthan9800  [author] 13 Jul, 2016 @ 1:35pm 
@Mr. Allard, everything that you wanted fixed is now fixed in the newest update I just published. Including the floating objects, the loot for the leviathan, and the dungeon exits.
Darkthan9800  [author] 13 Jul, 2016 @ 12:44pm 
@Mr. Allard, I've just fixed the dungeon exits and uploaded the new version to steam, in the next update (which should come today) I'll fix the loot choices for the leviathan.
Darkthan9800  [author] 13 Jul, 2016 @ 12:22pm 
@Mr. Allard, yeah, no problem. This should be a really easy fix for me to do.
Emperor of Destruction 11 Jul, 2016 @ 8:58pm 
Ok; ran COTH and SBT.

--- Tunneling Horror ran fine except the exit sent me to the Dungeon Hub compared to Halls of Anguish which sent me directly to the Esterian Enclave. Either is fine but it should be consistent. All dungeons were entered through; Enclave-Hub-Dungeon.

--- SBT's non boss loot was back to normal; varied.
--- The boss attacked as expected with or without tentacles.

Problems

--- The boss only dropped one stack of gold and a single green compared to the other bosses which dropped at least eight items of varying quality.
--- The exit still lead to a instanced dungeon in the Wastes of Act 2: I entered through Act 1 like last time.


So the SBT boss loot and the dungeon exits for all are persistent problems.


Also, I wanted to thank you for looking at this, especially since its just one guy's concerns.
Emperor of Destruction 11 Jul, 2016 @ 10:20am 
I believe the PVP arena was a vanilla instance: I never use it. Just noted it since it was a distinctive glitch.

My main concern was the exit change and the loot drop issues since they were severely affecting the replability of the map.

Will test the last one tonight and the SBT one more time to see if the same issues repeat.
Darkthan9800  [author] 11 Jul, 2016 @ 9:50am 
@Mr. Allard, that would make sense. Ship's Bane Temple was the first dungeon I did... Is the PVP hub a part of the base game? I know it's not something I added in... If it's from a mod other than mine, there's nothing I can do to fix that problem.
Emperor of Destruction 10 Jul, 2016 @ 9:01pm 
@Darkthan9800

Just beat the Halls Of Anguish (no mod changes from last time)

Improvement:

--- Loot was dropped from this boss
--- Item rarity was the same as the base game
-- Boss attacked normally
--- Exitng the dungeon led back to the Enclave as expected.

Other:

The PVP hub entrance was still hovering over the three dungeon portals.

So far what i listed before seems to be problems with just the Ship's Bane Temple. haven't tested the last dungeon.
Darkthan9800  [author] 9 Jul, 2016 @ 7:51am 
@Mr. Allard, the first one is normal, the second is a mod conflict, the third also sounds like a mod trying to override what loot I gave the boss, the fourth just sounds like a once in a lifetime glitch, the fifth is the same as the third, same with the sixth, and the seventh is something I may have to fix in the future.
Emperor of Destruction 8 Jul, 2016 @ 7:40pm 
Hello; I played the Leviathan section a week ago and i had a few concerns.

Just wanted to see if these were normal.

--- Entered the new hub, the outside textures of the hub crater were shaky and popped in and out.
--- The PVP entrance was in the new hub...floating in the sky.
--- 75% of the mob loot drops were whites; same with the champions.
--- The boss stopped attacking altoghter once i destroyed his tentacles.
--- No boss grade chest upon victory.
--- No loot dropped directly from Boss.
--- Exiting the dungeon led to Act 2 wastes; entered through the Act 1 hub at level 10.
Darkthan9800  [author] 6 Jul, 2016 @ 2:00pm 
@*Yuki*, yes.
*Yuki* 6 Jul, 2016 @ 9:31am 
will it bind to saves?
Darkthan9800  [author] 13 Aug, 2015 @ 6:31am 
@Ragebayne, yes, it should work with the torchlight essential map works, I do not believe that it works with Synergies in multiplayer.
Teyrar 12 Aug, 2015 @ 12:21pm 
does it work multi player also with synergies
Teyrar 12 Aug, 2015 @ 4:30am 
Do I load this top of synergies or bottom ? And I have torchlight essential map works is that ok with this mod it adds a lot of maps and custom npc to map works as well as synergies realm of discord endless dungeon looking forward to adding this hopefully
fl9d 1 Aug, 2015 @ 8:26am 
thanks a lot.
everyone will i hope.

!!really fast!!
Darkthan9800  [author] 1 Aug, 2015 @ 7:43am 
@Nutero, I totally changed my mind, it turns out that what you wanted me to do was really simple and easy to do. There are now maps for each of the dungeons, they level to your character, even at level 1 or level 100. There still is a dungeon hub though, I will add a version on this page that doesn't have the dungeon hub, but that will come later.
Darkthan9800  [author] 1 Aug, 2015 @ 7:02am 
@Nutero, thanks for understanding
fl9d 1 Aug, 2015 @ 6:32am 
we are lucky you made these maps anyhow. much appreciated.
Darkthan9800  [author] 1 Aug, 2015 @ 6:20am 
@Nutero, I'm not going to do that, sorry. I have over 4,000 people using this mod, I'm not going to change it all for one person. I might add a link to a separate version without a dungeon hub on this page, but like I said before, it's going to be a while before I change anything with this mod.
fl9d 31 Jul, 2015 @ 9:50pm 
since i love the vanilla touch on my torchlight installation, i would love to see the dungeon hub disappear and having the maps sold at mapworks endgame instead.
Darkthan9800  [author] 31 Jul, 2015 @ 4:40pm 
@Nutero, maybe later, that is a good idea though. I'm working on my other mod Darkthan's Classes right now. I almost have no time with marching band and everything else, so it might be a while.
fl9d 31 Jul, 2015 @ 4:38pm 
endgame versions of the maps for mapworks?
Darkthan9800  [author] 31 Jul, 2015 @ 4:35pm 
@Nutero, I wanted an easy way for people to get to my dungeons. It gets the job done
fl9d 31 Jul, 2015 @ 4:34pm 
really cool, thx.
but why the dungeon hub? anyhow, thx again
Darkthan9800  [author] 20 Oct, 2014 @ 3:10pm 
Ok.
Boss 16 Oct, 2014 @ 10:25pm 
@@ sir.lan/multi = crash ..(synergy mods). Single Player Runs Fine.
Darkthan9800  [author] 21 Jul, 2014 @ 4:01pm 
My new mod was just released for Alpha Testing!
Darkthan9800  [author] 20 Jul, 2014 @ 3:50pm 
Yeah, I always enjoy seeing people using my mods.
Chewtoy 20 Jul, 2014 @ 3:16pm 
Made videos about your mod, if you would like to add them here XD, feel free.

Ship's Bane Temple https://www.youtube.com/watch?v=gfYbS7Y6ieE
Halls Of Anguish https://www.youtube.com/watch?v=t45sQJgffHM
Caverns Of The Tunneling Horror https://www.youtube.com/watch?v=dh5U8iNnPrM
drdaylight  [author] 12 Jul, 2014 @ 9:47am 
Resinate - I'm using "Diablo Complete Pack". If you look at the screen shots I took, there are "+" and "-" buttons. One by the Mana orb on the very bottom of the screen directly to the right of the Angel and one on the opposite side near the Demon. Use the one by the Mana orb to toggle on/off the HP bar that shows in the middle of the screen. The one on the opposite side near the HP orb toggles on/off the numbers that show on your HP/Mana orbs.
potterman28wxcv 12 Jul, 2014 @ 9:09am 
Actually, i think you can create something like a merge.layout in your mod ; that's what synergies use, so it doesn't conflict with any other mod when it's about town layouts
Darkthan9800  [author] 11 Jul, 2014 @ 8:55pm 
Resinate, I'm going to update Epic Encounters today or tomorrow to fix the portal not showing up, maybe by moving around Epic Encounters in your mod list you could fix the Shops not showing up problem.
Darkthan9800  [author] 11 Jul, 2014 @ 8:49pm 
drdaylight, I get that problem too, stuff from other mods follow you into chunks that originate from ACT1_Town, I cannot really do anything to fix that in GUTS.
Darkthan9800  [author] 11 Jul, 2014 @ 8:45pm 
Resinate, me and drdaylight are trying to fix that issue right now, I could restore the old Epic Encounters if you want me to.
Resinate 11 Jul, 2014 @ 5:57pm 
can u link that d3 mod that does have that annoying HP bar in middle of screen like urs "drdaylight"

also the mod doesnt seem to work for me now, the shops are missing in town and portal doesnt do anything when i click it
drdaylight  [author] 11 Jul, 2014 @ 4:47pm 
Got it to work. Just to test the theory that maybe something was blocking the way, I moved the portal to different location: http://i.imgur.com/bwZHQIn.jpg
Is there some way to make that platform walkable on in GUTS? That would probably fix the issue. I changed the portal as you see in that screenshot only because the aura of the one you used glared through those rocks. Got somewhat of another minor issue though. The other files in that "merge" folder seem to be following me to the Dungeon Hub: http://i.imgur.com/iml6LmU.jpg

I haven't tried going in any of the dungeons yet. Gotta get ready to leave. Figured I'd update you on the progress I made real quick.
Darkthan9800  [author] 11 Jul, 2014 @ 4:30pm 
Yeah, I had a problem similar to that.
drdaylight  [author] 11 Jul, 2014 @ 3:51pm 
Haha..I tried doing it myself for this mod yesterday and failed. Seems like it's the same outcome I've gotten which doesn't let you enter the portal. I noticed without the layout merge you could actually walk around on the circle platform thing (maybe this was just a weird bug caused in my mod merge?) the portal sits on top of. But with the layout merge it seems something is blocking me from walking on it. I *think* this is the problem, I just don't know how to fix it yet lol. I'll keep trying to get this to work. If I figure anything out before you do, I'll let you know.
Darkthan9800  [author] 11 Jul, 2014 @ 1:21pm 
I tried doing the town layout Merge folder trick, but that didn't work out, on both the Greed Portal mod and this one, any ideas?
Darkthan9800  [author] 11 Jul, 2014 @ 11:49am 
I'll work on making Noxion and Shaytan harder now, meaning knock-backs for Shaytan, and a huge AOE attack for Noxion.
Darkthan9800  [author] 11 Jul, 2014 @ 11:42am 
If someone finds a bug, please let me know.
Darkthan9800  [author] 11 Jul, 2014 @ 11:42am 
Updated, now synergies compatible.
Darkthan9800  [author] 11 Jul, 2014 @ 9:48am 
I can make it compatible with synergies, the update should come out soon.
Darkthan9800  [author] 11 Jul, 2014 @ 9:46am 
Thank you Drdaylight, I'll try to work on that today or tomorrow.
Darkthan9800  [author] 11 Jul, 2014 @ 9:46am 
Thank you guys for making this an enjoyable experience for me, I really enjoy these comments, I'm making a new mod that will add in a alternate campaign for you guys to run through, it will take a long time to finish but an alpha build isn't too far away.
Darkthan9800  [author] 11 Jul, 2014 @ 9:43am 
Potterman, I now use Diablo UI, but I used to use UIMC Dark edition.