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1. For some reason after summoning the shattering moon once it happens like every other night
2. after we kill the boss for shattered moon, the death animation or the boss break apart whatever its called, it pops up every now and then and if we're near npcs it just instakills them
Only issues we have right now, overall amazing mod!
I've put some work in for a new update every now and then, but it's not very often and so progress is slow. As a result, there may be an update in the future, but nothing is going to be released anytime soon.
Fire dust on ash blocks in the underworld
Plant dust on mud blocks underground
Ice dust on snow blocks in underground ice biomes.
More Dust spawns in everytime skeletron dies, so if you struggle to find a lot, try defeating him a whole lot.
The answer to this is that the mod has been tested to work in multiplayer, but not nearly to the same extent it has in single player. So, it's very possible that there is an issue with spawning the Shattered Moon in a multiplayer world.
However, my memory may be a little fuzzy, but I believe I've receive reports of a similar issue before but was never able to recreate it. I've just tried again, and still am able to spawn the Shattered Moon without issue, so my assumption is that it's a mod conflict.
The only condition to cause the dust spawn trigger is to kill Skeletron, with the effect being able to work as many times as they're beaten in any world. So there shouldn't really be a reason for it to not happen, unless it's either bugged or there's a conflict with another mod.
I've just done a quick check attempting to trigger the spawn on different worlds, but I didn't seem to have any issues with it, so I can't really list this off as a bug yet.
The only other option is that it's a mod conflict, so if you've got any other mods enabled it may be an interaction issue between one of them and TRRA. Sadly, this isn't something I can help with (as the conflict could be anything).
My only remaining recommendation is to check around your world to see if any Dust spawned anyway (looking at any floating islands is probably the quickest way), as it might have just been an issue with text popups, rather than the actual dust spawning.
TRRA has been updated to version 3.5. This adds a handful of weapon/vanity variants that can be obtained by throwing existing items into the Shimmer.
Dude, that's exactly what I wanted to hear. Thank you
There is an item that can instantly summon it called the Stone of Negativity, but it's only dropped by Grimm which only appear during the event.
However, throwing a Bloody Tear into the Shimmer will transform it into a Stone of Negativity, so that is also an option if you don't want to wait.
I guess the only I can do is wait?
The Shattered Moon has a roughly 1/9 chance of occurring at the start of any night, however that is also dependent on other events like Blood Moons and Lantern Nights not happening (as they get priority). As a result, the actual odds are a little under 1/9.
i figured it out eventually, i had to build a large number of houses in the underground, none of which were used until way later, for some reason having too many homes in one area bugged everything out
Sadly, no. I've just re-checked and the same spawn conditions are still working for me (having any dust crystal, or any TRRA weapon, in your inventory). My assumption then is that the only reasons they're not spawning for you could be:
- You're not meeting that condition
- There's a bug with the town NPC spawn function in tModLoader
- You have another mod that is conflicting with TRRA in some way that is stopping it (this is my guess)
Just checked myself and yep, they were never being sold. Not sure when that issue started... but regardless I've put out a fix for it now. Thanks for pointing this out.
TRRA has been updated to version 3.4.4.3. This fixes some minor bugs (most notable being that the Shopkeep NPC was not selling Dust Extracts in hard mode).
Hmmm that's interesting. Obviously inter-mod interactions can be tricky to understand (given I don't know what Thorium will be interacting with that'll change how TRRA acts), but in this case I can say that Omen, the Floating Array and Gambol Shroud all use similar code to correctly swap between their attack types depending on the mouse button clicked. So, I'm assuming that it's probably breaking something there.
Not really sure if there's anything I can really do about fixing it, but interesting to know anyway I suppose.
TRRA has been updated to version 3.4.4.3. This fixes an issue that was preventing 5/6 variants of Dust crystals from not dropping when broken (sorry to anyone who had to deal with this).
You shouldn't need a specific tool to mine Dust. I've just taken a look myself and this seems to occur for me as well, so it's just a general bug (nothing wrong with your game specifically). You may have noticed that Dust crystals have a couple of different potential sprites? Well, for some reason crystals are only dropping when a certain appearance is used... so that's concerning.
Thanks for pointing this out though, I'll see if I can fix this quickly.
I have no idea why that would happen... I don't believe the event manipulates anything that would control that. My first instinct would be that it's being caused by a combination with some other mod which manipulated each other in an unintended way (or just due to something unstable with the 1.4.4 preview).
Regardless though, I'll take a look into the issue.
TRRA has been updated to version 3.4.4.2, which just fixes an issue that was preventing the mod from working in the 1.4.4 preview version of tModLoader.
Ah, it would seem a more recent update for the 1.4.4 preview has changed something which has broken the mod, I'll take a look to try and get this fixed quickly. Thank you for pointing this out.
I've thought about adding an Aura system before, but I imagine it would require a lot of overhauling to do, so there aren't any plans to add it as of right now.
I'm not saying it won't ever be added, but it's not very likely.