A Total War Saga: TROY

A Total War Saga: TROY

Ultra Aggressive & Smart AI
25 Comments
Star61 9 Aug, 2024 @ 12:51pm 
Is it saved game compatible
Lotor13 17 Jul, 2024 @ 3:59am 
@Kharnath
It is supposed for the hardcore players
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Yes, the base game has problem with antiplayer bias a
Kharnath 5 Jul, 2024 @ 4:39am 
i have to ask. why make the ai more aggressive? every game i play the trojans sail everything they have to greece specifically to attack me.

in my opinion the aggressiveness needs to be toned down a lot for the trojans and upped a lot for the greeks.
Andrei si Dana (vlog youtube) 21 Dec, 2023 @ 10:40am 
What mod should i have to be bombed by the ai army becouse i am so bored with this game, they never atack me like 4-5 generals at once?
Solo 16 Dec, 2023 @ 1:57am 
Thank you very much good sir for this mod @Hecleas
renetschultz 30 Nov, 2023 @ 6:34am 
Can you use this without the mentioned required mods?
Hecleas  [author] 2 Oct, 2023 @ 4:31am 
Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

I am happy to present this update to you, because I believe to date that I have the most conclusive result that I have been able to obtain. I had to devote a lot of time to it. But I'm proud of the result, I hope you enjoy it too!
Ciaphas Cain 17 Aug, 2023 @ 10:58am 
Hercleas, any chance of an All In One mod at all? Without the Nightmare?
Hecleas  [author] 13 Jul, 2023 @ 7:30pm 
Update:
Great improvement to AI behavior in general.
This update is the result of hundreds of hours of testing and tweaking my other AI mods on other Total Wars
. 20 Jun, 2023 @ 9:18am 
Hi, can you regroup all the modifications into a single download just like you did for the warhammer 3 version? thanks.
Tofu 11 Nov, 2022 @ 2:06pm 
I have an issue with big stacks of armies sailing over and attacking garrisons one at a time. Will this fix that? will they attack in stacks of 4 onto a city?
Infernis 1 Sep, 2022 @ 6:11am 
I have a question. Seeing as you have multiple AI mods here, should/can we use them all together or is one (this) mod a combination, or what?
Hecleas  [author] 17 Jul, 2022 @ 11:11am 
Update:
-Improved AI behavior
-For everyone's comfort, the mod has been dispatched, everyone will find what they are looking for by selecting the elements they want or not, so I invite you to take the elements you want.
Everything is savegame compatible
Hecleas  [author] 18 May, 2022 @ 11:16am 
Not particularly, I intend to remove it soon
Gogopher 18 May, 2022 @ 8:09am 
is everyone supposed to have the destroyer trait?
Azazelim 9 Apr, 2022 @ 8:15pm 
you might be right, the trojan side does seems to have more enemies on their side of the map which might cause this issue, I still love your mod man, playing against the greeks is really challenging but do you think you can make two versions of this mod? one where you just buff the aggressivenes of the trojan side and another for the greeks
Hecleas  [author] 8 Apr, 2022 @ 6:12pm 
@Azazelim
The AI ​​will always prioritize the threatening enemy closest to it. And so much the better.
Tell yourself I prioritized aggro against the human player.
But I kept a priority against the most threatening.
Because otherwise, yes the Trojans would come and attack you in Greece, but next door his enemy neighbors would take all his lands during his absence.
Azazelim 8 Apr, 2022 @ 5:22pm 
i did thought of that and on another campaing i declared war with every single faction on the greek side of the achean except with the main pillars and made the greek pillars be their enemies as well through diplomacy and they still end up overwhealming the trojans.
From what i noticed is that the trojan factions don't seem to summon nearly as much armies as the greek factions do, i might have another made conflicting with this one but the only one i can think of might be radius, i don't have any other mod that changes AI campaign behavior
Hecleas  [author] 8 Apr, 2022 @ 5:48am 
It's impossible because I put it at the same aggressiveness as the Greeks, if they don't land on the Greek coasts it's because they have a threat and a war on their neighboring region. Normally check it must be the case
Azazelim 7 Apr, 2022 @ 9:44pm 
i like the idea of this mod but this only seems to affect the greek factions while the trojan factions just sit idle while the greek factions overwhealm them, i played several campaigns siding with both factions and the greeks always seem to overwhealm the trojans while the trojans just play passively, can you buff the aggression of the trojan faction?
Hecleas  [author] 7 Feb, 2022 @ 3:49pm 
Don't hesitate if you have any suggestions.
wonowon 4 Feb, 2022 @ 4:04pm 
Yes :steamhappy:
Hecleas  [author] 4 Feb, 2022 @ 8:40am 
without the income bonus for AI (campaign difficulty)?
wonowon 4 Feb, 2022 @ 8:34am 
Can you upload only the recruitment improvement mod?
Ponfino 3 Feb, 2022 @ 1:21am 
im :steamsad:happy this came out thank you good human thank you:steamsad: