Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you very much!
The increased light is a bit over the top visually and it's quite OP in my opinion. I would love the old version of this mod TBH. Or a sandbox option to tame it a bit.
They are also quite common when playing on Extremely Rare.
There is an error in the Recipes.txt file which I fixed mine from "Recipe_Refill_GasLantern" to "Recipe_Refill_Gas_Lantern"
I also included translation for craft and dismantle.
2. broken description on russian language
Is this known bug or maybe because of conflicting mod? Because I haven't experienced red alert popout when playing with these lanterns (all features are also working normally, except that loophole above).
It's a shame that I can walk around in combat and put bullets in my gun, but I can't put batteries in my lantern. If my lantern goes out in combat, I have to stop in place to turn it back on.
The range of the lantern is disappointing at times. If you have a high Electrical Engineering skill level, I would suggest enhancing it with the flahslight (base.torch) range. At the cost of increased battery consumption.
I would like to provide a translation file for my language, can you open a translation discussion page?
Is you can not right click on it and turn it on. You have to turn it on while it is equipped on you then you have to place it down.