Garry's Mod

Garry's Mod

[WH40K] Questoris Imperialis (CURRENTLY DEFUNCT)
82 Comments
henrique the 31st 26 Jan @ 10:18pm 
i dont care if this wont work its my best shot at getting a drivable titan
Jared-Over-Dawn 19 Jan @ 1:56am 
i remember when this worked..
==Lucanmoonshadow== 18 Jan @ 10:38pm 
Is this still being worked on? I just found this addon and it looks freaking phenomenal. I would love to see a working version, I think it would be revolutionary to the workshop!! :praisesun:
raydraconus116 8 Jan @ 1:18pm 
i would say yall be waiting years for a mod to update then i read the description and watched the vid...i see why now lol
Zirex 9 Sep, 2024 @ 2:59pm 
hello the addon is still under development
Jack Swan 14 Aug, 2024 @ 9:33am 
Hello, I've added you as a friend, I want to offer help with the addon
Jared-Over-Dawn 15 Apr, 2024 @ 12:34am 
is the addon almost done
MegaRex-04 31 Jan, 2024 @ 3:52pm 
is this a mech vehicle?
Ice Wallow come 10 Jan, 2024 @ 3:52pm 
MAY THE EMPEROR SEE ME NOW!
Jared-Over-Dawn 30 Aug, 2023 @ 5:56am 
i cant find it in the spawnmenu
Benji  [author] 15 Aug, 2023 @ 9:45pm 
Updated? Not for a while, though when I do update it, it should be a big overhaul as I said.
Måns 15 Aug, 2023 @ 6:02am 
Is this still being updated? It is truly a new way of using GMOD Npcs and I am a huge fan, it is just a pain to see the walking animation being sped up and some weapons not making noise :(
Benji  [author] 13 Aug, 2023 @ 6:25pm 
Putting it simply, as of right now, this addon is basically defunct anyways. A lot of things are changing.
Benji  [author] 13 Aug, 2023 @ 6:24pm 
Considering most of the content is packaged so that I can't reupload any of it without breaking TOS, nor am I an experienced model creator/animator/texturer (at least, at the time I wasn't when I made this) to make my own models for use, that is unfortunately unavoidable. I am, however, looking into overhauling this addon entirely.

However, even then to avoid issues, there will still be dependencies. I have already edited and created a new version of the Knight Solaria model for use as well as overhauled the weapons used in the addon.
TruncatedCake 13 Aug, 2023 @ 4:21pm 
I'd really appreciate if this didn't have dependency hell
King Chives 21 Jun, 2023 @ 11:40pm 
are we able to get a link to the animations?
King Chives 16 Jun, 2023 @ 1:16am 
mods great but the animations arent like in the video? am i missing an addon?
Ordo Redactus 22 May, 2023 @ 4:07am 
Oh, good to see that someone is finally using my systems! If you ever need some new effects or sounds, notify me, I can do some stuff for your addon so you don't have to use all of these.
Космобоец 27 Apr, 2023 @ 12:16am 
Can I return in Knight after leaving him? Because I got spawn in it and it's good. But I left him to check and I can't get in again. If it's possible, please tell me how exactly
Tdoyr 29 Jan, 2023 @ 6:57pm 
titanfall titans when
KHORNE 27 Jan, 2023 @ 4:01pm 
where be the imperial titan
tigermcgovern 7 Dec, 2022 @ 7:42am 
looks good but theres to much shit you need to download
FalconLegend 3 Oct, 2022 @ 1:15pm 
Game sauce? (of the GUI style.)
saximaphone 16 Aug, 2022 @ 8:54pm 
[[WH40K] Questoris Imperialis (BETA)] lua/autorun/sh_knight_settings.lua:266: attempt to call method 'HasWeapon' (a nil value)
1. v - lua/autorun/sh_knight_settings.lua:266
2. unknown - lua/includes/modules/hook.lua:96

This might be useful for you as well.
saximaphone 16 Aug, 2022 @ 8:40pm 
Currently when entering the knight the npc still remains on the ground and doesn't disappear.
And the walking animation for the knight is sped-up and goofy-looking.
Benji  [author] 16 Aug, 2022 @ 5:50pm 
Yes. It uses weapon models from the Astartes, Mechanicus, and Special weapons for viewmodels, sounds from the walking vehicles and vehicle code addons, and a lot of effects from the code and design one. If I reuploaded these, it would be against workshop rules, and frankly, I do not feel like getting anything deleted or terminated because of that.

Anything else in this addon itself is either edited, sounds I've ported over into file formats for source to use, or materials and textures I've made or edited.
saximaphone 16 Aug, 2022 @ 4:23pm 
Do we need ALL of those required things? That's a lot of unrelated data in there.
БОЖИЙ ПАРОВОЗИК 12 Aug, 2022 @ 1:19am 
and you can trying to use ground LFS for vehicle
Benji  [author] 11 Aug, 2022 @ 6:16pm 
A simfphys vehicle would possess issues with clipping and handling rough terrain. As for Mech Assault... that is a certain possibility, and even something I'm looking into right now, but when I started this I didn't know a single thing about how to code on the Mech Assault base.
БОЖИЙ ПАРОВОЗИК 11 Aug, 2022 @ 2:58pm 
would*
БОЖИЙ ПАРОВОЗИК 11 Aug, 2022 @ 2:57pm 
or mech 2
БОЖИЙ ПАРОВОЗИК 11 Aug, 2022 @ 2:55pm 
why did you just add this knight as vehicle of simphys?
Nefarious 22 Jul, 2022 @ 9:25am 
Нехера не понятно как им работать.
guardsman 23 Jun, 2022 @ 3:26am 
[[WH40K] Questoris Imperialis (BETA)] lua/weapons/tfa_knight_gatling_right/shared.lua:109: '}' expected (to close '{' at line 106) near 'SWEP'
Benji  [author] 24 May, 2022 @ 10:05pm 
That's an interesting way of describing the run of the model. Unfortunately, I am no model maker. I cannot modify the animations. I advise using PAC3 instead to alter the speed of the model.

The Scion MIU SWEP is capable of spawning the Knight NPC as well. Left click to spawn it at your crosshair, right click to spawn it above where your crosshair is.
obscurito 23 May, 2022 @ 1:10pm 
First question, how can we spawn the knight like you do?

And when i spawn the snpc and i take control of it he run like a simp, i don’t know if i have an issue or if it’s an animation problem and so may i know if it will be patch?
Kr-Failen-1 10 May, 2022 @ 8:52am 
soo many problems lua
Roam25 2 May, 2022 @ 8:23am 
I checked all of my addons and none of them force a playermodel on me, perhaps would a playermodel selector addon mess it up?
Whoami "Kaiser" 26 Apr, 2022 @ 1:37am 
HOLY JESUS
ALOT OF MODS
Benji  [author] 19 Apr, 2022 @ 6:42pm 
Yeah. That's an unfortunate issue due to my lack of knowledge on modeling and animation work. Again, it's a beta. I've personally found success with PAC3 when it comes to fixing animations, but that's purely an external solution that's dependent on the players. I intend to fix it, as soon as I figure out how.
Mekuro 18 Apr, 2022 @ 12:41am 
The movement is similar to the standard player model.

Bad sequence (-1 out of 466 max) in GetSequenceLinearMotion() for model 'Knight_Solaria_V2.mdl'!
Benji  [author] 12 Apr, 2022 @ 8:48am 
If you have any type of addon that stops your playermodel from being changed, that would cause it. Addon conflicts are gonna be likely with this addon, so I'd recommend enabling just this addon and the required ones, and see if that works first.
Roam25 11 Apr, 2022 @ 11:08pm 
Ok, i was using that and thought there was a problem, because when i enter third person, instead of being a giant imperial knight, i am instead a giant version of my playermodel, how could i fix this?
Benji  [author] 11 Apr, 2022 @ 11:55am 
The utility panel just does those two things right now. It may do more in the future. As for third person, I recommend the Simple Third Person addon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=207948202
This addon allows full customizability over how your camera is positioned, which is helpful when most third-person addons aren't really meant for a giant mech of this size.
Roam25 11 Apr, 2022 @ 10:29am 
how do you go into third person like you showed in the video, and does the utility panel do anything other than warhorn and exiting
Benji  [author] 10 Apr, 2022 @ 9:52am 
@speksgod 2, Because these addons are likely others you'll already have if you play on a Warhammer 40K server. They contain things like sound files, view models, textures for the view models, and other things that I don't really feel right repackaging with the addon. Technically, it's completely functional as it is now. You'll just see a bunch of errors and missing textures in first person. It's entirely up to you.

@[IG] Loginnathan, As for what servers this is on, this is now a publicly released addon. This is definitely *meant* for WH40K servers, but... I mean, I can't really say what servers this is on because I don't really know.
ACurlyFrie 10 Apr, 2022 @ 3:57am 
Why so many other mods for this damn thing
Trager 5 Apr, 2022 @ 2:18pm 
It's just wonderful
Loginnathan 2 Apr, 2022 @ 6:54pm 
Oooo, what server is this for? I am mighty interested on this!
Benji  [author] 28 Mar, 2022 @ 8:19am 
I'll be creating a guide on how the addon works soon @NightCity.

As for downloading, yes, you need to download everything there as a dependency, @local backrooms guy