Space Engineers

Space Engineers

The Sol System V4
106 Comments
Boobies 28 Apr @ 6:37pm 
Hi, I have this most excellent mod/system stood up in Torch in the beginnings of a Sectored server through Nexus and thought I'd best pass on some errors/issues I have with this;

1. Keen: Cannot build prunning tree for heightmap face Steam:1697074695.sbm:ATA 06......Titan_front!
2. Keen: Heightmap resolution must be divisible by 8, and after that a power of 4. Failing to achieve so will disable several important optimizations!!

This repeats for <planet>_Front, Back, Left, Right, Up, Down (whatever they are) for a number of planets, namely;
Titan,
Dione,
Miranda,
Charon,
Obreon,
Rhea,
Iapetus,
Ariel,
Umbriel,
Titania,

I'm not sure what these are but noting the message about lack of divisibility affecting several important optimisations I'm wondering if anything could be done about it to improving performance?

Again, many thanks for this mod. I would love to use this and I hope that the sheer size of it doesn't burn a planet-sized hole in my new server!
Boobies 28 Apr @ 3:57am 
What is Hydrogen Solid used for?
Boobies 16 Apr @ 3:04am 
How did you generate the image of the solar system in it's entirety? Did you plug co-ordinates into something? Would love to know.
kangawroon 1 Oct, 2024 @ 7:39am 
No ore-patches? Can't seem to find a single ore-patch on Earth. Ok, so I'm finding ice, but where is everything else?
DocB83  [author] 4 Sep, 2024 @ 7:11pm 
@Alexis The Calico Yokai Go ahead and make a remake man, no issues here. Credit would be appreciated but not necessary. Haven't worked on this in a while and don't intend to so bugs are a bit outside of my area.
Alexis The Calico Yokai 2 Sep, 2024 @ 7:33pm 
I'd like to report an issue, when setting the world to survival. None of the Sol System planets show up on the spawn menu. I'm gonna check to see if it's the mods I have on it.
Alexis The Calico Yokai 2 Sep, 2024 @ 4:55pm 
Can I make a rework of this World for my modpack called The Gaia Mission. I wanted to have a preset specifically for the pack so people don't have to manually put stuff in.
麻带_家族 4 May, 2024 @ 8:37am 
I love this world, but I can't add other mods, and I can't save it when I leave it:steamthumbsup:
MentalWard 2 May, 2024 @ 1:21pm 
I am really enjoying playing in this system but none of the notable asteroids that have tried to visit seams to be at the GPS stated in the description. I am not using Real Orbits, so nothing should of moved.
suro 3 Jan, 2024 @ 11:25pm 
Hi! I like the mod! Except for the sky on earth, I think it's a bit too dark blue. Can you make it lighter just like the original game?
DartAlex 21 Sep, 2023 @ 7:15am 
@DocB83 Why can voxels recover on their own?
G.rapefruit 24 Aug, 2023 @ 6:02am 
How can i play on this map with friends? I cant start multiplayer
SnowmanDK 16 Apr, 2023 @ 6:52am 
Please ignore my last post. Wrong mod, sorry.
SnowmanDK 15 Apr, 2023 @ 12:13pm 
I am STILL told that the mod is using an outdated API (16)
Ahsoka Tano 13 Apr, 2023 @ 2:35am 
is there a built in speed mod or something, and if so how do I disable it? Going 1000m/s really breaks a lot of stuff, especially AI ships/grids, and trying to stay in a really thin atmosphere with that speed is difficult as well
SnowmanDK 12 Apr, 2023 @ 6:36am 
Update: I have noticed that the WaterMod actually says that it's using an outdated API...
SnowmanDK 11 Apr, 2023 @ 4:38am 
I wanted to try this mod, so loaded it up... Earth was totally submerged, so used the /wremove.
Then used /wradius 1.01854
WaterMod pops up with an error saying: This planet does not have water
Restarting the game makes no difference... ehm...
FrogMachine 9 Mar, 2023 @ 6:51pm 
Interesting mod. I like the idea of playing space engineers in a model of our own solar system.
Unfortunately, loading the world created by this mod takes 15-25 minutes, so it isn't looking like a practical option for me to get what I want out of it, right now.

Also, for some reason, when the planets loaded the first time, the Earth planet was almost completely submerged under water. I deleted the water with /wremove then added it back to the 1.01854 /wradius value stated above, and that sort of fixed things, but the map still looks wrong. There's water in places on the mainland where there should not be. For example, most of central Florida is underwater, but its beaches are abnormally large.

I should note that /wremove drastically improved the sim speed the first time I ran it.

Another problem I ran into running this mod is that I can't respawn or start the game in a respawn pod. Can only respawn in a space suit right on top of my body.
dskpnk 2 Mar, 2023 @ 8:51am 
Little questio about the ecoomy ? Does plaetary statios still spaw ?

Looke like my "I\I" key is dead sry
Seamus Donohue 9 Sep, 2022 @ 4:23pm 
I'm enjoying playing in this solar system, but I have noticed a minor issue.

While the Space Engineers skybox sun is aligned with the plane of the solar system, the Earth is not aligned. From the perspective of New York, the skybox sun rises over the horizon in the direction of Mexico and sets over the horizon in the direction of Nova Scotia.

The effective south pole (where the skybox sun seems to move from right-to-left along the horizon) is near the Kuril Islands between Japan and the Kamchatka Peninsula. The effective north pole (where the skybox sun seems to move left-to-right along the horizon) is near "South Georgia and the South Sandwich Islands" in the South Atlantic Ocean.

I am not using the Planet Rotate mod.

Thank you for this mod! :D
EMuns3 27 Aug, 2022 @ 9:19am 
yeah im turning it off for now. maybe some other version will come that'll work eventually
DocB83  [author] 27 Aug, 2022 @ 9:11am 
@EMuns3 you might just have to play without it man, most likely wont work even with my attempts to look for compatibility mods
EMuns3 27 Aug, 2022 @ 8:47am 
The sun thing is nice. Trying to figure out how to make the IO compatibility mods work is a pain lol.
DocB83  [author] 27 Aug, 2022 @ 2:43am 
@EMuns3 found a mod to get rid of the skybox sun, it's called Env Sun: No Sun. It's in the Sol system collection
DocB83  [author] 17 Aug, 2022 @ 7:59pm 
@EMuns3 Don't know. There are 2 compatibility mods in the pack, but they both may not work. No idea
EMuns3 17 Aug, 2022 @ 7:52pm 
i read that it may not work fully. was wondering if the compatibility mod was broken or not and if it was then why it was still in the modpack list
DocB83  [author] 17 Aug, 2022 @ 7:33pm 
@EMuns3 As the description says, compatibility with ATA Solar System and IO Compatability mods may not work
EMuns3 17 Aug, 2022 @ 7:13pm 
okay so the "ATA Solar System Industrial Overhaul Compatability" mod doesn't appear in the mod list for the world even though im subscribed to it. So ores from IO aren't spawning in my world. Any idea why the mod wont appear or some way to enable it?
EMuns3 16 Aug, 2022 @ 8:58pm 
alright. thanks for the info
DocB83  [author] 16 Aug, 2022 @ 5:52pm 
@EMuns3 No
EMuns3 16 Aug, 2022 @ 5:17pm 
@DocB83 is there a way to get rid of the skybox one? or do i need it for light still?
DocB83  [author] 16 Aug, 2022 @ 5:03pm 
@EMuns3 It's normal. It's the skybox sun and planet sun
EMuns3 16 Aug, 2022 @ 11:59am 
so i used the modpack and there are two suns. is this normal? and is sun rotation supposed to be enabled or disabled in the settings?
cpspok 27 Jul, 2022 @ 1:03pm 
@DocB83 , thanks ill give it a whirl .
DocB83  [author] 27 Jul, 2022 @ 12:34pm 
@cpspok Most likely yes, but I have not done anything server related with space engineers before. This is only a world so you could probably easily load it up onto your server
cpspok 27 Jul, 2022 @ 11:18am 
will this run on a dedicated server ?
DocB83  [author] 21 Jun, 2022 @ 7:59am 
@Günther like you do with any other mod
Günther 20 Jun, 2022 @ 12:48pm 
How do I ınstall ındustry overhaul to this ?
DocB83  [author] 15 Jun, 2022 @ 9:48am 
@zcaalock Subscribe, then in game go to the "Workshop" tab and the top of the screen.

@AliD No idea. Probably.

@Olypilot The Elite Dangerous Jump Drive mod is pretty good with it.
zcaalock 13 Jun, 2022 @ 5:57am 
how to install this, do i just subscribe and turn mod on?
cofigabo 30 May, 2022 @ 3:17am 
Hello is it working with the economy system?
Olypilot 29 May, 2022 @ 5:04pm 
Does anyone have a suggestion for a good Jump Drive mod so I can get to other planets?

Thanks
MT519 18 May, 2022 @ 6:18am 
something seems to be crashing my game after a few minutes of playing. getting a GCard crash and im running a 3090.
Vorenthix 18 Apr, 2022 @ 5:19am 
Great Job ! :) Is the Ore Spawning now fixed?
Digital_Samurai 19 Mar, 2022 @ 6:52am 
Glad to see you still doing this stuff. I loved some of the other planets you made which I pasted into a few worlds of mine. All really cool stuff man. Many thanks for creating them all.
PringleMan 19 Mar, 2022 @ 4:29am 
I actually did not have a problem with Cobalt, it was silver that I have yet to find on Earth haha
DocB83  [author] 19 Mar, 2022 @ 3:21am 
Hey all, new update. I've seen many issue regarding cobalt with the ATA Solar system mod, so I've decided to re-re-revert some of the planetary bodies to the Vanilla/Modded versions. The planets in question are these: Earth, Mars, Europa, Titan, and Triton.
LunixiaLIVE 14 Mar, 2022 @ 3:29pm 
I have found that IO works best with vanilla star system along with Easy Ores and Oil Everywhere...
lloydsnew 14 Mar, 2022 @ 12:47pm 
I'm running Industrial overhaul with this and I have found cobalt on earth its north west from where you start at that's about 15.5km away but I've not found any oil sand so I'm thanking these ore's are really far apart
Cohors 12 Mar, 2022 @ 8:59am 
As a sanity check, does anyone have a location for cobalt on earth? I've resorted to pasting ore detectors everywhere and still not turning any up.