Total War: WARHAMMER II

Total War: WARHAMMER II

Guv's Diplomatic Gains & Cultural aversions Overhaul Mod
21 Comments
Darth ZarZax 12 Jul, 2023 @ 3:51am 
fair enough thanks!
Guvenoren  [author] 12 Jul, 2023 @ 3:20am 
It probably should. However it doesn't affect the new factions or new subcultures.
Darth ZarZax 11 Jul, 2023 @ 7:00pm 
Hi Guv and thanks for all your mods i've been enjoying them for a long time as Chaos. One question please, does this mod work with OVN lost factions and Southern Realms?
Guvenoren  [author] 5 Sep, 2022 @ 10:36am 
But the ported version will have this mod as base. Will be interesting how it will work with warhammer 3.
Guvenoren  [author] 5 Sep, 2022 @ 10:35am 
Just to reassure you lads and ladies, this mod is on its way to be ported over to wh3.

It will naturally take a while as I need to overhaul some things, add the new stuff and ponder how to imagine kislev and cathay's view on all other races, and the other races view on kislev and cathay.

Kinda fun because there is little lore to dictate these things so I need you guys to help me discuss these with me when the mod is ported to warhammer 3.
Alecthelm 11 Mar, 2022 @ 6:22am 
and...subbed, and starting nmew campaign. thy as always:)
Guvenoren  [author] 13 Feb, 2022 @ 3:32am 
You're welcome lads :)
Billjack 13 Feb, 2022 @ 3:31am 
Thank you for all your work Guv!
Mumion der Unsterbliche 11 Feb, 2022 @ 5:31am 
Good Work ! Thanks .
fan_of_Daniil_Andreev 9 Feb, 2022 @ 7:42am 
Guv's mods are always my favourite! Epic job!
Guvenoren  [author] 6 Feb, 2022 @ 5:19am 
If there is something I wish I could edit, it's the "leftover effects" that simply states 0 :( Looks ugly.
Guvenoren  [author] 6 Feb, 2022 @ 5:06am 
@proaliahmadr :steamthumbsup::steamhappy:
Guvenoren  [author] 6 Feb, 2022 @ 5:06am 
@Hoiyet Yettoi That entirely depends on their packs and what they have specifically edited. It could be entirely compatible. This mod has only 1 tiny script, rest is database editing. Some mods deal entirely with scripts, such as what diplomatic choices for what factions etc. Which this mod would be compatible with.
proaliahmadr 6 Feb, 2022 @ 1:52am 
Legend itself is back, thank you so much for this Guv!
Hoiyet Yettoi 5 Feb, 2022 @ 11:13pm 
I know it might be too broad/hard of the question, but can someone at least approximate how compatible this mod might be with other mods which affect diplomacy?
For example, Jadawin's Revenge of the Wicked and other his diplomacy mods? Or thesniperdevil's Loreful Great Power? KMM doesn't show any conflicts, but it doesn't mean they aren't there.
Guvenoren  [author] 5 Feb, 2022 @ 4:23pm 
I also kind of what to see the off chance that bretonnia or the Empire enter a war all of a sudden and maybe the Empire has a rough time simping for the Dwarfs on some occassion
Guvenoren  [author] 5 Feb, 2022 @ 4:06pm 
There is more to that in this mod though :) Check the Empire's diplomatic techs which also adds combat bonuses versus other order factions :P
Rein 5 Feb, 2022 @ 3:55pm 
Of course everyones game is their own, was just offering an example of how and why the Tide forms being more of an example of snowball expanding linking the order factions up rather than outright diplomatic bonus / malus.
Guvenoren  [author] 5 Feb, 2022 @ 3:40pm 
I don't wanna change units though.
Rein 5 Feb, 2022 @ 1:46pm 
The ordertide is dead in my in my setup as a side effect of some personal balance changes. Turns out if ya tone down the proper overtuned units such as turning hellstorm explosions from ap to normal damage all of a sudden the tide dosen't paint the map to eachothers borders and thus don't hook up.
Mumion der Unsterbliche 5 Feb, 2022 @ 1:37pm 
Cool !