RimWorld

RimWorld

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Fulfillment
   
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Mod, 1.5
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5 Aug, 2024 @ 7:00am
15 Aug, 2024 @ 5:15am
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Fulfillment

In 1 collection by Levka
Lewkah0's Satisfaction Module
4 items
Description
About

Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while? Well now your colonists feel the same way! Introducing Fulfillment! Now they have longer-lasting feelings about whether they have been able to do what they really enjoy instead of instantly forgetting about it the moment they are done!



Features:

Dynamic Need System:
Fulfillment: Colonists will now have a "Fulfillment" need, influencing their mood based on if they have done passionate tasks recently or not.

Dynamic Rate Changes:
Passion and Burning Passion: The rate at which your colonists gain this need depends on how passionate they are about the task they are doing.

Balanced Fulfillment Rates:
Dynamic Adjustments: The need drops and gains at rates designed to ensure balanced gameplay.




Fulfillment Levels and Effects:

Fulfillment Level
Mood Effect
Description
Very Low Fulfillment (< 5%):
-10
"I feel very unfulfilled because I haven't gotten to do any work I'm passionate about!"
Low Fulfillment (5% - 20%):
-5
"I feel unfulfilled because I haven't gotten to do enough work I'm passionate about."
Medium Low Fulfillment (20% - 40%):
-2
"I'm somewhat unfulfilled because I haven't gotten to do enough work I'm passionate about."
Medium Fulfillment (40% - 55%):
+2
"I'm somewhat fulfilled as I've been able to do some work I'm passionate about."
Medium High Fulfillment (55% - 80%):
+5
"I feel fulfilled because I've been able to engage in work that I'm passionate about."
High Fulfillment (80% - 95%):
+8
"I'm highly fulfilled because I've been doing a lot of work I'm passionate about!"
Very High Fulfillment (> 95%):
+10
"I'm extremely fulfilled because I've been doing a lot of work I'm passionate about continuously!"



Notes:

- Fulfillment decreases naturally over time, with the rate accelerating at higher levels.
- Animals and mechanoids are excluded from having this need.




Compatibility:

This mod is designed to be compatible with existing saves and should integrate smoothly with other mods. Ensure that you load this mod after core gameplay mods for the best experience.




Your feedback is highly appreciated as I work towards refining and improving the mod.

For more detailed feedback, send me a DM on Discord: lylerlurden

If you like my stuff, consider Supporting![buymeacoffee.com]

The Github [github.com]
53 Comments
june 12 Jul @ 4:59pm 
hi, will you update to 1.6?
Kokorocodon 11 Jul @ 7:57pm 
updates?
Jet 11 Jul @ 5:18pm 
heya
Lokairn 12 Dec, 2024 @ 3:35am 
Hello, there's a bug with Anomaly's clones, they get 2 Fulfilment bars, one of which fills up, the other one won't
Zanx 31 Oct, 2024 @ 11:04am 
Is there a fail safe for when you get a pawn that doesnt have any skills they are burning/passionate about? if not it should be fixed I think, I got a pawn with only passion in melee and shooting, and he's got -10 mood pretty much 24/7
Stony Rock 11 Oct, 2024 @ 1:55pm 
There is a bug where Shamblers have a Fulfillment bar. Not really game-breaking, but worth taking a look at.
123nick 8 Sep, 2024 @ 11:37pm 
Have you considered an option/patch to change the name of whats shown up in the needs menu? right now, if you use Vanilla Aspirations Expanded and this mod, theres 2 bars in the needs menu that are listed as "Fulfillment". This screenshot shows it: https://i.imgur.com/QILZPaY.png the bottomost one is from Vanilla Aspirations Expanded, the 2nd to last one is from this mod.
Dynamic 3 Sep, 2024 @ 10:36pm 
Fulfillment needs ignore the effects of mind-numb serum
DrDogSurgeon 2 Sep, 2024 @ 6:49pm 
Imo makes things too easy
mynameactually 28 Aug, 2024 @ 11:21pm 
This compat with VE Skills?