Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://pastebin.com/f6sq0EsQ
If i Char edit the Persona and randomice her all will be displayed again
Does anyone in the comment section know of any incompatibilities, or is this a skill issue with Rimworld Together? Genuinely curious. No shade thrown.
Failed to find any textures at RobotRace/Head_Mechanent/ while constructing Multi(initPath=RobotRace/Head_Mechanent/, color=RGBA(0.796, 0.812, 0.765, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.AlienRenderTreePatches:HeadGraphicForPrefix (Verse.PawnRenderNode_Head,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Head.GraphicFor_Patch2 (Verse.PawnRenderNode_Head,Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__67:MoveNext ()
Verse.PawnRenderNode:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
it worked fine until a few hours in to the game then heads started disappearing
Failed to find any textures at RobotRace/Head_Persona/ while constructing Multi(initPath=RobotRace/Head_Persona/, color=RGBA(0.894, 0.620, 0.353, 1.000), colorTwo=RGBA(0.224, 0.224, 1.000, 1.000))
What i did to get here (i think) so i have a pawn that's a humanlike mechanoid, i had a problem where all my pawns (minus him ofc) were eating raw food so i went to disallow everything except meals then the error occurred, i then clicked i basically told my pawn he cant drink his fill in chemfuel so i allowed him to "eat" it but i still get the error even after restarting the game(see bellow). it seems not even the batteries recharges them now they just go into a loop trying...
I did paste the error code in discord in #modding-help
Here's the error from the logs:
JobDriver threw exception in toil Use's initAction for pawn Sharpstrain driver=JobDriver_UseItem (toilIndex=2) driver.job=(UseItem (Job_4619321) A = Thing_PsylinkFormerSynth850763 Giver = ThinkNode_QueuedJob [workGiverDef: null]
I spawned another psylink using dev mode (because I thought the first one was gone, it was not) and when using it the same thing happened, using the item on a different pawn didn't fix it either
This mod will disable all patch-based modifications, preventing them from correctly targeting intended entities (e.g., The Dead Man's Switch's Mechanoid Modification Module - including Hydraulic Frames, Transport Frames, etc.). If you require these functionalities, do NOT install this mod.
10/10 would add to a vanilla playthrough
or at least its not showing up in the Bio panel for me
You can resurrect human colonists with resurrector mech serums. Is their a robot version? I feel like it can't be too hard to resurrect a robot, especially compared to a human.