Tabletop Simulator

Tabletop Simulator

Anime Fantasy Models, Characters, NPCs, Enemies, Weapons, Environment objects & Tiles
25 Comments
Kay Kay  [author] 2 Jul @ 1:04am 
It has been a long time since I've looked over these models, but there should be a few buildings in the Houses/Buildings bag that look desert-y, like they are made from sandstone. There's also some desert-y stuff in the bag with Tents, and also Ruins. You might also want to check out my workshop item from Civilization buildings, there are a set of buildings in that that might suit what you're looking for.
ᵛᵘˡᵍᵒMaylon 2 Jul @ 12:52am 
Kay Kay THATS FREAKING AMAZING! DANM!

Do u have some of theses Assets in a desert ou sand theme?
ElBerato 31 May, 2022 @ 6:22am 
Would it be possible for you too import One Piece 3d Models for a new Project ? like every one is searching but no one does it
Masterfish 29 May, 2022 @ 6:18am 
Amazing, thank you as always.
Kay Kay  [author] 29 May, 2022 @ 6:16am 
there's a bag in the dm zone that is labeled 'example build', that if you press the 'recall' button, the town scene will be sucked into the bag. it can take a few minutes to process this depending on your computer, but with a press of this button the table is cleaned up for you
Masterfish 29 May, 2022 @ 6:10am 
I love your Mod so much. You've done great work and its elevated my atmosphere. Do you have this massive table blank without any models on it by any chance? I was hoping to move my entire set up to this massive table, but deleting the entire town scene would take a lot of time. Its doable to delete it all, was just wondering.
Kay Kay  [author] 19 May, 2022 @ 2:47am 
the purpose of those is to use the Attach function i describe in the description of the workshop item in order to attach weapons to the models and then the models to the bases.
it's not exactly an 'easy' process, at least not to begin with, since it involves a lot of locking and careful moving, but it becomes easy after you get the hang of it
Masterfish 19 May, 2022 @ 2:27am 
Hey I have another question, might be silly. I noticed some figures dont have weapons but have positions to hold them? is there an easy way to give them weapons provided?
Masterfish 17 May, 2022 @ 9:06pm 
I see it! Awesome thank you!
Kay Kay  [author] 17 May, 2022 @ 8:32pm 
To change a model's State, you hover your mouse over it and press a number (1,2,3 etc) and then it should change, or right click on it and find the State menu in the list of options. The paper in the dm zone is to show you what textures are on the skybox's various states.

The place you need to hover over/select to change the skybox's States is behind the DM zone table area, just move your mouse around back there until you see beside your cursor something saying a number out of 110, like you will have a blue state icon and something like 41/110. when you see that number out of 110, type in a number and the skybox will change to that State.

The second to last screenshot in this workshop's screenshots should also give you an idea as to where you need to be looking for this area on the skybox, you can see the state change icon/number out of 110 shown there.
Masterfish 17 May, 2022 @ 8:28pm 
Dope resource, thank you for this. How do you work the Backgrounds though? In the GM section there's a paper with multiple backgrounds but I cant figure out how to change them. (even when black is selected):steamthumbsup:
Kay Kay  [author] 18 Feb, 2022 @ 2:09pm 
that object is to show what textures of the skybox object correlate to which state. so, image 1 on the object is the same as the texture on the skybox in state 1, and so on. that object also has states, because in total there are 110 skybox textures/states.
EESER 18 Feb, 2022 @ 12:23pm 
This is a fantastic resource you have made! Definitely keep up the good work.However,
there is the object that has the 15 images of atmospheric images. How exactly is this used? I can see there are multiple images on it but not sure what this is for or how it is supposed to be used.
Luhmann 18 Feb, 2022 @ 8:30am 
Excellent solution. Thanks for the response :steamthumbsup:
Kay Kay  [author] 17 Feb, 2022 @ 11:09pm 
i have no plans to delete these from the cloud, but this doubly goes because i uploaded these on another steam account (because the cloud space is only 10,000 items per game and there are over 7000 in this workshop item), so even if i mess around with my steam cloud by accident i can't delete them from here.
However, if you are really paranoid about things possibly going away, you can always download them to your PC by going into the item, finding the cloud link for the assetbundle, opening it in your browser (which should prompt a download), and then re-upload it yourself somewhere if you want.
i make no claims of ownership of anything i ever upload to the steam workshop, so please feel free to download and re-upload anything you want for whatever reasons you wish, for personal use or to any other item on the workshop, or whatever you please.
Luhmann 17 Feb, 2022 @ 10:55pm 
THIS IS FANTASTIC! Thank you!

Question:

I've subscribed to a lot of stuff here on the workshop for tts where, after a while, the pawns/pieces (or whatever you want to call them) become broken links or are obsolete in some way. I'm hoping to make maps and stuff for a dnd campaign I hope to run. Is there any way that these will stay relevant and stable in the future?
Kay Kay  [author] 10 Feb, 2022 @ 3:14pm 
when the map is loaded, go to the top-right where your username is and click on that to change your player color. Choose Black, which is the Game Master's color, and then you will find all the bags containing the objects in the Game Master's zone:
https://i.imgur.com/j77D2Fd.jpg
ShiroMegane 10 Feb, 2022 @ 2:37pm 
how do i get to obtain all figures and others models that are in the images of the mod? 'cause when i open the mod, it only shows a city with abouts 200 figures
ElBerato 10 Feb, 2022 @ 12:04pm 
I have waited so long for you to drop something new and i am very happy to see your work again. <3
Tim 9 Feb, 2022 @ 3:13pm 
I've been a huge browser of the TTS workshop for many years now, and I've got to say; this mod probably has the nicest high-fantasy buildings & environmental setpieces on the entire workshop to date.

Most things of similar nature on the TTS workshop are lifted from games that use "realistic"-type textures, which cause it to look "off" when shrunken down and used in a tabletop setting. Whatever this was sourced from however, is clearly using Warcraft-inspired hand-painted textures, which in a tabletop setting just makes it feel like an actual piece of tabletop terrain. Lot of high-quality stuff here, and I can't wait to use it.

Only downside is that I can't load the table directly without crashing, I have to manually load in individual pieces from the mod. Still worth it though.
Saught 7 Feb, 2022 @ 2:28pm 
Not a personal fan of anime but this is an absolutely amazing resource for everyone, even if just for the skybox alone. Hope to see a lot of people utilizing the assets in the future.
Kay Kay  [author] 6 Feb, 2022 @ 5:31pm 
it was an unfortunate compromise i had to make in order to get things to have cut-out edges properly due to the way the textures' alpha settings were, rather than going through and editing them all manually. it should be barely noticeable most of the time unless you try to look for it
RaccøønDruid 6 Feb, 2022 @ 11:55am 
This is absolutely incredible, and will be a resource for many other mods for ages to come. Includes something for just about any table or game, not just anime-focused games!

My single quibble is that most (all?) of the character models are semi-transparent (think like 95% opacity). I'm not sure why that is, nor can I change it, but it doesn't affect my enjoyment of this pack at all.
Adzi 6 Feb, 2022 @ 10:28am 
wait

farvat, how do you change colliders so only the base collides with things? When I attach figures to bases, the link to the collider remains the same, so I don't think that reimporting the collider can change anything
farvat 6 Feb, 2022 @ 10:16am 
I think it is not clear to users the disproportionate amount of model objects in this collection. The images do not give the idea at all. Absolutely fantastic. The only regret is that as an asset bundle I cannot change colliders as my habit, to reduce their solidity only to the base. Everything has its price.