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Do u have some of theses Assets in a desert ou sand theme?
it's not exactly an 'easy' process, at least not to begin with, since it involves a lot of locking and careful moving, but it becomes easy after you get the hang of it
The place you need to hover over/select to change the skybox's States is behind the DM zone table area, just move your mouse around back there until you see beside your cursor something saying a number out of 110, like you will have a blue state icon and something like 41/110. when you see that number out of 110, type in a number and the skybox will change to that State.
The second to last screenshot in this workshop's screenshots should also give you an idea as to where you need to be looking for this area on the skybox, you can see the state change icon/number out of 110 shown there.
there is the object that has the 15 images of atmospheric images. How exactly is this used? I can see there are multiple images on it but not sure what this is for or how it is supposed to be used.
However, if you are really paranoid about things possibly going away, you can always download them to your PC by going into the item, finding the cloud link for the assetbundle, opening it in your browser (which should prompt a download), and then re-upload it yourself somewhere if you want.
i make no claims of ownership of anything i ever upload to the steam workshop, so please feel free to download and re-upload anything you want for whatever reasons you wish, for personal use or to any other item on the workshop, or whatever you please.
Question:
I've subscribed to a lot of stuff here on the workshop for tts where, after a while, the pawns/pieces (or whatever you want to call them) become broken links or are obsolete in some way. I'm hoping to make maps and stuff for a dnd campaign I hope to run. Is there any way that these will stay relevant and stable in the future?
https://i.imgur.com/j77D2Fd.jpg
Most things of similar nature on the TTS workshop are lifted from games that use "realistic"-type textures, which cause it to look "off" when shrunken down and used in a tabletop setting. Whatever this was sourced from however, is clearly using Warcraft-inspired hand-painted textures, which in a tabletop setting just makes it feel like an actual piece of tabletop terrain. Lot of high-quality stuff here, and I can't wait to use it.
Only downside is that I can't load the table directly without crashing, I have to manually load in individual pieces from the mod. Still worth it though.
My single quibble is that most (all?) of the character models are semi-transparent (think like 95% opacity). I'm not sure why that is, nor can I change it, but it doesn't affect my enjoyment of this pack at all.
farvat, how do you change colliders so only the base collides with things? When I attach figures to bases, the link to the collider remains the same, so I don't think that reimporting the collider can change anything