Noita
QoL mod
64 Comments
_Kotik 9 Jul @ 12:56am 
-Fungal shifting quality of life. Dark cave next to mines now spawns some green fungus so you can always do shifting.
-Moon radar QoL. Moon radar can now track all kinds of celestial bodies.
Thats why i don't like mods.
Alfredn't 14 Apr @ 6:21pm 
Would we be able to get a roof on the nullifying altar? This thing is absolute agony to deal with :dealeruwu:
Neonomi 29 Mar @ 8:19am 
Makes my game crash on daily basis. 100% because of HM because it gets deleted every time after crash.
Binch 14 Feb @ 8:18am 
@damnion No other mods do to my knowledge, you can even do daily runs with mods enabled
Damnion 12 Feb @ 9:46am 
Would this disable the pillar acheivements?
The Red Scare 9 Dec, 2024 @ 9:12am 
Worth it for the S2P fix alone. Good stuff :golden:
Salgathor 5 Nov, 2024 @ 2:35pm 
Fantastic! Thank you so much, I'm really happy I can use the mod again
Letaali  [author] 29 Oct, 2024 @ 8:58pm 
@Salgathor I'm so sorry for this. I was testing for a fix, forgot about it, and after adding another fix I pushed an update with the broken ending script. Its fixed now.
Salgathor 29 Oct, 2024 @ 2:27pm 
My first time beating the final boss the ending sequence didn't trigger and I had to die another way, this has continued happening even with the mountain alter for NG+ so I can't do that with this mod enabled. Otherwise I love it but sadly after many many speedruns to the final boss to test different mod combos this one is the issue.
NPC 17 Sep, 2024 @ 1:39am 
ok
Letaali  [author] 16 Sep, 2024 @ 4:59pm 
Some of the backgrounds are just not saved correctly and can be lost if you crash in vanilla. The mod plays no part in this.
NPC 16 Sep, 2024 @ 10:07am 
idk im getting random crashes anyway idk how to fix stop getting them
anarcher 16 Sep, 2024 @ 9:21am 
That can also happen if your game crashes and you load the emergency save, and for a number of other reasons. Are you sure it was this that caused the background vanishing?
NPC 16 Sep, 2024 @ 7:05am 
This removed the background in surface areas like the entrance to the cave and the pyramid and the giant tree could be more missing but holy shit why does this happen fix it sadly it did not fix when i uninstalled this mod
Zesty 8 Jul, 2024 @ 11:51am 
Thanks for the reply!
Letaali  [author] 8 Jul, 2024 @ 10:46am 
@Zesty No, this mod does not make Kummitus more common, but there's definitely mods out there that do.
Zesty 6 Jul, 2024 @ 11:47pm 
This mod isn't affecting Kummitus, right? It spawns SO frequently, but I can't figure out which mod is doing it.
Letaali  [author] 6 Apr, 2024 @ 6:52am 
If you are getting a red error message like that: Get the enable logger mod from the workshop. Send me logs and the mods you had on at the time via discord DM. I'm letaali on there too.
MrMister 5 Apr, 2024 @ 1:26am 
It's not a version mismatch warning that people are reporting - when startting a new game or continuing one, the log will report that something failed to initialize in this mod in red text.
Letaali  [author] 3 Apr, 2024 @ 10:59am 
Even if Noita tells you there is version mismatch, that shouldn't break the mod. The new modding features added make the number go up, but I do not use new modding features. Only issues that version mismatch could cause is if you are on an older version of the game and a mod tries to use a function that isn't there yet.

Do let me know if something breaks in my mod though.
anarcher 31 Mar, 2024 @ 5:10pm 
What, it broke something in the new patch? That may explain a few things.
TC_Bobberto B 31 Mar, 2024 @ 4:01pm 
Please update to new patch!
Afghanistan 26 Feb, 2024 @ 4:50pm 
This man is doing god's work.
ban6631 12 Feb, 2024 @ 10:22pm 
QoL ideas suggestion: Fix the mina to the center of the screen to prevent the mina from swinging wildly and slowing down movement during high speed movement.
Add Position hold to Lukki Mutation

Sorry for my bad English, I used a translator, and thank you so much for making this mod.
#deca.fade 11 Dec, 2023 @ 7:07am 
Quite nifty fixes, but there is one thing. It is still a mod, so if installed, it blocks "bones" from generating after your death, and as such, prevents https://noita.wiki.gg/wiki/Kummitus this guy from spawning if you didn't have any bones created beforehand. I hope there will be fix included for that.
your caring father 3 Dec, 2023 @ 7:22am 
Polymorphn't :steamthumbsup:
OzTranscendence 15 Oct, 2023 @ 4:36am 
Suggestion(no idea if this is possible or not) clearing gases in the world namely steam periodically to lessen the stress on the game (mostly from the leviathan kill lmao)
Conga Lyne 23 Sep, 2023 @ 5:44am 
QoL feature proposal: null altar symbols light up after they've been fulfilled
Saice 10 Aug, 2023 @ 1:08pm 
:steamthumbsup:
Letaali  [author] 10 Aug, 2023 @ 3:34am 
@Saice Moon radar won't track Kuu. Spatial Awareness normally shows you the parallel world number, but only up to East 3 and West 3, this mod makes it count up to any number.
Saice 9 Aug, 2023 @ 4:13pm 
also what does the "spatial awareness can now count beyond 3" QoL even mean?
Saice 9 Aug, 2023 @ 4:12pm 
does the moon radar QoL include the Kuu item? it *is* a celestial body of sorts
Letaali  [author] 5 May, 2023 @ 11:55am 
@Zidane Explosive damage was already fixed for spell tooltips. If you are confused why they deal less damage than what the tooltip says, keep in mind that the player has a 0.35 multiplier to explosion damage which perks can change and enemies can have resistances too. Better target dummies already exist in mods like spell lab.
Zidane 30 Apr, 2023 @ 5:17pm 
Some other ideas: Make the training dummy statue register explosive/drill/etc damage, instead of being affected by it. Fix explosive damage shown in spell information.
anarcher 14 Mar, 2023 @ 9:07am 
:cozyspaceengineersc:
Letaali  [author] 14 Mar, 2023 @ 4:14am 
Yes a lot of the fixes in this mod are now patched into the game. I'll update the mod soon to not have those anymore.
Myno 11 Mar, 2023 @ 9:32pm 
@anarcher: Incorrect. There's been two updates to the stable branch so far: one on Feburary 28 and one on March 11.
anarcher 11 Mar, 2023 @ 6:13pm 
If you're playing with the stable version, they very much are. Only the beta is getting updated right now.
En Ost 11 Mar, 2023 @ 6:09pm 
So i guess many of these fixes are no longer relevant at this point
Zordak 23 Jan, 2023 @ 10:34pm 
great!
The Dinky Dunce 16 Jan, 2023 @ 11:27am 
thanks!
Letaali  [author] 16 Jan, 2023 @ 8:27am 
Alright, I overhauled several old fixes. QoL mod should work without issues with any other mod. Going forward I will keep implementing fixes this way.
Letaali  [author] 15 Jan, 2023 @ 10:38pm 
@the bug, most likely because the latest fix overwrites part of the holy mountain. I can implement the fix without doing that so I will push an update later today. Sorry for the inconvenience.
The Dinky Dunce 15 Jan, 2023 @ 5:38pm 
this broke the more shop and sellhole mods for me :(
Tama 29 Dec, 2022 @ 11:25pm 
super
Zordak 7 Dec, 2022 @ 9:53am 
Thanks a lot Letaali
Letaali  [author] 15 Nov, 2022 @ 9:45am 
@hurrdurr I don't consider it a bug. The capacity for the flasks is halved, but the same amount of liquid is given to them when they spawn, resulting in the UI telling you it's 200% full. I'll assume the devs wanted it to either spray out more violently or not be as great as finding a normal potion for balance reasons... or both. I'll leave it as is.
hurRdurR 15 Nov, 2022 @ 6:22am 
How do you feel about the Alkemisti flask capacity? Have the devs ever talked about the 200%/100% disparity?
Like, the flask says 200% but contains same amount, and the wiki even says you can't refill such flasks to same amount?
Biopsyhozis 2 Nov, 2022 @ 6:01pm 
should I bet if I use a lot of other mods?
Letaali  [author] 26 Oct, 2022 @ 3:39pm 
@Pimpin Pippin, I've wanted to do that for a long time. Currently I don't see a way to edit the tooltips. If I learn how to do it, I will add fix that instantly.