Hero's Hour

Hero's Hour

Sorrow Faction
12 Comments
MagicalStorm  [author] 23 May, 2024 @ 10:57am 
This mod was my first ever and I intend to make it from scratch sometime in the future!
Михаил Грозный 15 May, 2024 @ 12:05am 
Really interesting faction but the tier 7 is so OP i have to remove the faction... with a single tier 7 i won the game... a shame really
MagicalStorm  [author] 12 Dec, 2022 @ 7:39pm 
It is posted on the discord
Goaton 12 Dec, 2022 @ 6:23am 
could you post this on discord
Digan 28 Mar, 2022 @ 5:43pm 
The Blight Ritual on Skosia Hero makes 0 sense o.o it turns ur bugs into Blighted Ones... if u wnna go for DragonKing at least :O
MagicalStorm  [author] 26 Mar, 2022 @ 9:09am 
Time to double price againn
Rai "Apex Legends" Taki 23 Mar, 2022 @ 6:15pm 
Emperor is hugely unfair...Even one of them is basically unkillable unless you really try to get it killed or suicide it with devour (20+ hero stats each btw), and the base/upgraded versions have 2x/4x the stats they should have at their power rating without taking abilities into account. Rushing an emperor basically wins you the game, even if your opp manages to hex it down to a different creature (which I'm not sure is possible considering it has Inert), it can still easily powerlevel any hero and let you grab everything on the map because heroless armies simply have zero answer against it.
worst noob 7 Mar, 2022 @ 3:33pm 
this is my first time with mods so i did not know all these limitations. hopefully the game gets mod support closer to what dominions has soon.
MagicalStorm  [author] 7 Mar, 2022 @ 7:19am 
Thanks for the feedback, as for the Emperor and a ritual mechanic, i wish i could do that but its not currently possible due to modding limitations.

The Spitter/Scytodidae have been terrible in my testing due to Wind Up, so i'm unsure.

Increasing Tick/Lonestar cost would also increase its power, and giving it 2 logs ends up making its price go into the negatives.Peacocks would be even stronger with increased costs, so its a bit finicky to change them.

The Albino Spiderling was originally supposed to split into Spiderling Cloak variants...but i can't link more than 1 unit due to limitations, so unfortunately the spiderling is pretty useless atm

I'll see what i can do on the Ticks and Peacocks
worst noob 6 Mar, 2022 @ 5:56pm 
and as i have not gotten to use the other units in a campaign context yet i will be withholding specific suggestions until then
worst noob 6 Mar, 2022 @ 5:53pm 
spiter/ scytodidae: i have not used the spiter but i think tier 2 should have a resource cost probably ore like tiers 1 and 3. and remove the resource cost from tiers 4 and 5. as well as moving the emperor over to some sorta ritual mechanic similar to the one the enclave have. as for the balancing of this units in the late game are more balanced by availability than cost. this will open up more unit slots as well as fitting very well thematically with there back story of social self cannibalization.

peacock/ sun dancer: this is probably the most broken unit in the mod cause it has so many support ability and is a melee unit. so i would suggest a 50% increase of cost and crystal resource. also i think there casting and buffer ability should be given to the albino spiderling as well as giving said unit a stat buff
worst noob 6 Mar, 2022 @ 5:53pm 
i like the mod but i would like to suggest a few balancing changes:

tick/ lone star: i think this unit should at least cost 2 wood and the lone star double or triple its current gold cost. this is cause all units in the base at that tier game power rank two. and i don't have a problem with them being power rank 4. it's just that money is super fickle in this game due to skills such as ruler, estate, planing, and the list goes on. so i would also recommend removing warding from them to prevent them from taking over in the mid to late game.