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I think there is still a place for a mod like this, as it still tells a unique story.
But I must admit that some of the new stuff feels so broken and is too simple with events that just give because it once was, not because they have created a situation in Europe that would lead to such an outcome.
I also havent played all paths yet. At this moment in time I dont know if I will make another version of this for 1.15 onwards as it would require a lot work for little gain as the new tree covers a lot of what this mod offered.
Anyhow this mod will stay on 1.14 for all who want to revisit it.
If there will be a new version of this it will be a new mod.
Since the file has no encompassing GER tag or sth I must assume you cant make patch or extension files for this recruitement so you are stuck with the edited big one.
Did you do changes to the file and if so, do you remember which changes?
It has all of the equipment variants in it (which look vanilla to me), but this reduces compatibility with designer mods, e.g. MTG Navy Overhaul by a great amount so I wonder whether this file is even neccessary for GDB to run properly.
- fixed naval setup
But once I merge my changes with the new version of the file it should work again. Will probably do that at some point today.
Can you name a ship I can check and whats the dif to see a difference between vanilla and this mod?
@bfobellith thansk :)