Space Engineers

Space Engineers

AegisSystems
22 Comments
Galax 10 May @ 11:47pm 
dear Apezdolochka, this bug is a big one, if you have a solution please publish it asap. we have not got an answer from HtD since six months... please upload it to mod.io too...
Alex [31LB] 15 Dec, 2024 @ 6:27am 
Is this compatible with the FSD Supercruise Mod and will it detect those? Since they are not jump drives but only share the model.
Apezdolochka 10 Dec, 2024 @ 11:44am 
Hello, there is a question about your mod. We found a small bug and want to fix it.
Question: Is it possible to republish your mod under the server name on the mod.io, in order not to download it, we have been using your mod for a long time, but the glow effect sometimes freezes and crashes the game for players from the console. Do you give your permission for this? We will attach the original mod in the description.
LootGoblin 17 Nov, 2024 @ 4:03pm 
@vandil The Tag has to be in the Custom Data. Same applies for the LCD Tag, which has to be in the Custom Data of the LCD block
Ashes Vargrand 16 Nov, 2024 @ 1:29pm 
Updated LCD Display, now always shows 0-100% regardless of number of jump drives used for shields.

and how can i set the LCD to Show the Stat?
JangoRedpaws 20 Oct, 2024 @ 6:27pm 
the shield status will be on your elite dangeorus hud it works pretty well
BUSHWOOKIE 31 Jul, 2024 @ 3:39pm 
is this mod still working
Starry 12 Jul, 2024 @ 1:54am 
How do you get the shield status to display on an LCD?
Hotaro 3 Jun, 2024 @ 5:36pm 
Why am I just now learning about this mod?
vandil 27 May, 2024 @ 2:58pm 
The [NOSHIELD] tag does not appear to be working as of 05/27/24. The shields will drain all jump drives regardless of having the tag or not.
LeeTheFlea 24 May, 2024 @ 11:07pm 
very interesting way of making shields in the game with some story behind it and using already in game blocks. Take my points!
MAMPF(GER) 23 Feb, 2023 @ 9:43am 
OMG <3
Mayckak 22 Jan, 2023 @ 7:41am 
Мод звичайно класний але можете зробити щось типу налаштування кількості ефектів? Просто не кожний має потужний комп'ютер
rodney.mckay.meredith 1 Dec, 2022 @ 6:15am 
Liam?
Adivrsity 9 Jul, 2022 @ 8:35am 
Hello! I run a server and I have the mod doing the highlight effect sometimes a lot, it will blink on and off and not stop, like the shield is activating then ending, though jump drives are not even on. Any idea for a fix for this?
Sir Borks-a-Lot 7 Jul, 2022 @ 5:43am 
I'm in a server that uses this mod and oftentimes when I log in and have left my ship's shield on it's just blinking with the effect over and over. Turning it on and off doesn't seem to help, nor does grinding it down. Had to abandon a couple of ships as I can't pilot them due to this.
senturu 9 Jun, 2022 @ 10:33pm 
oh wow, this is awesome! i love this as it feels like a Vanilla shield mod, and super less complicated than energy shields and defense shields which require weapons mods to function properly.
Harukonea 8 Feb, 2022 @ 5:00am 
Oh, but I was able to dismantle it with Nanobot... it's the same spec that can be penetrated by other shield mods.
Harukonea 8 Feb, 2022 @ 4:32am 
I found that it also disables the grinder.
When applied to enemy ships, it will deplete their reactors and hydrogen engines, attacking them until their jump drives are empty and they can finally act.
Amazing.
I'm starting to think this is OP.
GrynnReaper 4 Feb, 2022 @ 9:15pm 
Neat, kinda like the quad drive in the spinward fringe books
vano03voin 4 Feb, 2022 @ 10:54am 
im not super stupid, but u need to make videoinstruktion for better ad of this) it weri cool concept u release
Harukonea 4 Feb, 2022 @ 4:05am 
Nice to meet you, lancewrath.
This is an innovative way to use the existing ones without adding custom blocks or components.
It is much more straightforward and simple than the existing shield mods.
It works with jump drives from other mods, and it also works with small grids.
Thank you for this mod.