Space Engineers

Space Engineers

Yari Military Corvette 1.0
62 Comments
DerMakrat  [author] 12 Jul, 2022 @ 3:55am 
PS: glad you like zhe yari im also working on a update/upgrade for it :)
DerMakrat  [author] 12 Jul, 2022 @ 3:54am 
Thank you for the comment. I some times miss something. Very glad people give me a hint in such a nice manner. @Carebear i try not to drink while creating a blueprint but when im writig the discription im plastered XD
ATF_Coldblooded Carebear || 11 Jul, 2022 @ 6:28pm 
@François De Beaumont pleasse forgive him he drunk when he write stuff ;P

ps. your Canadien?
Frank Willis 11 Jul, 2022 @ 4:27pm 
Hey, seems like you forgot to put the weapons in the descritpion, it just skips straight to the engines specs. Other than that the ship itself is really nice, keep up the good work :selike:
DerMakrat  [author] 24 May, 2022 @ 12:38pm 
hm ... me too
Kaito 24 May, 2022 @ 12:28pm 
Offline, progression disabled. I have a ton of mods, but I didn't remove any blocks. Hence, I'm curious.
DerMakrat  [author] 24 May, 2022 @ 12:12pm 
I got a carrier on the road map maybe that will be sufficent. let me know if it does not when its released. that about the blocks is wired maybe research progression? or are you plaing on a server with custom block list ?
Kaito 24 May, 2022 @ 11:23am 
I had asked for your take on a superheavy industrial carrier kinda thing. But there's no rush, of course. I see you're having fun with the new weapons. Take your time.

The game doesn't give me any info on what the blocks might be, just a popup message saying "some of the blocks in this blueprint are not available in this world", that's it.
DerMakrat  [author] 24 May, 2022 @ 10:16am 
wow i would like to know that too. i did not use any modded blocks for it. could you send me a screenshot maybe i can figue it out from there. PS: nice to hear from you again :) i think there is still a Blueprint i had promised you. right ?
Kaito 24 May, 2022 @ 7:39am 
Apparently, this blueprint has blocks that are not available in my world. I assume it's harmless, since I own all DLC and have not removed any vanilla blocks. I'm just curious what they are :P
DerMakrat  [author] 26 Apr, 2022 @ 11:32am 
Hello Mamoru there is also a complete toolbar list in this discription
ATF_Coldblooded Carebear || 26 Apr, 2022 @ 6:32am 
@Mamoru most of the time you can check the control seat lcd where it indicate what each button do on which toolbar so if there is one missing you can reset it yourself
Mamoru 26 Apr, 2022 @ 3:00am 
anyone know how to build something like this in survival i need guide because when i build all the block some hotbar is blank
do i have set custom turret manually in survival ?
ATF_Coldblooded Carebear || 18 Mar, 2022 @ 9:13am 
Or with the extra timer you set the previous one to activated the 4th block and turn on theuster or shoot on for gats (yes this option is still present) and start the 4th timer block
And the 4th timer block on a "x" time delay to turn off thruster or shoot off
狙撃兵の法律 (Laww) 18 Mar, 2022 @ 7:05am 
not if i manage to find a spot for an extra timer block.. then just have all the timer blocks feed back to it to turn off
DerMakrat  [author] 18 Mar, 2022 @ 5:16am 
the Hydrogen thruster should work. you can put the turn thruster off command into the next Trigger timer block. only the 4th one would need to get turrned of manualy
狙撃兵の法律 (Laww) 17 Mar, 2022 @ 11:47am 
yea.. im probably going to have to remove the gatling and replace it with maybe a hydrogen thruster to burn the conveyor tube away and add another timer block to manage it... or figure some other way of modifying it to get it to work
ATF_Coldblooded Carebear || 17 Mar, 2022 @ 9:40am 
I think that why it din't work since laww is using weaponcore as base fore all weapon and they removed the weapon block in the ship "G menu" instead it work by selecting the "Toggle mouse to fire" option instead..
DerMakrat  [author] 17 Mar, 2022 @ 4:36am 
Hello Carebear thanks for bringing you expertise to the discussion. The Gattlings are fired using the Timerblocks with "Trigger" in the name.The programmable blocks with Lamp have the trigger in the Block groups Missile Yari 1, 2 ... . when a missile is fired the Wham Programmable block aktivates a Missile with the Lamp Programmable. The Lamp Programmable block triggers the Timerblock witch has the gatling in it and shoots once. hope that helps
ATF_Coldblooded Carebear || 16 Mar, 2022 @ 11:48pm 
Try a vanilla world with
Max block or block limit disable so it won't interfere with the vanilla testing against other ship.
ATF_Coldblooded Carebear || 16 Mar, 2022 @ 11:44pm 
That my thoutgh too since vanilla gatling gun use the block in weapon block of the "G" menu and WC ues the option "toggle mouse to fire" instead could be one the factors that cause the issue..
狙撃兵の法律 (Laww) 16 Mar, 2022 @ 9:36pm 
yes.. it has vanilla replacer and multigrid projector and the missiles from what i can tell have timer blocks for each that do something with the gats but its greyed out and probably a command that isnt available anymore due to weaponcore overwrite
ATF_Coldblooded Carebear || 16 Mar, 2022 @ 9:32pm 
@狙撃兵の法律 (Laww) your using the weaponcore vanilla weapon replacer?
And is the dedicated server use the multigrid projector mod?

DerMarat are the Gatling gun your using for the missile launching sequence on a timer block or part of the script?

If on a timer block was it set to “toggle shooting on/off”?
Or it’s part of the script that fire the Gatling at the proper time for missile launch?
狙撃兵の法律 (Laww) 16 Mar, 2022 @ 8:30pm 
So it loads fine in singleplayer but it doesnt seem to want to load on the dedicated server (and they run identical mods)... so its probably just something im going to have to deal with. My other problem now is trying to figure out how to use the PMW missiles since the gatlings wont fire because I play with weaponcore.
DerMakrat  [author] 15 Mar, 2022 @ 1:46pm 
Hope that helps let me know if you need any further help
DerMakrat  [author] 15 Mar, 2022 @ 1:45pm 
Make sure the Programmable Block Lamp has the right custom data
[LAMP - General Config]
Fire control group name=Fire Control Yari
DerMakrat  [author] 15 Mar, 2022 @ 1:45pm 
Make sure the Programmable block Layout has the following custom data
[SIMPL - General Config]
Group name=SIMPL [Yari]
Auto scan=true

; Colors are in the format: Red, Green, Blue, Alpha.
; If you do not want to see a particular subsystem color
; simply set the Alpha value to 0 and it will be
; omitted from the legend.
[SIMPL - Colors]
Max block density=45, 45, 45, 255
Min block density=8, 8, 8, 255
Missing block=100, 0, 0, 200
Background=0, 0, 0, 255
Weapons=200, 75, 0, 100
Power=0, 100, 0, 0
Gyro=100, 100, 0, 0
Thrust=0, 50, 255, 100
DerMakrat  [author] 15 Mar, 2022 @ 1:44pm 
Make sure the Cockpit is part of the group "Fire Control Yari" and SIMPL [Yari]
DerMakrat  [author] 15 Mar, 2022 @ 1:43pm 
Ok check the Custom data on the cockpit.
[LAMP - Text Surface Config]
Show on screen 0=false
Show on screen 1=true
Show on screen 2=false
Show on screen 3=false
Show on screen 4=false
Show on screen 5=false

[Radar - Text Surface Config]
Show on screen 0=true
Show on screen 1=false
Show on screen 2=false
Show on screen 3=false
Show on screen 4=false
Show on screen 5=false

[SIMPL - Text Surface Config]
Show on screen 0=false
Show on screen 1=false
Show on screen 2=true
Show on screen 3=false
Show on screen 4=false
Show on screen 5=false

[SIMPL - Display Config - Screen 2]
; Normal axis values: X, Y, or Z
Normal axis=Y
Rotation (deg)=-90
Autoscale layout=false
Manual layout scale=7.5
Legend Scale=0.8
Flip horizontally=false

---
@4 AutoLCD
center Power Statistic
PowerStoredV {G:Batteries [Yari]}
PowerTime {G:Batteries [Yari]}
PowerV {G:Small Reactor [Yari]}
PowerTime {G:Small Reactor [Yari]}
InventoryListNB T:* +ingot/uranium:4
Tanks *T: Hydrogen
狙撃兵の法律 (Laww) 15 Mar, 2022 @ 1:34pm 
yes.. we run many scripts on the server
DerMakrat  [author] 15 Mar, 2022 @ 11:00am 
have you made sure that scripts are enabled on the server or singleplayerr world your playing on ?
狙撃兵の法律 (Laww) 15 Mar, 2022 @ 9:27am 
I recompiled all 3 PB. The screens are just sitting there staying black.
DerMakrat  [author] 15 Mar, 2022 @ 6:03am 
Hello Laww, thanks for your comment. arre scripts enabled in you world settings ? if so select the Programmable block and hit recompile. let me know if that helped
狙撃兵の法律 (Laww) 15 Mar, 2022 @ 12:31am 
Noticed the cockpits are named with what appear to be script designations but they arent actually showing up on the LCDs
DerMakrat  [author] 23 Feb, 2022 @ 4:07am 
Thank you :)
Ghostwheel 23 Feb, 2022 @ 12:57am 
Masterpiece as always, my friend :)
DerMakrat  [author] 17 Feb, 2022 @ 10:41pm 
Hello Valdir, thank you for your comment. about the Missile Status. it should be visibl on the cockpit Screens. and i would recomand using the camera with aim in the name to aim the missile there is a LCD in infront of and above it. but im still thankfull for you feedback and will try to make the missile status screen more visibl :)
Valdir 17 Feb, 2022 @ 7:38pm 
request for v2 i am playing a server but i can use max 9 programable block.Actually i want delete survival kit and i placed lcd panel there (i did but its not working).
And Whip's Missile Status Script (for WHAM) needed on cockpit
DerMakrat  [author] 13 Feb, 2022 @ 11:14pm 
@Venom415 are you working on something for the warfare 2 update right now. would love to see your spin on it.
ATF_Coldblooded Carebear || 13 Feb, 2022 @ 1:41pm 
@Venom415 greeting from Quebec :D
DerMakrat  [author] 13 Feb, 2022 @ 11:47am 
Hello ♠ Zahltag ♠ and Venom415 Glad you like it.
♠ Zahltag ♠ 13 Feb, 2022 @ 6:43am 
cool!
Venom415 12 Feb, 2022 @ 11:26am 
Very neat and compact ship, love it!
DerMakrat  [author] 11 Feb, 2022 @ 7:51pm 
Thank you for your Comment Valdir. That is huge. I hope the Yari will never let you down ;)
Valdir 11 Feb, 2022 @ 3:17pm 
i can say just one word "PERFECT"
DerMakrat  [author] 10 Feb, 2022 @ 3:30am 
Hello Slitherin' i just updated the craft now with 50% more manuvering thrusters. should increase the dodge ability of the Yari :)
DerMakrat  [author] 7 Feb, 2022 @ 6:01am 
Thank you Sniper, Mordoe and TORGMASTER. glad you guys like the Blueprint.
TORGMASTER 7 Feb, 2022 @ 3:03am 
really cool my friend!
Far_Reach 6 Feb, 2022 @ 4:53pm 
AHH man! Too bad my pcu was maxed building the Dexterity, this will be the next build!!
Sniper 6 Feb, 2022 @ 10:06am 
Def gonna check this out, might add it to my fleet in survival